[Angband v3.3.2 Character Dump] Name Amog Self RB CB EB Best Sex Male Age 37 STR: 17 +2 +5 +0 18/60 Race Dwarf Height 50 INT: 10 -3 -2 +0 5 Class Warrior Weight 151 WIS: 9 +2 -2 +0 9 Title Veteran Social Liked DEX: 17 -2 +2 +4 18/30 HP -2/335 Maximize Y CON: 18 +2 +2 +0 18/40 SP 0/0 CHR: 10 -3 -1 +0 6 Level 25 Armor [31,+12] Saving Throw 53% Cur Exp 16116 Fight (+17,-2) Stealth Fair Max Exp 16116 Melee (+29,+17) Fighting Heroic Adv Exp 21000 Shoot (+22,+4) Shooting Superb MaxDepth 1050' (L21) Blows 4.0/turn Disarming 51% Game Turns 444495 Shots 1/turn Magic Device 43 Standard Turns 44229 Infra 50 ft Perception 1 in 33 Resting Turns 1456 Speed Normal Searching 26% Gold 15189 Burden 113.7 lbs You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:....+........ Nethr:............. rFire:......+...... Chaos:............. rCold:+............ Disen:............. rPois:............. Feath:............. rLite:+............ pFear:...+......... rDark:............. pBlnd:.........+..+ Sound:............. pConf:............. Shard:............. pStun:............. Light:+....+....... Tunn.:............+ Regen:............. Speed:............. ESP:............. Blows:............. Invis:.........+... Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:..++...+..... ImpHP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. [Last Messages] > The Phase spider bites you. > *** LOW HITPOINT WARNING! *** > The Phase spider misses you. > The Phase spider bites you. > *** LOW HITPOINT WARNING! *** > You are more poisoned! > The 4-headed hydra bites you. > *** LOW HITPOINT WARNING! *** > The 4-headed hydra misses you. > The 4-headed hydra bites you. > *** LOW HITPOINT WARNING! *** > The 4-headed hydra bites you. > *** LOW HITPOINT WARNING! *** > The Air hound bites you. > You die. Killed by an Air hound. [Character Equipment] a) the Rapier 'Forasgil' (1d6) (+12,+19) Found lying on the floor at 950 feet (level 19). Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4.0 blows/round. With +1 STR and +0 DEX you would get 4.1 blows With +0 STR and +1 DEX you would get 4.3 blows Average damage/round: 101.2 vs. animals, 116 vs. creatures not resistant to cold, and 86.8 vs. others. Radius 1 light. b) a Long Bow (x3) (+5,+4) Dropped by a Pseudo-dragon at 500 feet (level 10). c) a Ring of the Mouse (+0,-8) <+4, +2> Dropped by a Hill orc at 850 feet (level 17). +4 dexterity. +2 stealth. d) a Ring of the Dog (+2,+3) [-2] <-1> Dropped by a Gelatinous cube at 800 feet (level 16). -1 stealth. Provides protection from fear. e) an Amulet of Resist Lightning Found lying on the floor at 600 feet (level 12). Provides resistance to lightning. Cannot be harmed by electricity. f) a Wooden Torch of Brightness (3394 turns) Found lying on the floor at 600 feet (level 12). Radius 3 light, reduced when running out of fuel. g) Studded Leather Armour of Resist Fire (-1) [12,+5] Found lying on the floor at 650 feet (level 13). Provides resistance to fire. Cannot be harmed by fire. h) a Cloak of Stealth [1,+2] <+1> Found lying on the floor at 150 feet (level 3). +1 stealth. i) a Leather Shield [8,+1] Bought from a store. j) a Metal Cap of Seeing [3,+4] <+1> +5% to searching. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Gauntlets [3,-3] {squelch} Bought from a store. l) a Pair of Iron Shod Boots [4,+3] Bought from a store. Cannot be harmed by fire. [Character Quiver] n) 30 Arrows (1d4) (+0,+0) {@f0 =g} Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 19.9. 