[PosChengband 3.2.0 Character Dump] Name : Moldoth ========== Stats ========== Sex : Female STR : 18/47 Personality: Combat INT : 18/*** Race : Demigod WIS : 18/172 Subrace : Demeter DEX : 18 Class : Wild-Talent CON : 18/68 CHR : 18/157 Level : 39 HP : 488/488 Cur Exp : 2060276 SP : 263/430 Max Exp : 2060276 AC : 118 Adv Exp : 2420000 Speed: +10 ========== Skills ========= Gold : 1419060 Melee : Heroic Kills : 8915 Ranged : Heroic Uniques : 98 SavingThrow: Superb Artifacts : 31 Stealth : Excellent Perception : Superb Game Day : 24 Searching : Excellent Game Time : 6:15 Disarming : Superb Play Time : 94:40 Device : Legendary[5] ============================= Character Equipment ============================= a) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [+20%] {InWiChSr;FiBlCfNt;DmSiHlSdRgLu|FM/*oT} b) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh} c) a Heavy Crossbow of Extra Might (x4.30) (+6,+13) {Di} d) a Ring of Speed (+6) {Sp} e) a Ring of Protection {Ca;FaSi} f) an Amulet of the Magi (+2 to searching) {InSr;Es(In} g) The Levitation Stone of Laputa (+2 to speed) (charging) {SpInCh;HlLv} h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiDkNx} i) a Pair of Dragon Wings [4,+10] {PoSh;Lv} j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {InWi;BlCf~Tele} k) The Set of Gauntlets 'Paurnimmen' [2,+9] {Co|Co} l) a Pair of Metal Shod Boots of Elvenkind [6,+9] (+2 to speed) {SpSl;Nt;Lv} \[}=="*((]]] \[}=="*((]]] abcdefghijkl@ abcdefghijkl@ Acid : .+.....+..... 65% Speed : ...+..+....+. Elec : .+.....+..... 65% Free Act : ....+........ Fire : +......+..... 65% See Invis : +...+........ Cold : ..........+.. 50% Warning : ............. Poison : ........+.... 50% SlowDigest : +...........+ Light : ............. 0% Regenerate : +...........+ Dark : .......+..... 50% Levitation : ......+.+..+. Confusion : +........+... 65% Perm Lite : ++..........+ Nether : +..........+. 65% Reflection : .+........... Nexus : .......+..... 50% Hold Life : +.....+...... Sound : ............. 0% Sust Str : ............. Shards : ........+.... 50% Sust Int : .....+....... Chaos : ....+........ 50% Sust Wis : .+........... Disenchant : ..+.......... 50% Sust Dex : ............. Time : ............. 0% Sust Con : ............. Blindness : +........+... 65% Sust Chr : .+........... Fear : ............. Dec Mana : +............ Aura Fire : ............+ 4d5+2 Easy Spell : .....+....... Aura Elec : ............. Anti Magic : ............. Aura Cold : ............. Telepathy : .........+... \[}=="*((]]] \[}=="*((]]] abcdefghijkl@ abcdefghijkl Slay Evil : +............ Telepathy : .........+... Slay Undead: ............. ESP Evil : ............. Slay Demon : ............. ESP Noliv. : ............. Slay Dragon: ............. ESP Good : ............. Slay Human : ............. ESP Undead : ............. Slay Animal: ............. ESP Demon : ............. Slay Orc : +............ ESP Dragon : ............. Slay Troll : +............ ESP Human : ............. Slay Giant : ............. ESP Animal : ............. Slay Good : ............. ESP Orc : ............. Acid Brand : ............. ESP Troll : ............. Elec Brand : ............. ESP Giant : ............. Fire Brand : +............ Magic Skill: ............. Cold Brand : ..........+.. Spell Pow : ............. Pois Brand : ............. Spell Cap : +........+... +30% Mana Brand : +............ Magic Res : ............. Sharpness : ............. Infravision: ............. Quake : ............. Stealth : .......+...+. Vampiric : ............. Searching : +....+....... Chaotic : ............. Cursed : ............. Add Blows : ............. Rnd Tele : ............. Blessed : ............. No Tele : ............. Riding : ............. Drain Exp : ............. Tunnel : ............. Aggravate : ............. Throw : ............. TY Curse : ............. \[}=="*((]]] abcdefghijkl@ Base R C P E Total STR : ............. 18/37 1 -1 1 0 18/47 INT : 4....22..2..4 18/69 1 2 -1 14 18/*** WIS : 4s.......2..4 18/82 1 -1 -1 10 18/172 DEX : ............. 14 1 2 1 0 18 CON : ............. 18/78 1 -2 0 0 18/68 CHR : 44....2.....1 18/47 1 1 0 9 18/157 ==================================== Melee ==================================== Hand #1: The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [ Accuracy Weight : 4.0 lbs AC Hit To Hit : 10 + -16 = -6 25 83% To Dam : 13 + 3 = 16 50 70% Blows : 2.35 75 56% Damage 100 43% Crits : 1.03x 125 31% Normal : 47 (44-51) [1.03x] 150 18% Force : 68 (58-79) [3.09x] 175 5% Evil : 84 (68-101) [4.63x] 200 5% Orcs : 101 (79-124) [6.18x] Trolls : 101 (79-124) [6.18x] Fire : 93 (75-112) [5.40x] Cold : 93 (75-112) [5.40x] =================================== Shooting ================================== Shooting: a Heavy Crossbow of Extra Might (x4.30) (+6,+13) Range : 140' Shots : 0.75 Mult : 4.42x To Hit : 6 + 4 = 10 To Dam : 13 (Multiplier Applies) Xtra Dam: 0 (Multiplier Does Not Apply) =================================== Powers ==================================== Lvl Cost Fail Desc Cure Wounds 5 0 1% dam 4d10 ================================= Wild Talents ================================ Lv Stat Cost Fail Info Cause Light Wounds 1 Wis 1 1% dam 3d8 Hypnotic Gaze 3 Chr 12 1% Phase Door 3 Int 5 0% Detect Monsters 5 Chr 5 1% Fire Ball 9 Wis 14 1% dam 78 Throw Object 1 Str 39 5% Sleeping Dust 7 Int 12 0% Mind Blast 15 Int 12 0% dam 10d3 Throw Boulder 17 Str 38 5% dam 155 Stone to Mud 19 Str 10 5% Stone Skin 20 Con 15 4% Clear Mind 15 Wis 0 1% Spit Acid 9 Dex 16 6% dam 78 Telekinesis 9 Wis 9 1% Convert SP to HP 25 Int 0 0% Beam Cannon 30 Str 30 17% dam 142 Identify True 25 Int 20 0% Star Burst 35 Int 30 0% dam 178 Assume a Posture 25 Dex 0 0% Grow Mold 1 Con 6 4% =================================== Dungeons ================================== Angband : level 41 !Camelot : level 35 !Orc cave : level 23 !Labyrinth : level 28 Dragon's lair : level 60 !Forest : level 32 Castle : level 47 Mountain : level 42 Anti-magic cave : level 40 !Anti-melee cave : level 50 !Icky cave : level 35 Mount Olympus : level 98 !Lonely Mountain : level 40 Giant's Hall : level 38 Arena : level 50 Now, you are exploring level 50 of Anti-melee cave. ==================================== Quests =================================== < Completed Quest > Thieves Hideout (Danger level: 5) - level 3 Warg problem (Danger level: 5) - level 10 Lagduf, the Snaga (Dungeon level: 6) - level 22 