[ToME 2.3.4 Character Sheet] Name : Stoopid Age 133 STR! 18/210 Sex : Female Height 44 INT! 18/*** Race : Spectre Wood-Elf Weight 70 WIS! 18/*** Class : Alchemist Social Class 54 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -12 Level 50 Hit Points 918/ 918 + To Melee Damage -16 Experience 21052736 Spell Points 28060/ 28060 + To Ranged Hit 48 Max Exp 21052736 Sanity 930/ 930 + To Ranged Damage 8 Exp to Adv. ***** Piety 1 AC 20+119 Gold 3500408 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 4d4-64 Stealth : Legendary[17]Magic Device: Superb Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') You have done something experimental. Your body is a Player. You are currently on level 106 of Angband. You have defeated 11767 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 19 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 24th Quelle of the 2890th year of the third age. You have been adventuring for 38 days. adefkmnopsuxz{|@ Add Str : .4238.....2..5.. Add Int : ....8847.3...... Add Wis : ..2.88.......5.. Add Dex : .42.8........... Add Con : .4.38.4...2..... Add Chr : ...388.......... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : ......47...9.... Add Sear. : ...3...7........ Add Tun.. : ..............3. Add Speed : ......47...9.... Chaotic : .............+.. Slay Anim.: .............+.. Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Kill Drag.: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : .......+.+...... Sust Wis : ................ Sust Dex : ..+............. Sust Con : ................ Sust Chr : ..+............. Invisible : ..+..+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : .+.....+..+..... Hold Life : ...............+ Res Acid : ......+.++...... Res Elec : ......+.++...... Imm Fire : ...*..*.++...... Res Cold : ......+.++.....+ Res Pois : .........+.....+ Res Fear : ................ Res Light : ........+......+ Res Dark : ........+....... Res Blind : .....+..+....... Res Conf : +............... Res Sound : +............... Res Shard : +............... Res Neth : ...............+ Res Nexus : +.....+......... Res Chaos : +............... Res Disen : ..+............. Aura Fire : ......+......... Auto Curse: ....+........... Levitate : ...........+.... Lite : ...........+.... See Invis : .+.+...........+ Digestion : ...............+ Xtra Might: ...............+ Activate : ...+............ Cursed : ....+........... Fly : ...+..+......... Orc.ESP : .+.............. Troll.ESP : .+.............. Giant.ESP : .+.............. TLord.ESP : ...+..+......... Full ESP : .........+...... Skills (points left: 0) - Combat 01.000 [0.700] . Weaponmastery -02.300 [0.700] . Archery 03.800 [0.000] - Sneakiness 02.000 [0.900] . Stealth 07.000 [0.400] . Disarming 00.700 [0.000] - Magic 40.593 [0.900] . Magic-Device 16.150 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 50.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Artifact Creation * Perfect casting * Tree walking [Fates] You are fated to find a Scroll of Nothing on level 1. You may meet a Giant white ant on level 7. [Character Equipment] a) The Mage Staff of Stoopidity (1d4) (-32,-25)(4500%) (+225) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 225. It increases your mana capacity by 4500%. It provides resistance to sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Wooden Boomerang of Westernesse (1d8) (+12,+8) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. e) The Ring 'Tirrimbar' (+2) It increases your strength, wisdom and dexterity by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. k) an Amulet of Doom [+6] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying in a vault on level 63 of Mordor. m) a Feanorian Lamp of the Magi (+8) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It increases your intelligence, wisdom and charisma by 8. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-3,-3) [4,+22] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 36 of The Land Of Rhun. s) a Golden Crown of the Magi [0,+10] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) It provides light (radius 1) forever. It increases your stealth and speed by 9. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Pelorlion (1d5) (+23,+12) (+5) It increases your strength and wisdom by 5. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. |) a Magical Gnomish Shovel of Digging (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m2!d!