[Angband 3.5.0 Character Dump] Name Cirim Age 94 Self RB CB EB Best Sex Male Height 5'3" STR: 13 -1 +0 +0 12 Race Elf Weight 6st 8lb INT: 14 +2 +2 +0 18 Class Ranger Turns used: Wis: 14 -1 -2 +0 11 10 Title Scout Game 186332 DEX: 13 +1 +1 +0 15 HP 49/87 Standard 15674 CON: 12 -1 -1 +0 10 SP 16/16 Resting 133 Level 12 Armor [18,+15] Saving Throw 47% Cur Exp 1120 Stealth Good Max Exp 1120 Melee 1d4,+4 Disarming 43% Adv Exp 1275 To-hit 29,+1 Magic Devices 53 Blows 1.0/turn Perception 1 in 12 Gold 1047 Searching 42% Burden 79.8 lbs Shoot to-dam +0 Infravision 60 ft Speed Normal To-hit 47,+0 Max Depth 400' (L8) Shots 1/turn You are the only child of an Avarin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. rAcid:..........?.. Nexus:..........?.. rElec:..........?.. Nethr:..........?.. rFire:..........?.. Chaos:..........?.. rCold:............. Disen:..........?.. rPois:............. Feath:..........?.. rLite:..........?.+ pFear:..........?.. rDark:..........?.. pBlnd:..........?.. Sound:..........?.. pConf:..........?.. Shard:..........?.. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:..........?.. Might:............. HLife:..........?.. S.Dig:..........?.. Stea.:............. ImpHP:............. Sear.:...+......... Fear:............. Infra:.........+..+ Aggrv:..........?.. [Character Equipment] a) a Dagger (1d4) (+1,+4) Found lying on the floor at 250 feet (level 5). Combat info: 1.0 blows/round. With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 6.8. b) a Short Bow (x2) (+0,+0) An inheritance from your family. d) a Ring of Searching <+2> Found lying on the floor at 400 feet (level 8). +10% to searching. f) a Lantern (11494 turns) Found lying on the floor of a special room at 250 feet (level 5). Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [8,+3] Found lying on the floor at 300 feet (level 6). h) a Cloak [1,+3] Dropped by a Kobold shaman at 200 feet (level 4). j) a Hard Leather Cap of Infravision [2,+5] <+3> Found lying on the floor at 300 feet (level 6). +3 infravision. k) a Set of Gauntlets [3,+3] {excellent} Dropped by Mughash the Kobold Lord at 300 feet (level 6). You do not know the full extent of this item's powers. l) a Pair of Iron Shod Boots [4,+0] Dropped by a Scout at 300 feet (level 6). Cannot be harmed by fire. [Character Quiver] n) 21 Arrows (1d4) (+1,+2) Found lying on the floor at 350 feet (level 7). Combat info: Hits targets up to 100 feet away. Average damage/round: 9. 35% chance of breaking upon contact. o) 5 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 33 Potions of Cure Light Wounds d) 5 Potions of Resist Heat e) a Potion of Salt Water f) 6 Coagulated Crimson Potions {tried} You do not know the full extent of this item's powers. g) 12 Scrolls of Phase Door h) a Scroll of Treasure Detection i) a Scroll of Trap Detection j) 7 Scrolls of Door/Stair Location k) 2 Scrolls of Word of Recall l) 3 Scrolls of Blessing m) a Wooden Torch (5000 turns) Found lying on the floor at 350 feet (level 7). Radius 1 light. n) a Shovel (1d2) <+1> {magical} Found lying on the floor at 350 feet (level 7). You do not know the full extent of this item's powers. +1 tunneling. Combat info: 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +3 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 1.5. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 3 Flasks of oil Branded with flames. c) 3 Wooden Torches (5000 turns) <+1> Radius 1 light. d) 19 Bolts (1d5) (+0,+0) Dropped by a Soldier at 200 feet (level 4). e) 20 Rounded Pebbles (1d2) (+0,+0) Found lying on the floor at 150 feet (level 3). f) 22 Rounded Pebbles (1d2) {magical} Found lying on the floor at 200 feet (level 4). You do not know the full extent of this item's powers. g) 18 Iron Shots (1d4) (+0,+0) Found lying on the floor at 150 feet (level 3). h) 21 Iron Shots (1d4) {ego} Dropped by a Scout at 200 feet (level 4). You do not know the full extent of this item's powers. [Player history] Turn Depth Note 14213 0' Began the quest to destroy Morgoth. 14213 50' Reached level 2 14213 100' Reached level 3 14213 100' Reached level 4 14213 100' Killed Grip, Farmer Maggot's dog 14213 100' Reached level 5 14213 50' Reached level 6 14213 150' Killed Fang, Farmer Maggot's dog 14213 150' Reached level 7 14213 200' Reached level 8 14213 250' Reached level 9 14213 250' Reached level 10 14213 300' Reached level 11 14213 300' Killed Mughash the Kobold Lord 14213 350' Reached level 12 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : yes (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)