[ToME 2.1.2 Character Dump] Name : Prometheus Age 22 STR: 18/*** Sex : Neuter Height 102 INT: 18/60 Race : RohanKnight Weight 80 WIS: 18/156 Class : Unbeliever Social Class 8 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/150 + To Melee Hit 97 Level 46 Max Hit Points 1247 + To Melee Damage 77 Experience 6085373 Cur Hit Points 1247 + To Ranged Hit 49 Max Exp 6085373 Max SP (Mana) 47 + To Ranged Damage 0 Exp to Adv. 6600000 Cur SP (Mana) 0 AC 30+75 Gold 1279974 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Good Mel.dmg/Rnd: 27d7+693 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Landed Knight You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Mordor: Level 65 (3250') Barrow-Downs: Level 10 (500') Mount Doom: Level 87 (4350') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 29 (1450') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. It now is 35 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .+.......+...... Add Wis : ....+.........+. Add Dex : ....+.+..++..... Add Con : .++......+....+. Add Chr : ..+...........+. Add Tun.. : ..............+. Add Speed : .....++........+ Vampiric : ..............+. Slay Evil : ..............+. Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : .......+........ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ...+.....+...... Sust Chr : ...++........... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : .......+........ Imm Fire : .......+........ Imm Cold : .+.....+........ Sens Fire : ................ Reflect : ................ Free Act : ..+.+.....+..... Hold Life : .....+.......... Res Acid : +..+..+.+++..... Res Elec : +..+....+....... Res Fire : +..+....+....... Res Cold : +.+.....++...... Res Pois : +..++........... Res Fear : .+.......+.....+ Res Lite : ...+............ Res Dark : ..+.+....+...... Res Blind : ..+............. Res Conf : ..+............. Res Sound : ...++........... Res Shard : ......++........ Res Neth : .+..+........... Res Nexus : .........+...... Res Chaos : ................ Res Disen : ....+.++........ Easy Know : ..++............ Hide Type : .....++..++..... Show Mods : +.........+...+. Insta Art : .....+.......... Levitate : ...........+.... Lite : .....+.......... See Invis : ...+.+.......... Digestion : .........++..... Regen : ..+............+ Ign Acid : +++++++++++...+. Ign Elec : +++++++++++...+. Ign Fire : +++++++++++...+. Ign Cold : +++++++++++...+. Activate : .+..++....+..... Aggravate : ...............+ Cursed : ...+............ Fly : .......+........ Troll.ESP : ...............+ Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 31.536 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 42.400 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.800 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 02.350 [0.900] . Stealth 02.000 [0.500] . Disarming 14.500 [0.900] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 44 princesses. You have defeated 18188 enemies. [Fates] You are fated to die on level 1. You are fated to meet a Skeleton kobold on level 1. You may find a Mushroom of Blindness on level 1. You are fated to find a Scroll of Nothing on level 3. You are fated to find The Dagger 'Nimthanc' on level 1. You may find a Potion of Shape of Ent on level 1. You are fated to find a Wooden Torch on level 1. You are fated to find a Mushroom of Restore Strength on level 23. [Character Equipment] a) an Elemental Dark Sword (3d7) (+6,+8) It generates an antimagic field. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 31 of The Helcaraxe. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 400 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 42 of Moria. e) The Ring of Allethel (+3) It increases your constitution and charisma by 3. It provides immunity to paralysis. It provides resistance to cold, dark, blindness and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Ring 'Nardir' {cursed} It sustains your constitution and charisma. It provides resistance to acid, electricity, fire, poison, light and sound. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Moria. k) The Amulet 'Lomir' [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Cirith Ungol. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Mimicry [Vampire] of Auglion [1,+0] It sustains your intelligence. It provides immunity to electricity, fire and cold. It provides resistance to shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) a Large Leather Shield of Resistance [4,+18] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 53 of Mordor. x) a Pair of Hard Leather Boots of Levitation [3,-3] It allows you to levitate. You found it lying on the ground on level 20 of Orc Cave. z) (nothing) {) (nothing) |) The Pick 'Alinost' (1d3) (+2,+0) (+2) It increases your wisdom, constitution, charisma and ability to tunnel by 2. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. [Character Inventory] a) Tenser's Alteration Manual It can be activated for decreasing Dexterity. You found it in the remains of a Dark elven warlock on level 64 of Mordor. b) Benetar's Portable Plague It can be activated for cure insanity. You found it in the remains of a Dark elven sorcerer on level 45 of Mordor. c) the Hand of Vecna It can be activated for cure hallucination. You found it in the remains of a Patriarch on level 51 of Mordor. d) Tenser's Top-Heavy Teaspoon It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc on level 30 of Moria. e) 44 Rations of Food f) 3 Potions of Restore Life Levels {25% off} g) 9 Potions of Curing h) 21 Scrolls of Teleportation i) 8 Scrolls of Word of Recall {25% off} j) a Scroll of *Remove Curse* k) a Scroll of *Enchant Weapon* l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Ring 'Oiondor' It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity and sound. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . n) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You found it in the remains of an Ancient black dragon on level 59 of Mordor. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 60 of Mordor. q) an Indestructible Amulet of Weaponmastery (+3,+5) [+3] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) Gold Dragon Scale Mail (-2) [30,+17] s) Soft Studded Leather of Resist Acid [5,+11] It provides resistance to acid. It cannot be harmed by acid. It was given to you as a reward. t) a Cloak of Mimicry [Quylthulg] of Protection [1,+15] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Golden Crown of Seeing [0,+5] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It was given to you as a reward. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Bree ] a) Agannazar's Altruistic Assassin b) 2 Mushrooms of Restore Constitution c) 2 Potions of Restore Life Levels d) The Ring 'Halas' It can be used to store a spell. It makes you invisible. It sustains your intelligence. It provides resistance to acid, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 35 of Maze. e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. f) a Metal Cap of Seeing [3,+9] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of a Young black dragon on level 35 of Maze. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Sabre 'Queng' (1d7) (+5,+5) (+3) It increases your constitution by 3. It is very sharp and make your foes bleed. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Maze. j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 27 of Maze. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. b) Mordekainen's Pocket Magician It can be activated for something weird. You found it lying on the ground on level 41 of Mordor. c) Raistlin's Ready Ranger It can be activated for genocide every 500 turns. You found it lying on the ground on level 41 of Mordor. d) Jor's Buckler of Missile Attraction It can be activated for something weird. You found it in the remains of a Mimic on level 44 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor. f) The Amulet of Agabindim [+3] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 1. It sustains your intelligence and constitution. It provides resistance to acid, poison, blindness and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 42 of Moria. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 41 of Mordor. i) The Augmented Chain Mail 'Ciril' (-2) [16,+2] It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to life draining, acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) Bar Chain Mail of Resistance (-2) [18,+13] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 45 of Mordor. k) The Splint Mail 'Dilwen' (-2) [19,+15] It sustains your constitution. It provides resistance to life draining, electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 53 of Mordor. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Maze. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 53 of Mordor. o) The Broad Sword 'Aranruth' (3d5) (+6,+0) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. q) Climbing Set r) Portable hole [Home Inventory - Lothlorien ] a) The Gem of Knowledge It can be activated for paralyze. You found it in the remains of a Half-orc Captain on level 35 of Moria. b) a Parchment titled ``Magic for the Layman'' {special} It can be activated for stat loss. You found it in the remains of a Glabrezu on level 45 of Moria. c) The Ring 'Gordal' (+5 to searching) It increases your intelligence and searching by 5. It provides resistance to sound and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 40 of Moria. d) a Ring of Speed (+8) It increases your speed by 8. e) The Ring of Damaras (+4) It increases your intelligence by 4. It provides resistance to fire, poison and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Heart of the Earth. f) Elven Blue Dragon Scale Mail (-2) [30,+19] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Ring Mail of Galingas (-42,-15) [12,+0](40%) It increases your hit points by 40%. It sustains your charisma. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. h) The Metal Scale Mail of Durun (-2) [13,+10] It sustains your dexterity and charisma. It provides immunity to fire. It provides resistance to electricity, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. i) The Metal Lamellar Armour 'Ulast' (-3) [23,+3] It sustains your strength, constitution and charisma. It provides resistance to fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 30 of Moria. l) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 32 of Moria. m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Moria. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 43 of Moria. u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Helcaraxe. v) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Moria. x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Moria.