35% chance of breaking upon contact. o) 18 Bolts (1d5) (+4,+5) Dropped by an Apprentice at 400 feet (level 8). p) 40 Arrows (1d4) (+2,+4) {@f2 =g} Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 32.1. 35% chance of breaking upon contact. q) 20 Bolts (1d5) (+0,+0) Found lying on the floor at 900 feet (level 18). r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 9 Rations of Food b) 2 Mushrooms of Second Sight c) 7 Potions of Cure Critical Wounds d) a Potion of Berserk Strength Found lying on the floor at 400 feet (level 8). e) a Potion of Boldness Found in a chest from 950 feet (level 19). f) 7 Scrolls of Phase Door g) 3 Scrolls of Door/Stair Location h) 4 Scrolls of Word of Recall Bought from a store. i) a Rod of Treasure Location {@z1 =g} j) a Rod of Trap Location {@z2 =g} k) a Rod of Illumination {@z3 =g} Found lying on the floor at 1000 feet (level 20). l) 3 Staves of Curing (8 charges) m) 2 Staves of Identify (25 charges) {@u0 =g} n) 2 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. [Home Inventory] a) a Mushroom of Fast Recovery Found lying on the floor at 900 feet (level 18). b) a Mushroom of Vigor Dropped by a Scout at 650 feet (level 13). c) 7 Flasks of oil Branded with flames. d) 2 Potions of Brawn e) 2 Potions of Resist Cold f) 2 Scrolls of Treasure Detection Found lying on the floor at 250 feet (level 5). g) 2 Scrolls of Enchant Weapon To-Hit h) 6 Scrolls of Enchant Weapon To-Dam i) 3 Scrolls of Identify Found lying on the floor at 650 feet (level 13). j) a Scroll of Deep Descent Found lying on the floor at 800 feet (level 16). k) a Wand of Stone to Mud (6 charges) Dropped by a Hill orc at 850 feet (level 17). l) a Ring of Resist Fire Found lying on the floor at 500 feet (level 10). Provides resistance to fire. Cannot be harmed by fire. m) a Ring of Resist Cold Found lying on the floor at 850 feet (level 17). Provides resistance to cold. Cannot be harmed by cold. n) a Ring of Protection [+12] Found lying on the floor at 600 feet (level 12). ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3300 50' 2 Reached level 2 13642 50' 3 Reached level 3 15977 200' 4 Reached level 4 19041 200' 5 Reached level 5 27273 200' 6 Reached level 6 33506 200' 7 Reached level 7 37283 250' 8 Reached level 8 45758 250' 8 Killed Bullroarer the Hobbit 45758 250' 9 Reached level 9 53855 250' 9 Killed Smeagol 61962 100' 9 Killed Fang, Farmer Maggot's dog 62333 100' 10 Reached level 10 72853 400' 11 Reached level 11 81424 400' 12 Reached level 12 88544 400' 13 Reached level 13 88806 400' 13 Killed Lagduf, the Snaga 100669 400' 14 Reached level 14 114234 100' 14 Killed Grip, Farmer Maggot's dog 128450 400' 15 Reached level 15 142272 500' 16 Reached level 16 162441 550' 17 Reached level 17 187080 600' 18 Reached level 18 194718 650' 18 Killed Mughash the Kobold Lord 211014 700' 19 Reached level 19 222315 800' 19 Killed Brodda, the Easterling 226257 800' 19 Killed Wormtongue, Agent of Saruman 233569 850' 20 Reached level 20 236741 850' 20 Killed Ufthak of Cirith Ungol 243165 850' 21 Reached level 21 252112 0' 21 Killed Farmer Maggot 262694 850' 21 Killed Ulfast, Son of Ulfang 276250 900' 22 Reached level 22 339006 450' 23 Reached level 23 359655 0' 23 Reached level 23 399165 950' 23 Found the Rapier 'Forasgil' 406159 950' 24 Reached level 24 425810 1000' 25 Reached level 25 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)