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {@m1!d} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind {!d} It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar {@m3!d} It cannot be harmed by fire. You made it yourself. e) The Gem of Fire {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 55 of Paths of the Dead. f) a Parchment titled ``Magic for the Layman'' {sat} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Moaning spirit on level 42 of Moria. g) The Jester's Cap of Insanity {cure hallu} It can be activated for cure hallucination every 100 turns. You found it in the remains of a Dark elven warlock on level 36 of Illusory Castle. h) The Immortal Skull of Benetar {tele} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mindcrafter on level 35 of Moria. i) Jor's Book of Impossible Occurences {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of A lost temple. j) 14 Potions of Cure Serious Insanity k) 3 Potions of Cure Critical Insanity l) 2 Potions of Cure Insanity m) 7 Potions of Speed n) 22 Potions of Healing o) 7 Potions of *Healing* p) 8 Potions of Restore Mana q) a Moonstone Rod of Home Summoning (75/75) r) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 57 of Mordor. s) a Mithril Rod of the Istari of Disarming (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. t) The Wand of Digging of Thrain (14 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. u) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. v) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Nycadaemon on level 88 of Mount Doom. w) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Bree ] a) a Heavy Crossbow (x4) (+0,+0) b) 14 Essences of Poison c) 45 Essences of Explosion d) 31 Essences of Cold e) 36 Essences of Fire f) 29 Essences of Acid g) 60 Essences of Life h) 18 Essences of Light i) 27 Essences of Chaos j) an Essence of Time k) 42 Essences of Magic l) 9 Essences of Extra Life m) 30 Essences of Knowledge n) 14 Essences of Force o) 27 Essences of Lightning p) 48 Essences of Mana q) 6 Empty Bottles [Home Inventory - Gondolin ] a) a Mushroom of Restoring b) 6 Sprigs of Athelas c) 9 Potions of Cure Light Insanity d) 4 Potions of Detonations e) 2 Potions of Detonations {25% off} f) a Silver Rod of Capacity of Disarming (200/200) It can hold more mana. It was given to you as a reward. g) The Ring 'Ornolair' (+2 to searching) It increases your searching and infravision by 2. It makes you invisible. It provides resistance to acid, cold, poison, blindness, sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 27 of Maze. h) The Ring Mail 'Ammino' (-2 to accuracy) [12,+6] It sustains your strength and constitution. It provides immunity to electricity. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. j) The Double Ring Mail of Ilornie (-2 to accuracy) [15,+8] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 35 of The Helcaraxe. k) The Bar Chain Mail of Falien (-2 to accuracy) [18,+12] It sustains your wisdom. It provides immunity to acid and electricity . It makes you completely fearless. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Hard Leather Armour 'Thildir' (-1 to accuracy) [6,+6] n) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. o) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . r) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Tome of Stoopid It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) a Scroll of *Destruction* c) a Ring of Speed (+9) It increases your speed by 9. You made it yourself. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. e) a Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, sound, nether and disenchantment. You found it in the remains of an Ancient green dragon on level 55 of Mordor. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Mount Doom. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Erebor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Erebor. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 59 of Mordor. k) The Golden Crown of Turest [0,+0] It sustains your wisdom. It provides resistance to acid, electricity, fire, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Dragon Helm of Thrain [8,+12] It provides resistance to acid, cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) 3 Scrolls of *Destruction* c) 2 Scrolls of Genocide d) The Ring 'Mastirtar' (+5) It increases your intelligence and constitution by 5. It makes you invisible. It sustains your constitution and charisma. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) a Ring of Speed (+8) It increases your speed by 8. You made it yourself. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. g) The Amulet of Elmaen [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and charisma by 2. It provides resistance to acid, poison, light, dark and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 36 of Moria. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+25] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and disenchantment . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Splint Mail of Aryar (-2 to accuracy) [19,+6] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 40 of The Land Of Rhun. k) The Partial Plate Armour of Ithie (-34,-61) [22,+10](20%) It increases your hit points by 20%. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Filthy Rag 'Finim' (-48,-15) [1,+13](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) a Large Metal Shield of Preservation (-1,-1) [5,+26] It sustains your strength, dexterity and constitution. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 36 of Mordor. o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 32 of The Helcaraxe. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 66 of Mordor. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.