[Angband 3.5.0 Character Dump] Name Robert Age 36 Self RB CB EB Best Sex Male Height 4'4" STR: 17 +2 +1 +2 18/40 Race Dwarf Weight 9st 13lb INT: 13 -3 -3 +0 7 Class Paladin Turns used: WIS: 17 +2 +1 +7 18/90 Title Guardian Game 1055373 DEX: 18 -2 -1 +2 17 HP -36/381 Standard 109798 CON: 18/19 +2 +2 +0 18/59 SP 88/102 Resting 51952 Level 31 Armor [62,+72] Saving Throw 74% Cur Exp 217647 Stealth Good Max Exp 217647 Melee 3d10,+21 Disarming 40% Adv Exp 232500 To-hit 63,+16 Magic Devices 55 Blows 2.0/turn Perception 1 in 38 Gold 95840 Searching 19% Burden 182.7 lbs Shoot to-dam +7 Infravision 50 ft Speed 1 To-hit 44,+7 Max Depth 1900' (L38) Shots 1/turn You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:......+.+.... Nexus:.......+..... rElec:......+.+.... Nethr:............. rFire:......+.+.+.. Chaos:......+...... rCold:......+.+.... Disen:........+.... rPois:..+.......... Feath:............. rLite:+............ pFear:............. rDark:+............ pBlnd:............+ Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............+ Regen:..........+.. Speed:.......+..... ESP:............. Blows:............. Invis:+............ Shots:............. FrAct:...+......... Might:............. HLife:............. S.Dig:............. Stea.:......+++.... ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > Something is embedded in the rock! > Atlas, the Titan misses you. > You are too confused to read! > You are confused. > You feel very good. > You are no longer confused. > You have a Potion of Healing (f). > Atlas, the Titan hits you. > The cave quakes! > You are pummeled with debris! > You are severely crushed! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Atlas, the Titan hits you. > You die. Killed by Atlas, the Titan. [Character Equipment] a) the Trident of Wrath (3d10) (+16,+18) <+2> Dropped by Ulfang the Black at 1900 feet (level 38). +2 strength, dexterity. Slays evil creatures. *Slays* undead. Branded with venom. Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +3 DEX you would get 2.3 blows Average damage/round: 113.2 vs. evil creatures, 147.8 vs. creatures not resistant to poison, 217.2 vs. undead, and 78.6 vs. others. b) a Long Bow (x3) (+7,+7) Dropped by a Dark elven priest at 900 feet (level 18). c) a Ring of Resist Poison Found lying on the floor in a vault at 1800 feet (level 36). Provides resistance to poison. d) a Ring of Free Action Bought from a store. Prevents paralysis. e) an Amulet of Wisdom <+6> Found lying on the floor at 1250 feet (level 25). +6 wisdom. Sustains wisdom. f) the Phial of Galadriel <+3> Dropped by Lagduf, the Snaga at 550 feet (level 11). Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 12 to 22 turns to recharge at your current speed. Your chance of success is 93.6% g) Partial Plate Armour of Elvenkind (-3) [40,+19] <+2> Found lying on the floor at 1800 feet (level 36). +2 stealth. Provides resistance to acid, lightning, fire, cold, chaos. Cannot be harmed by acid, electricity, fire, cold. h) the Cloak 'Colannon' [1,+15] <+2> Dropped by Gorbag, the Orc Captain at 1000 feet (level 20). +2 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. Takes 49 turns to recharge at your current speed. Your chance of success is 93.6% i) a Large Metal Shield of Elvenkind [12,+15] <+2> Found lying on the floor of a cavern at 1550 feet (level 31). +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Wisdom [2,+6] <+1> Dropped by a Cutpurse at 900 feet (level 18). +1 wisdom. Sustains wisdom. k) the Set of Gauntlets 'Paurhach' [3,+14] Dropped by Boldor, King of the Yeeks at 900 feet (level 18). Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 9 to 17 turns to recharge at your current speed. Your chance of success is 94.1% l) a Pair of Iron Shod Boots [4,+2] Dropped by Orfax, Son of Boldor at 900 feet (level 18). Cannot be harmed by fire. [Character Quiver] n) 5 Arrows of Venom (1d4) (+5,+8) Dropped by Shagrat, the Orc Captain at 950 feet (level 19). Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/round: 106 vs. creatures not resistant to poison, and 53 vs. others. 35% chance of breaking upon contact. o) 15 Arrows (1d4) (+8,+3) Found lying on the floor at 1000 feet (level 20). Combat info: Hits targets up to 120 feet away. Average damage/round: 37.8. 35% chance of breaking upon contact. p) 20 Arrows of Frost (1d4) (+7,+6) Found lying on the floor at 1800 feet (level 36). Branded with frost. Cannot be harmed by cold. Combat info: Hits targets up to 120 feet away. Average damage/round: 93.9 vs. creatures not resistant to cold, and 46.9 vs. others. 35% chance of breaking upon contact. q) 3 Arrows of Lightning (1d4) (+6,+2) Found lying on the floor of a special room at 300 feet (level 6). Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 120 feet away. Average damage/round: 69.6 vs. creatures not resistant to electricity, and 34.8 vs. others. 35% chance of breaking upon contact. r) 21 Arrows of Venom (1d4) (+4,+7) Found lying on the floor of a special room at 1900 feet (level 38). Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/round: 99.9 vs. creatures not resistant to poison, and 50 vs. others. 35% chance of breaking upon contact. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] b) 6 Holy Books of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. e) 15 Potions of Cure Critical Wounds f) a Potion of Healing g) 4 Potions of Restore Life Levels h) 4 Potions of Speed i) 4 Potions of Heroism j) 22 Scrolls of Phase Door k) 12 Scrolls of Teleportation l) 8 Scrolls of Magic Mapping m) 17 Scrolls of Identify n) 3 Rods of Treasure Location o) 2 Rods of Recall Cannot be harmed by electricity. p) a Wand of Stone to Mud (2 charges) q) a Wand of Teleport Other (9 charges) r) 3 Staves of Teleportation (23 charges) [Home Inventory] a) 16 Potions of Cure Critical Wounds b) a Potion of Healing c) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. d) 13 Potions of Restore Mana e) 6 Potions of Enlightenment f) a Potion of *Enlightenment* It can be thrown at creatures with damaging effect. g) 8 Potions of Heroism h) 3 Scrolls of Phase Door i) 5 Scrolls of Teleportation j) a Scroll of *Destruction* k) a Wand of Dragon's Frost (3 charges) Cannot be harmed by acid, electricity, fire, cold. l) 2 Staves of Teleportation (13 charges) m) 2 Staves of Speed (12 charges) n) a Ring of Bodykeeping Found lying on the floor of a cavern at 1350 feet (level 27). Sustains strength, dexterity, constitution. o) a Ring of See Invisible Bought from a store. Grants the ability to see invisible things. p) White Dragon Scale Mail (-2) [14,+16] Dropped by Sangahyando of Umbar at 1250 feet (level 25). Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. q) Ribbed Plate Armour of Elvenkind (-3) [66,+10] <+1> Conjured forth by magic at 1700 feet (level 34). +1 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. r) a Rapier of Westernesse (1d6) (+11,+10) <+2, +1> Found lying on the floor in a pit at 950 feet (level 19). +2 strength, constitution. +1 dexterity. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 3.0 blows Average damage/round: 66.7 vs. orcs, 66.7 vs. trolls, 66.7 vs. giants, and 46.8 vs. others. s) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> Dropped by Ulfang the Black at 1900 feet (level 38). +2 dexterity, attack speed. Slays animals, evil creatures, undead. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3.1 blows/round. With +2 STR and +0 DEX you would get 3.3 blows With +0 STR and +3 DEX you would get 3.3 blows Average damage/round: 86.8 vs. animals, 86.8 vs. evil creatures, 107.1 vs. undead, and 66.8 vs. others. t) a Pike (Defender) (2d5) (+7,+12) [+8] <+3> Found lying on the floor in a vault at 1800 feet (level 36). +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 23.3. u) a Glaive of Gondolin (2d6) (+10,+16) <+1> Found lying on the floor in a vault at 1800 feet (level 36). Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 44.8 vs. demons, 44.8 vs. orcs, 44.8 vs. trolls, 44.8 vs. dragons, and 29 vs. others. v) a Pick of Earthquakes (1d3) (+9,+15) <+4> Found lying on the floor in a vault at 1800 feet (level 36). +4 strength, tunneling. Branded with acid. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 29.9 vs. creatures not resistant to acid, and 24.9 vs. others. Sometimes creates earthquakes on impact. w) a Sling of Accuracy (x2) (+18,+10) Dropped by a Brigand at 1900 feet (level 38). x) 26 Arrows of Slay Undead (1d4) (+7,+15) Found lying on the floor at 950 feet (level 19). Slays undead. Combat info: Hits targets up to 120 feet away. Average damage/round: 148.4 vs. undead, and 74.2 vs. others. 35% chance of breaking upon contact. [Player history] Turn Depth Note 101786 0' Began the quest to destroy Morgoth. 101786 50' Reached level 2 101786 50' Reached level 3 101786 0' Killed Farmer Maggot 101786 100' Killed Grip, Farmer Maggot's dog 101786 100' Reached level 4 101786 150' Reached level 5 101786 200' Reached level 6 101786 200' Reached level 7 101786 250' Reached level 8 101786 250' Killed Bullroarer the Hobbit 101786 350' Reached level 9 101786 300' Reached level 10 101786 300' Killed Fang, Farmer Maggot's dog 101786 400' Reached level 11 101786 450' Reached level 12 101786 550' Reached level 13 101786 550' Killed Lagduf, the Snaga 101786 550' Found the Phial of Galadriel 101786 550' Reached level 14 101786 550' Killed Grishnákh, the Hill Orc 101786 550' Found the Dagger 'Nimthanc' (LOST) 101786 650' Reached level 15 101786 750' Killed Ufthak of Cirith Ungol 101786 750' Reached level 16 101786 800' Killed Golfimbul, the Hill Orc Chief 101786 800' Reached level 17 101786 850' Reached level 18 101786 950' Killed Shagrat, the Orc Captain 101786 950' Reached level 19 101786 950' Killed Sméagol 101786 950' Reached level 20 101786 900' Killed Orfax, Son of Boldor 101786 900' Killed Boldor, King of the Yeeks 101786 900' Found the Set of Gauntlets 'Paurhach' 101786 900' Reached level 21 101786 900' Reached level 22 101786 900' Killed Nár, the Dwarf 101786 900' Killed Brodda, the Easterling 101786 900' Reached level 23 101786 900' Reached level 24 101786 900' Killed Wormtongue, Agent of Saruman 101786 900' Reached level 25 101786 900' Killed Mughash the Kobold Lord 101786 1000' Killed Gorbag, the Orc Captain 101786 1000' Found the Cloak 'Colannon' 101786 1000' Reached level 26 101786 900' Killed Ulfast, Son of Ulfang 101786 900' Killed Bolg, Son of Azog 101786 1250' Killed Sangahyando of Umbar 101786 1250' Killed Angamaitë of Umbar 101786 1300' Reached level 27 101786 1300' Found the Dagger 'Dethanc' (LOST) 101786 1500' Found the Cutlass 'Gondricam' (LOST) 101786 1500' Reached level 28 101786 1550' Killed Uglúk, the Uruk 101786 1550' Killed Lugdush, the Uruk 101786 1700' Killed Khîm, Son of Mîm 101786 1700' Found the Rapier 'Forasgil' (LOST) 101786 1700' Reached level 29 101786 1750' Killed Ibun, Son of Mîm 101786 1800' Reached level 30 101786 1800' Killed Ulwarth, Son of Ulfang 101786 1800' Killed Lokkak, the Ogre Chieftain 102683 1900' Reached level 31 103470 1900' Killed Ulfang the Black 103505 1900' Found the Scimitar 'Haradekket' 103506 1900' Found the Trident of Wrath [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)