[Angband 3.5.0 Character Dump] Name Hallor Ilway Age 37 Self RB CB EB Best Sex Male Height 4'9" STR: 12 +0 +0 +0 12 Race Half-Elf Weight 8st 3lb INT: 12 +1 +1 +0 14 Class Rogue Turns used: WIS: 14 -1 -3 +0 10 Title Footpad Game 411385 DEX: 17 +1 +3 +0 18/30 HP 125/125 Standard 38780 CON: 14 -1 -1 +0 12 SP 12/12 Resting 7895 Level 14 Armor [20,+36] Saving Throw 46% Cur Exp 1627 Stealth Good Max Exp 1627 Melee 2d4,+12 Disarming 68% Adv Exp 1890 To-hit 38,+12 Magic Devices 50 Blows 1.3/turn Perception 1 in 15 Gold 6442 Searching 38% Burden 85.5 lbs Shoot to-dam +5 Infravision 20 ft Speed -1 To-hit 37,+8 Max Depth 350' (L7) Shots 1/turn Your father was of the Sindar. You are one of several children of a Guildsman. You are the black sheep of the family. You have blue eyes, wavy red hair, and an average complexion. rAcid:....+........ Nexus:............. rElec:............. Nethr:............. rFire:+..+......... Chaos:............. rCold:...+......... Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:..........+.. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] Found lying on the floor at 350 feet (level 7). Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire bolt with damage 9d8. Takes 8 to 14 turns to recharge at your current speed. Your chance of success is 93.5% Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 36.5 vs. creatures not resistant to fire, and 23 vs. others. b) a Long Bow (x3) (+5,+5) Bought from a store. c) a Ring of Protection [+13] Bought from a store. d) a Ring of Resist Fire and Cold Found lying on the floor at 100 feet (level 2). Provides resistance to fire, cold. Cannot be harmed by fire, cold. e) an Amulet of Resist Acid Bought from a store. Provides resistance to acid. Cannot be harmed by acid. f) a Wooden Torch (4889 turns) <+1> Radius 1 light. g) Soft Leather Armour [8,+0] Found lying on the floor at 350 feet (level 7). h) a Cloak [1,+0] Bought from a store. i) a Wicker Shield [2,+1] Found lying on the floor at 200 feet (level 4). j) a Hard Leather Cap [2,+5] Found lying on the floor of a special room at 150 feet (level 3). k) a Set of Gauntlets of Free Action [3,+5] Dropped by Sméagol at 350 feet (level 7). Prevents paralysis. l) a Pair of Iron Shod Boots [4,+0] Found lying on the floor at 300 feet (level 6). Cannot be harmed by fire. [Character Quiver] n) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 22.5. 35% chance of breaking upon contact. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) 9 Slime Molds d) 3 Mushrooms of Fast Recovery e) 2 Flasks of oil Branded with flames. f) 9 Potions of Cure Serious Wounds g) 4 Potions of Speed h) 4 Potions of Heroism i) a Potion of Sleep It can be thrown at creatures with damaging effect. j) a Potion of Blindness It can be thrown at creatures with damaging effect. k) 13 Scrolls of Phase Door l) 2 Scrolls of Light m) 6 Scrolls of Word of Recall {!r} n) 4 Scrolls of Holy Chant o) a Scroll of Monster Confusion p) a Rod of Slow Monster q) a Wand of Magic Missile (14 charges) r) a Wand of Light (6 charges) s) a Staff of Cure Light Wounds (8 charges) t) a Wooden Torch (5000 turns) <+1> Radius 1 light. u) a Shovel (1d2) (+0,+0) <+1> +1 tunneling. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 1.7. [Home Inventory] a) 32 Slime Molds b) 8 Potions of Cure Serious Wounds c) 2 Potions of Speed d) a Potion of Heroism e) 7 Potions of Berserk Strength f) 9 Potions of Resist Heat g) 7 Potions of Resist Cold h) a Grey Potion You do not know the full extent of this item's powers. i) an Orange Potion You do not know the full extent of this item's powers. j) a Gloopy Green Potion You do not know the full extent of this item's powers. k) 5 Wooden Torches (5000 turns) <+1> Radius 1 light. l) a Set of Leather Gloves of Free Action [1,+4] Found lying on the floor at 150 feet (level 3). Prevents paralysis. m) a Whip (1d3) (+3,+4) {excellent} Dropped by a Green naga at 350 feet (level 7). You do not know the full extent of this item's powers. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 8.1. [Player history] Turn Depth Note 27102 0' Began the quest to destroy Morgoth. 27102 50' Reached level 2 27102 50' Reached level 3 27102 50' Reached level 4 27102 50' Reached level 5 27102 100' Killed Fang, Farmer Maggot's dog 27102 100' Reached level 6 27102 100' Killed Grip, Farmer Maggot's dog 27102 100' Reached level 7 27102 150' Reached level 8 27102 200' Reached level 9 27102 250' Reached level 10 27102 300' Reached level 11 27102 300' Killed Bullroarer the Hobbit 28925 300' Reached level 12 31681 350' Killed Sméagol 31892 350' Reached level 13 36757 350' Reached level 14 37114 350' Found the Dagger 'Narthanc' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)