Shagrat, the Orc Captain (Dungeon level: 12) - level 22 Tengu and Death Swords (Danger level: 25) - level 22 Orc Camp (Danger level: 15) - level 23 Doom Quest 1 (Danger level: 15) - level 30 Old Man Willow Quest (Danger level: 22) - level 31 Vapor Quest (Danger level: 25) - level 31 Dark Elven Lords Quest (Danger level: 25) - level 31 The Mimic's Treasure (Danger level: 25) - level 31 Jaian, the Boss of the Kids (Dungeon level: 24) - level 33 Judge Fear (Dungeon level: 38) - level 37 < Failed Quest > The Sewer (Danger level: 15) - level 24 Arena: 30 Victories ============================== Defeated Monsters ============================== You have defeated 8915 enemies including 98 unique monsters in total. < Unique monsters top 20 > Fiona the Sorceress (level 68) Khamul the Easterling (level 53) Smaug the Golden (level 45) Zoth-Ommog (level 45) Dwar, Dog Lord of Waw (level 44) Judge Fear (level 43) Ubbo-Sathla, the Unbegotten Source (level 41) Judge Mortis (level 41) Judge Fire (level 41) Strygalldwir (level 41) Gorlim, Betrayer of Barahir (level 41) Jasra, Brand's Mistress (level 40) Gwaihir the Windlord (level 40) Kokuo, Raou's Steed (level 40) Morgenstern, Julian's Steed (level 40) Scylla (level 39) Moire, Queen of Rebma (level 39) Kavlax the Many-Headed (level 39) Meneldor the Swift (level 38) Rolento (level 38) ================================== Mutations ================================== You are subject to cowardice. You may be mutated, but you're recovering. Your brain is a living computer (+4 INT/WIS). Your body is enveloped in flames. Your skin has turned into scales (-1 CHR, +10 AC). You gain a bonus to all healing effects. ==================================== Pets ===================================== Leading Pets a Death mold called mildewth a Death mold called moldy a Death mold a Death mold a Death mold a Death mold called mildrewd a Death mold called moldyer a Death mold Options Pets open doors: OFF Pets pick up items: OFF Allow teleport: ON Allow cast attack spell: ON Allow cast summon spell: ON Allow involve player in area spell: OFF ============================= Character Inventory ============================= a) 18 Pieces of Elvish Waybread b) 16 Potions of Heroism c) 38 Potions of Cure Critical Wounds d) 4 Potions of Healing {!k!q} e) 26 Scrolls of Phase Door {25% off} f) 23 Scrolls of Teleportation {25% off} g) 4 Rods of Recall {@zr!!} h) 5 Rods of Detection {@z1} i) 6 Wands of Teleport Other (72 charges) {!*} j) 12 Wands of Stone to Mud (144 charges) k) 3 Wands of Drain Life (21 charges) l) 4 Wands of Fire Bolts (60 charges) m) a Wand of Disintegrate (4 charges) n) a Wand of Dragon's Flame (5 charges) o) a Wand of Dragon's Frost (5 charges) p) a Wand of Striking (6 charges) q) a Staff of Teleportation (10 charges) {@ut} r) a Staff of Enlightenment (10 charges) {@um} s) a Staff of Speed (8 charges) {@us} t) a Ring (Defender) [+4] {ShNt;FaSiLv} ================================ Home Inventory =============================== ( page 1 ) a) 3 Mushrooms of Restore Constitution b) 5 Mushrooms of Restoring {!E} c) 80 Pieces of Elvish Waybread d) 25 Potions of Boldness e) 34 Potions of Speed {!k!q} f) 27 Potions of Resist Heat {!k!q} g) 24 