[sCthangband 1.0.12 Character Dump] Name : Grumash Age 46 STR: 20/70 Sex : Male Height 92 INT: 20/50 Race : Half-Ogre Weight 274 WIS: 20/60 Template : Wizard Social Class 1 DEX: 19/70 Birthday 12 Sep CON: 20/20 CHR: 19/00 Melee Hit Points: 728/728 + To Hit 74 Experience 705887728 Spell Points: 371/430 + To Damage 92 Chi Points: 437/437 Attack/Round 6,34 Damage/Round 661,48 Exp Factor 130 Gold 10649710 (Miscellaneous Abilities) Fighting : Stupendous Perception : Fair + To AC: 100 Bows/Throw : Stupendous Searching : Fair Base AC: 23 Saving Throw: Stupendous Disarming : Incredible Stealth : Excellent Magic Device: Stupendous Infra-Vision: 30 feet Everyman Skills Specialist Skills Hermetic Skills =============== ================= =============== Close Combat: 35% Martial Arts: 12% Thaumaturgy: 88% Slashing Weaps: 62% Necromancy: 98% Stabbing Weaps: 38% Mindcrafting: 99% Conjuration: 4% Crushing Weaps: 40% Chi Balance: 97% Sorcery: 91% Missile: 40% Spirit Lore: 3% Magice Corporis: 92% Toughness: 72% Magice Vis: 98% Hedge Magic: 4% Magice Naturae: 76% Devices: 99% Magice Animae: 65% Resistance: 99% Innate Powers: 15% Mana Channeling: 96% Perception: 38% Searching: 36% Item Sensing: 29% Disarming: 95% Stealth: 97% (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Ironman Shops: OFF Maximize Mode: ON Preserve Mode: OFF Autoscum: OFF Small Levels: ON Arena Levels: ON Long Stairs: ON Recall Depth: Level 100 (5000') You have conquered the Sewers under Ulthar. You have conquered the Catacombs under Kadath. You have conquered the Sewers under Nir. You have conquered the Yeek Kings Lair. You have conquered the Orc Tower. You have conquered Khufu's Tomb. You have conquered the Collector's Cave. You have conquered the Vault of the Sword. You have conquered the Dragons' Lair. You have conquered the Necropolis. You have conquered the Demon Spire. You have conquered the Conflux of the Elements. You have conquered Shelob's Tower. You have conquered the Kobold Fort. You have conquered the Tower of Koth. You have completed 44 quests. You have defeated 18612 enemies. [Chaos Features] Your blood sometimes rushes to your muscles. [Character Equipment] a) the Broad Sword of Xura (2d7) (+20,+12) (+4) {uncursed} It trains your slashing weapons skill. It adds 4 to your strength, dexterity and constitution. It causes extra damage via cold. It causes extra damage to dragons, demons, undead and evil monsters. It sustains your strength and constitution. It provides immunity to paralysis and fear. It provides resistance to cold, life draining, confusion, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by the elements. b) the Long Bow of Serpents (x5) (+17,+19) (+3 dex) {uncursed} It trains your missile skill. It adds 3 to your dexterity. It provides immunity to paralysis. It provides resistance to blindness. It fires missiles with extra might. It cannot be harmed by the elements. c) a Ring of Damage (+20) {powerful} d) a Ring of Damage (+19) {uncursed, 25% off} It can be harmed by electricity. e) an Amulet of Brilliance (+6) {uncursed} It adds 6 to your intelligence and wisdom. It cannot be harmed by the elements. f) the Gemstone 'Trapezodedron' (1d1) (+3) {cursed} It can be activated for... clairvoyance and recall, draining you ...if it is being worn. You have a 97.1% chance of successfully using it at present. It provides light (radius 3) forever. It adds 3 to your intelligence, wisdom and movement speed. It provides resistance to life draining, confusion and chaos. It allows you to see invisible monsters. It is cursed. It cannot be harmed by the elements. g) the Chain Mail 'Heartguard' (1d4) (-2) [14,+15] (+2) {uncursed} It adds 2 to your strength and charisma. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by the elements. h) the Cloak 'Shifter' [1,+15] (+3 stealth) {uncursed} It can be activated for... teleport every 45 turns ...if it is being worn. You have a 98.2% chance of successfully using it at present. It adds 3 to your stealth. It provides resistance to acid. It cannot be harmed by the elements. i) the Small Metal Shield 'Vitriol' (1d2) [3,+21] (+4) {uncursed} It adds 4 to your strength and constitution. It provides immunity to acid, paralysis and fear. It provides resistance to confusion, sound and chaos. It cannot be harmed by the elements. j) the Hard Leather Cap of the Mindcrafter [2,+10] (+2) {uncursed} It adds 2 to your intelligence and wisdom. It provides resistance to blindness and sound. It gives telepathic powers. It cannot be harmed by the elements. k) the Set of Leather Gloves 'Calfskin' (+8,+8) [1,+15] (+2) {uncursed} It adds 2 to your strength and constitution. It provides immunity to paralysis. It cannot be harmed by the elements. l) the Pair of Soft Leather Boots 'Total Eclipse' (1d1) (+14,+7) [2,+12] (+4) {uncursed} It adds 4 to your strength and wisdom. It sustains your wisdom. It