[Steamband 0.3.0pre Character Dump] Name MCU-73a Self EB Best Sex Male Age 113 MUS: 603 +8 683 Race Automata Height 92 AGI: 540 +10 640 Class Sportsman Weight 159 VIG: 700 +10 800 Title Deer Hunter Status 17 SCH: 388 +2 408 HP -35/433 EGO: 215 +2 235 SP 66/82 Preserve Y CHR: 131 +6 191 Level 19 Armor [45,+46] Saving Throw Good Cur Exp 16154 Fight (+39,+14) Stealth First-rate Max Exp 16386 Melee (+47,+24) Fighting Legendary[1] Adv Exp 17390 Shoot (+56,+11) Shooting Legendary[5+] Blows 3/turn Disarming Fair Gold 108765 Shots 1/turn Magic Device Poor Perception Bad Burden 229.4 lbs Infra 0 ft Searching Poor You are a robot. You are made from iron. You became intelligent gradually. You have glowing sapphires for eyes, a spherical torso, and an cylindrical head. Disarming Traps 3 Using Devices 5 Saving Throw 10 Stealth 5 Searching 3 Searching Freq. 1 Digging 1 Systems Cypher 20 Utility Cypher 14 Neophyte Combat 5 Standard Combat 10 Accurate Strike 1 Vicious Strike 1 Neophyte Firearms 15 Standard Firearms 13 Pistols 1 Rifles 1 Shotguns 1 Accurate Shot 2 Vicious Shot 1 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 [Last Messages] > It mumbles. > The Gremlin magically summons its kin. > The Gremlin concentrates on its body. > The Gremlin starts moving faster. > The Gremlin magically summons its kin. > It mumbles. > The Gremlin blinks away. > The Gremlin creates a mesmerising illusion. > You disbelieve the feeble hologram. > The Gremlin tries to cast a spell, but fails. <2x> > The Gremlin blinks away. > You failed to use the tool properly. > The Gremlin discharges a nether bolt. > You keep hold of your life force! > You die. [Character Equipment] a) a Broad Sword of Exigency (2d5) (+7,+9) (+1) b) a .22 Bolt Action Rifle of Accuracy (x2) (+15,+10) c) a Turquoise Ring of Protection [+11] d) a Turquoise Ring of Protection [+10] e) a Brass Amulet of Resist Acid f) a Brass Lantern (with 3789 turns of light) It provides light (radius 2) when fueled. g) a Torso of Power [10,+0] (+3) h) a Cloak [1,+6] i) a Large Leather Shield [4,+4] j) a Copper Head [10,+5] (+2) k) a Pair of Bronze Arms [15,+8] (+3) l) a Pair of Tin Legs [5,+5] (+1) [Character Inventory] a) 12 Flasks of oil b) 9 "Copper Geograph" Mechanisms of Teleportation c) 5 "Whirring Quadracom" Mechanisms of Word of Recall d) 31 "Whizzing Heliophone" Mechanisms of Identify e) 10 "Steel Stereonet" Mechanisms of Satisfy Hunger f) 2 "Humming Seismocopter" Mechanisms of Monster Confusion g) a Silver-Plated Apparatus of Acid Bolts h) a Steel-Plated Ray Gun of Trap/Door Destruction (10 charges) i) a Maple Tool of Teleportation (8 charges) j) a Redwood Tool of Perception (12 charges) k) a Redwood Tool of Perception (9 charges) l) a Pine Tool of Light (7 charges) m) a Tin Head [5,+0] (+1) n) a Platinum Ring of Resist Fire o) a Heavy Trenchcoat (-1) [7,+2] p) a Main Gauche (1d5) (+4,+5) q) a Short Sword (1d7) (+1,+4) r) 7 Rifle bullets (2d11) (+6,+5) s) 19 Rifle bullets (2d11) (+2,+3) t) 69 Rifle bullets (2d11) (+0,+0) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)