Potions of Resist Cold {!k!q} h) a Potion of Heroism i) 7 Potions of Berserk Strength j) 99 Potions of Cure Critical Wounds k) 6 Potions of Cure Critical Wounds l) 8 Potions of Healing {!k!q} ( page 2 ) a) a Potion of *Healing* {!k!q} b) a Potion of Restore Mana {!k!q} c) 24 Potions of Restore Life Levels d) 4 Potions of Restore Strength e) 4 Potions of Restore Charisma f) 8 Potions of Enlightenment g) 15 Potions of Resistance {!k!q} h) 44 Potions of Curing i) 3 Potions of New Life {!*!*} j) a Potion of Giant Strength {!k} k) 63 Potions of Clarity {25% off} l) 44 Scrolls of Phase Door {25% off} ( page 3 ) a) 25 Scrolls of Teleport Level b) 29 Scrolls of Remove Curse c) 5 Scrolls of *Remove Curse* d) a Scroll of *Enchant Weapon* e) 12 Scrolls of Recharging f) 5 Scrolls of Mundanity g) 11 Scrolls of Holy Chant h) 52 Scrolls of Protection from Evil i) a Scroll of Rune of Protection j) 3 Scrolls of Destruction {!*} k) a Scroll of Genocide {!*} l) a Scroll of Mass Genocide {!*} ( page 4 ) a) a Scroll of Weapon Branding b) 3 Scrolls of Fire c) 6 Rods of Trap Location {@z1} d) 9 Rods of Door/Stair Location {@z2} e) a Rod of Probing f) a Rod of Drain Life g) a Rod of Lightning Bolts {@z2} h) a Rod of Frost Bolts i) a Rod of Acid Balls j) a Rod of Lightning Balls k) a Rod of Cold Balls l) a Rod of Stone to Mud ( page 5 ) a) a Rod of Escaping b) 5 Wands of Teleport Other (58 charges) {!*} c) 5 Wands of Stone to Mud (60 charges) d) 2 Wands of Frost Bolts (24 charges) e) 4 Wands of Acid Balls (32 charges) f) a Wand of Lightning Balls (8 charges) g) 2 Wands of Fire Balls (14 charges) h) a Wand of Wonder (24 charges) i) a Staff of Teleportation (10 charges) {!*} j) a Staff of Teleportation (10 charges) {@ut} k) 2 Staffs of Teleportation (2x 7 charges) l) 2 Staffs of Teleportation (2x 6 charges) {!*} ( page 6 ) a) a Staff of Perception (12 charges) {@up} b) a Staff of Perception (2 charges) {@up} c) a Staff of Remove Curse (7 charges) d) a Staff of Enlightenment (11 charges) {@um} e) a Staff of Object Location (15 charges) f) a Staff of Object Location (8 charges) {@uo} g) a Staff of Curing (8 charges) h) a Staff of Curing (7 charges) i) a Staff of Healing (4 charges) {!*} j) 2 Staffs of Speed (2x 8 charges) {@us} k) a Staff of Speed (6 charges) {@us!*} l) a Staff of Probing (5 charges) ( page 7 ) a) a Staff of Probing b) a Staff of Dispel Evil (5 charges) c) a Staff of Holiness (3 charges) d) a Staff of Animate Dead (6 charges) e) a Ring of Archery (+4,+0) (+3) {Dx;Xm} f) a Ring of Combat (+0,+16) (+1) {St} g) a Ring of Archery (+11,+0) (+3) {Xm} h) a Ring of Combat (+0,+14) i) a Ring of Archery (+7,+0) (+2) {Sl;Xm} j) a Ring of Protection [+21] {Si(StCh} k) a Ring of Combat (+1) {Cn} l) a Ring of Combat (+1) {StDxCn} ( page 8 ) a) a Ring of Protection [+7] {Wr~L(Wi} b) a Ring of Combat (+0,+6) (+1) {Cn} c) a Ring of Combat (+0,+4) (+1) {StCn} d) a Ring of Archery (+2) {Sl} e) a Ring of Protection [+6] {Si} f) a Ring of Protection [+7] {Wr(Dx} g) a Ring of Protection [+1] {Si} h) an Amulet i) an Elemental Charm {AcElFiCoSh} j) a Torc of the Hero (+5,+5) [+9] {Fe;FaSiRg[F(StDxCn} k) a Torc of the Hero (+3,+3) [+6] {Fe;FaSiSdRg[F(StDx} l) an Amulet of Trickery (+3) {SlSr;PoCf} ( page 9 ) a) an Amulet of Trickery (+5) {SlSr(Dx} b) an Amulet of Trickery (+3) {SlSr;Dk} c) a Sacred Pendant [+17] (+1) {Wi;FaSiBs} d) a Sacred Pendant [+5] {NtFe;Bs} e) an Elemental Charm {ElCo} f) an Elemental Charm {AcCo} g) a Barbarian Talisman (+1) {Dx;-In;Fe[M} h) a Dwarven Necklace (+5) {If;Rg} i) an Amulet of the Magi (+1 to searching) {InSr;Es} j) a Barbarian Talisman (+1) {StDx;-In} k) The Stone of Lore l) Metal Scale Mail of Celestial Protection (-2) [13,+23] {BlNx;Rf} ( page 10 ) a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoShSoNx} b) The Augmented Chain Mail of Rite (-2) [16,+15] (+4 to stealth) {DxSl;ElCoPo[C} c) Double Chain Mail of Celestial Protection (-2) [16,+13] {PoCfDi;Hl} d) Metal Brigandine Armour of Elvenkind (-3) [19,+15] (+3 to stealth) {Sl;AcElFiCoNx} e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElCoCfSoCa} f) Partial Plate Armour of the Uruk-hai (+0,+4) [22,+11] (+3) {St;-In;AcElFiCoDk} g) Mithril Plate Mail (Dwarven) (-3) [40,+18] (+1) {StCn;-Sl} h) The Robe 'Holy Chant' [2,+30] (+3 to stealth) {Sl;CoNtNx[C} i) The Cord Armour of Crystal [6,+20] (+3) {Cn;CoBlDi} j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh} k) Black Clothes of Elemental Protection [4,+27] (+3 to stealth) {Sl;FiCo} l) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi} ( page 11 ) a) The Cloak of Merry (+1,+1) [1,+8] (+1) {SpDxSlSr;-St;Cf} b) an Elven Cloak [4,+9] (+4 to stealth) {SlSr} c) a Fur Cloak of Aman [3,+12] (+3 to speed) {SpSl;Di} d) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv} e) The Large Leather Shield of the Borg [6,+8] (+3 to infravision) {cursed, InWiDxIf;-Sl;Fi(WiDx} f) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkNx} g) a Large Metal Shield of Elemental Protection [8,+15] {ElFi} h) a Large Metal Shield (Orcish) (+1,+4) [8,+10] (+2) {St;-InSl;-Li;AcDk} i) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl} j) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDk(StInWiDxCnCh} k) a Mirror Shield [10,+14] {Li;Rf} l) a Golden Crown of Seeing [0,+14] (+6 to searching) {Sr;Bl;Si} ( page 12 ) a) a Golden Crown of Seeing [0,+13] (+4 to searching) {Sr;Bl;Si} b) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu} c) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh} d) an Iron Helm of the Kobold (+0,+3) [5,+18] (+1) {St;-Ch;Po} e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {InWiSr;AcCoPoDiFe;FaSiTeAgTy[M} f) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si} g) a Dragon Helm [8,+16] {ShNxDi} h) a Dragon Helm [8,+10] {Nx} i) a Set of Leather Gloves of Slaying (+3,+8) [1,+7] j) a Set of Gauntlets of Genji (+2,+0) [2,+6] (+3) {Dx} k) a Set of Gauntlets of Slaying (+6,+7) [2,+9] l) a Pair of Metal Shod Boots [6,+0] ( page 13 ) a) a Pair of Metal Shod Boots of Levitation [6,+5] {Sh;Lv} b) The Dagger of Fiona (3d4) (+9,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP} c) The Dagger 'Dethanc' (1d4) (+4,+6) (+1 to speed) {Sp;ElCf;Th|E} d) The Cutlass of Finndo (1d7) (+7,+19) (+4) {Ch|Ca/T(Ch} e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth) {Sl;CoPo;SdLu|Co/Xo/*~oTP} f) a Long Sword (Chaos) (2d5) (+15,+15) {ElCa|Ca} g) a Bastard Sword (Defender) (3d4) (+9,+14) [+13] (+1 to stealth) {Sl;AcElFiCoPo;FaSiLv(Dx} h) a Bastard Sword (Trump) (3d4) (+16,+13) (+2 to searching) {Sr;NxCa;FaSdRgTe/*, {.