provides resistance to cold, blindness and sound. It cannot be harmed by the elements. m) (nothing) n) a Potion of *Healing* (1d1) {powerful} o) a Potion of *Healing* (1d1) {powerful} p) a Potion of *Healing* (1d1) {powerful} q) a Potion of *Healing* (1d1) {powerful} r) a Potion of *Healing* (1d1) {powerful} [Character Inventory] a) 2 Necromancy Books [Black Mass] (1d1) b) 2 Necromancy Books [Necronomicon] (1d1) c) a Necromancy Book [Kitab Al Azif] (1d1) d) 2 Thaumaturgy Books [Sign of Chaos] (1d1) e) 2 Thaumaturgy Books [Chaos Mastery] (1d1) f) 2 Sorcery Books [Beginner's Handbook] (1d1) {5% off} g) 2 Sorcery Books [Master Sorcerer's Handbook] (1d1) h) a Sorcery Book [R'Lyeh Text] (1d1) i) a Sorcery Book [Unausprechlichen Kulten] (1d1) j) 16 Mushrooms of Restoring k) 20 Potions of Healing (1d1) {3% off} l) a Potion of Life (1d1) {powerful} m) 18 Potions of Restore Mana (1d1) n) 24 Potions of Resistance (1d1) o) 19 Scrolls of Satisfy Hunger {2% off} p) a Wand of Shard Balls (1d1) (3 charges) You have a 97.1% chance of successfully using it at present. q) a Staff of Teleportation (1d2) (0 charges) You have a 97.9% chance of successfully using it at present. r) a Staff of the Magi (1d2) (0 charges) You have a 97.1% chance of successfully using it at present. s) a Staff of Healing (1d2) (1 charge) You have a 97.1% chance of successfully using it at present. t) the Lead Crown of the Universe (1d1) (+125) {cursed} It adds 125 to your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion and nexus. It provides permanent light. It allows you to see invisible monsters. It gives telepathic powers. It prevents teleportation. It is permanently cursed. It cannot be harmed by the elements. u) the Mighty Hammer of Worlds (9d9) (+5,+25) [+10] {uncursed} It trains your crushing weapons skill. It can cause earthquakes. It causes a lot of extra damage to dragons. It causes extra damage to orcs, trolls, demons, undead, evil monsters and animals. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by the elements. [Home Inventory (Celephais)] a) the Amulet of Lobon {uncursed} b) the Amulet of Abd Al'Hazred (+3) {uncursed} It can be activated for... dispel evil (x5) every 300+d300 turns ...if it is being worn. You have a 97.1% chance of successfully using it if you wear it. It adds 3 to your wisdom, charisma and infravision. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by the elements. c) the Star Essence of Polaris (1d1) {uncursed} It provides light (radius 3) forever. d) the Cloak 'Shade' [1,+10] {uncursed} It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by the elements. e) the Steel Helm of Hammerhand (1d3) [6,+20] {uncursed} It may inhibit mindcrafting. f) the Battle Axe 'Spleen Slicer' (2d8) (+4,+3) {uncursed} It trains your crushing weapons skill. [Home Inventory (Ulthar)] a) a Necromancy Book [Necronomicon] (1d1) b) a Thaumaturgy Book [Sign of Chaos] (1d1) c) a Sorcery Book [R'Lyeh Text] (1d1) d) a Ring of Damage (+9) {uncursed} e) a Ring of Chaos Resistance {uncursed} f) a Ring of Speed (+9) {uncursed} It adds 9 to your movement speed. It can be harmed by electricity. g) a Robe of Resist Acid [2,+10] {uncursed} h) a Small Metal Shield of Reflection (1d2) [3,+9] {uncursed} i) the Large Metal Shield of Stability (1d3) [5,+20] {uncursed} It sustains all of your stats. It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by the elements. j) the Terror Mask (1d3) (+25,+25) [5,+10] {cursed} It may inhibit mindcrafting. It is cursed. k) the Dagger of Assassin (2d4) (+10,+15) [+5] (+4) {uncursed} It trains your close combat skill. It adds 4 to your dexterity, stealth and searching. It causes extra damage via poison. It causes extra damage to orcs, trolls and evil monsters. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by the elements. l) the Broad Sword 'Brightblade' (2d5) (+10,+15) {uncursed} It trains your slashing weapons skill. a) the Spear of Hagen (1d6) (+11,+13) (+3) {uncursed} It trains your stabbing weapons skill. It adds 3 to your stealth, infravision and movement speed. It causes extra damage via cold. It causes extra damage to undead. It provides resistance to cold and dark. It allows you to see invisible monsters. It cannot be harmed by the elements. b) the Flail 'Totila' (3d6) (+6,+8) {uncursed} It trains your crushing weapons skill. c) the Long Bow 'Sureshot' (x3) (+20,+22) (+3) {uncursed} It trains your missile skill. It adds 3 to your dexterity and stealth. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by the elements. [Home Inventory (Dylath-Leen)] a) a Ring of Speed (+7) {uncursed} It adds 7 to your movement speed. It can be harmed by electricity. b) the Necklace of the Dwarves (+3) {uncursed} It adds 3 to your strength, constitution and infravision. It provides immunity to paralysis. It provides permanent light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by the elements. c) the Star Essence of Xoth (1d1) (+1 movement speed) {uncursed} It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. You have a 97.7% chance of successfully using it if you wear it. It provides light (radius 3) forever. It adds 1 to your movement speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by the elements. d) the Set of Cesti of Combat (1d1) (+10,+10) [5,+20] (+4 dex) {uncursed} It can be activated for... a magical arrow (150) every 90+d90 turns ...if it is being worn. You have a 97.4% chance of successfully using it if you wear it. It adds 4 to your dexterity. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by the elements. e) the Dagger 'Charity' (1d4) (+4,+6) {uncursed} It trains your close combat skill. f) the Spear 'Runespear' (4d6) (+15,+25) [+5] (+4) {uncursed} It can be activated for... lightning ball (100) every 500 turns ...if it is being worn. You have a 98.0% chance of successfully using it if you wear it. It trains your stabbing weapons skill. It adds 4 to your intelligence and wisdom. It causes extra damage via fire and electricity. It causes extra damage to orcs, trolls and giants. It provides immunity to paralysis. It provides resistance to electricity, fire and light. It provides permanent light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by the elements. g) the Lochaber Axe of the Dwarves (3d8) (+12,+17) {uncursed} It trains your crushing weapons skill. h) the Light Crossbow 'Mingaertal' (x4) (+15,+14) (+2) {uncursed} It can be activated for... charm monster every 400 turns ...if it is being worn. You have a 98.0% chance of successfully using it if you wear it. It trains your missile skill. It adds 2 to your wisdom, dexterity and charisma. It provides resistance to poison. It fires missiles with extra might. It cannot be harmed by the elements. i) a Heavy Crossbow of Extra Might (x5) (+11,+16) {uncursed} It trains your missile skill. It provides resistance to nexus. It fires missiles with extra might. It can be harmed by acid and fire. [Home Inventory (Ilek-Vad)] a) a Ring of Constitution (+5) {uncursed} It adds 5 to your constitution. It can be harmed by electricity. b) the Ring of Magic (+1) {uncursed} It can be activated for... a strangling attack (100) every 100+d100 turns ...if it is being worn. You have a 97.1% chance of successfully using it if you wear it. It adds 1 to your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by the elements. c) an Amulet of Resistance {uncursed} It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by the elements. d) the Augmented Chain Mail of the Ogre Lords (1d4) (-2) [16,+20] (+3) {uncursed} It can be activated for... door and trap destruction every 10 turns ...if it is being worn. You have a 97.8% chance of successfully using it if you wear it. It adds 3 to your intelligence, wisdom and constitution. It provides resistance to acid, poison, light and confusion. It cannot be harmed by the elements. e) the Metal Brigandine Armour of Serpents (1d4) [19,+15] (+2) {uncursed} It adds 2 to your strength and dexterity. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by the elements. f) a Robe of Yith [2,+11] (+3 stealth) {uncursed} It adds 3 to your stealth. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by the elements. g) Hard Studded Leather of Yith (1d2) (-1) [7,+10] (+2 stealth) {uncursed} It adds 2 to your stealth. It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by the elements. h) the Leather Scale Mail 'Wyvernscale' (1d1) (-1) [11,+25] (+3 dex) {uncursed} It adds 3 to your dexterity. It provides resistance to acid, blindness and shards. It cannot be harmed by the elements. i) the Metal Cap of Holiness (1d1) [3,+12] (+3) {uncursed} It adds 3 to your wisdom and charisma. It cannot be harmed by the elements. j) the Iron Helm 'Skullkeeper' (1d3) [5,+10] (+2) {uncursed} It can be activated for... detection every 55+d55 turns ...if it is being worn. You have a 97.9% chance of successfully using it if you wear it. It adds 2 to your intelligence, wisdom and searching. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by the elements. k) the Set of Leather Gloves of Light [1,+10] {uncursed} It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. You have a 98.1% chance of successfully using it if you wear it. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides permanent light. It cannot be harmed by the elements. [Last Ten Messages] You feel yourself yanked upwards! In your pack: the Lead Crown of the Universe (1d1) (+125) {cursed} (t). In your pack: the Mighty Hammer of Worlds (9d9) (+5,+25) [+10] {uncursed} (u). $!Do you want to retire? [y/n] n $!Replace existing file ./lib/user/Grumash.txt? [y/n] y Character dump successful. ERROR: Invalid keypress $!Do you want to retire? [y/n] y Goodbye, Grumash! $!Replace existing file ./lib/user/grumash.txt? [y/n] y