}} i) a Two-Handed Sword (Death) (3d6) (+3,+5) {-Li;Nt;Hl|V/Good} j) 2 Poison Needles (1d1) (+0,+0) k) a Hatchet of *Slay* Orc (1d5) (+7,+6) (+1) {Dx/Xo~o} l) The Spear 'Shinobi' (1d6) (+19,+13) (+2 to infravision) {cursed, If;-AcSo|A/oU} ( page 14 ) a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L} b) a Broad Axe of Gondolin (2d6) (+14,+20) {Dk;FaSiLu/DoTU} c) The Glaive 'Cubragol' (2d6) (+10,+20) (+2) {St|V/P} d) a Halberd (Death) (3d5) (+11,+8) (charging) {-Li;Nt;Hl|V/Good} e) a Lochaber Axe (Trump) (3d8) (+11,+8) (+2 to searching) {Sr;NtNx;FaSdRgTe/*, {.}} f) a Death Scythe (10d10) (-50,+30) {cursed, |AEFCoPVS/*pDoTPULZ} g) a Ball-and-Chain of *Slay* Evil (2d4) (+9,+3) (+1) {Wi;Fe;Bs/*~Evil} h) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2) {StDxChDg;Co;SiRgBs/*DoPU} i) The Pick 'Lord of Flies' (1d3) (+20,+28) (+5 to stealth) {DxSlDg;Di/P} j) a Sling of Buckland (x2.55) (+26,+18) (+1 to speed) {Sp;Xs} k) The Sling 'Roarer' (x2) (+16,+15) (+2 to infravision) {StIf;LvTe, {.}} l) a Short Bow of Extra Shots (x3) (+19,+18) (+1) {Xs} ( page 15 ) a) a Long Bow of Velocity (x3.25) (+4,+13) b) The Heavy Crossbow 'Ballista' (x4) (+10,+12) (+3) {St;Cf} c) 32 Steel Bolts (3d5) (+4,+4) (114/85) d) 17 Bolts of Wounding (1d5) (+5,+11) (119/89) e) 28 Bolts of Wounding (1d5) (+13,+14) (132/99) f) 25 Seeker Bolts (6d5) (+0,+0) (137/102) {@f1} g) 3 Arrows (1d4) (+0,+0) h) 14 Sheaf Arrows (2d4) (+5,+4) {@f1} i) an Iron Shot (1d3) (+0,+0) j) 22 Mithril Shots (4d3) (+0,+0) k) a Capture Ball (empty) l) The Corpse of Wolf, Farmer Maggot's dog {Wanted!k!k!k} ( page 16 ) a) The Corpse of Wormtongue, Agent of Saruman {Wanted!k!k!k} b) The Corpse of King Mulu, the Chief of Southerings {Wanted!k!k!k} c) The Corpse of Gachapin {Wanted!k!k!k} d) The Corpse of Jasra, Brand's Mistress {Wanted!k!k!k} e) a Magic Whistle ==================================== Museum =================================== ( page 1 ) a) The Phial 'Skycleaver' (+2 to searching) {Sr;Sd} b) The Phial of Galadriel (+1 to searching) {Sr} ================================ Last Messages ================================ > You feel your head clear a little. > You invoke a starburst. > Your Death mold flinches. > You invoke a starburst. > Your Death mold flinches. > You push past your Death mold. > You need to concentrate on your pets now. > This monster doesn't seem suitable for riding. > Name your Death mold. > Target Selected. > You invoke a starburst. > Moldy flinches. > Mildrewd flinches. > Moldyer flinches. > Your Death mold flinches. > Mildewth flinches. > Your Death mold flinches. > You invoke a starburst. > Moldy squelches. > Mildrewd flinches. > Moldyer flinches. > Your Death mold flinches. > Mildewth flinches. > Your Death mold flinches. > You invoke a starburst. > Moldy squelches. > Mildrewd flinches. > Moldyer flinches. > Your Death mold flinches. > Mildewth flinches. > Your Death mold flinches. =================================== Options =================================== Preserve Mode: ON Small Levels: ENABLED Arena Levels: ENABLED [Check Sum: "ba1f77664f027cd8a1"]