[ToME 2.1.2 Character Dump] Name : Entemist Age 291 STR: 18/*** Sex : Male Height 78 INT: 18/197 Race : Ent Weight 97 WIS: 18/*** Class : Alchemist Social Class 34 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/180 + To Melee Hit 81 Level 50 Max Hit Points 4817 + To Melee Damage 87 Experience 42002019 Cur Hit Points 4817 + To Ranged Hit 68 Max Exp 42404115 Max SP (Mana) 438 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 438 AC 46+201 Gold 3659477 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Excellent Blows/Round: 23 Bows/Throw : Legendary[7] Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 460d7+2001 Stealth : Superb Magic Device: Legendary[5] Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are of the first beings who awoke on Arda.You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 53 (2650') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 26 (1300') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Hrive of the 2890th year of the third age. It now is 88 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ....+.+...+..... Add Int : ....+........... Add Wis : ..+.+........... Add Dex : ..+.+........... Add Con : ..+.+.+...+..+.. Add Chr : ....+........... Add Stea. : +.....+....+.... Add Sear. : ..+............. Add Infra : ......+......... Add Tun.. : ..............+. Add Speed : +++..+.....+...+ Add Blows : +............+.. Chaotic : .............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : .............+.. Slay Orc : +............... Slay Troll: +............+.. Slay Giant: +............... Slay Drag.: +............+.. Kill Drag.: +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ......+.+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ........+....... Sust Con : ......+.+....... Sust Chr : .......+........ Invisible : ................ Mul life : +............... Imm Acid : ......+......... Imm Elec : ......++........ Imm Fire : ......++........ Imm Cold : ......+......... Sens Fire : ...............+ Reflect : ......+......... Free Act : ......+...+..... Hold Life : .....++.+....... Res Acid : ..+...++........ Res Elec : ......++........ Res Fire : .+....+......... Res Cold : ......+......... Res Pois : +.....+.+....... Res Fear : ......++........ Res Lite : .....++.+....... Res Dark : ..+..++......... Res Blind : ..+............. Res Conf : +.....+......... Res Sound : ......+.+....... Res Shard : ......+.+....... Res Neth : +.....+......... Res Nexus : ......+......... Res Chaos : .....++......... Res Disen : ........+....... Aura Elec : .......+........ Hide Type : .++.+++..+++.... Show Mods : ++.+..+...+..++. Insta Art : .....+.......... Levitate : ...........+.... Lite : .........+...... See Invis : .....+.........+ Digestion : ...............+ Ign Acid : ++++.+++++++.++. Ign Elec : ++++.++++++..++. Ign Fire : ++++.+++++++.++. Ign Cold : ++++.++++++..++. Activate : .+...+...+...... Blessed : .............+.. Cursed : ....+........... Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : .+.............. Corruption list: Skills (points left: 0) - Combat 36.000 [0.700] . Weaponmastery 50.000 [0.700] . Barehand-combat 00.000 [0.200] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.500] - Magic 22.908 [0.900] . Magic-Device 24.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 05.800 [0.800] . Prayer 00.000 [0.500] - Monster-lore 07.200 [0.500] . Corpse-preservation 05.600 [0.800] . Symbiosis 41.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 69 princesses. You have defeated 14375 enemies. [Fates] You are fated to meet a Giant white ant on level 1. You are fated to find a Scroll of Blessing on level 12. You are fated to find Hard Leather Armour on level 1. You are fated to find The Cloak of Thingol on level 14. You are fated to find The Pair of Hard Leather Boots of Feanor on level 55. You are fated to find a Rune [Power Surge] on level 76. [Character Equipment] a) The Slaughter Axe called 'Price of Loyalty' (20d7) (+23,+28)(320%) (+16 to spee It provides light (radius 3) forever. It increases your stealth, speed, attack speed and ability to score critical hits by 16. It increases your hit points by 320%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. e) The Ring of Elume (+8) It increases your wisdom, dexterity, constitution, searching and speed by 8. It provides resistance to acid, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. f) The Ring Becoming (Exp:334052) (+15,+17) It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) an Amulet of Doom [+7] (+10) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Great crystal drake on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. n) The Mithril Chain Mail called ' Call of Nature' (-1,+0) [28,+49] (+3) It increases your strength, constitution, stealth and infravision by 3. It sustains your strength and constitution. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak of Mimicry [Goat] of Engillir [1,+10] It sustains your charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid and electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Dragon Shield of Preservation (-4,-5) [8,+50] It sustains your strength, dexterity and constitution. It provides resistance to life draining, poison, light, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Set of Leather Gloves Becoming (Exp:376055) (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. x) The Pair of Soft Leather Boots Becoming (Exp:376055) [2,+29] (+10) It increases your stealth and speed by 10. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) a Master quylthulg (3000 hp) {) The Seeker Bolt 'Morengril' (4d5) (+20,+13) (+3 attacks) It increases your constitution and attack speed by 3. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. |) a Magical Dwarven Pick of Digging (1d4) (+15,+13) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Shrunken Head of Nightmares It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black orc on level 40 of Mordor. b) 19 Sprigs of Athelas c) 8 Potions of Speed d) 19 Potions of Healing e) a Potion of *Healing* f) 3 Potions of Enlightenment g) 12 Scrolls of Teleportation h) 8 Scrolls of Satisfy Hunger i) 3 Scrolls of Nothing j) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) a Blessed Dark Sword of Westernesse (3d7) (+38,+37) (+4) It generates an antimagic field. It increases your strength, wisdom, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. l) 2 Climbing Sets m) 3 Empty Bottles n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Heart of the Earth. b) a Ring of Slaying (+14,+12) You made it yourself. c) a Ring of Speed (+18) d) The Ring 'Gulkornie' (+14) It increases your infravision and speed by 14. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 55 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 46 of Mordor. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) (charging) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. i) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) a Steel Helm of Water Breathing [6,+10] It allows you to breath underwater. It cannot be harmed by acid. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. l) a Blessed Slaughter Axe of Extra Attacks (5d7) (+29,+24) (+9 attacks) It provides light (radius 1) forever. It increases your wisdom and attack speed by 9. It is especially deadly against natural creatures. It allows you to levitate. It allows you to sense the presence of good beings. It has been blessed by the gods. You made it yourself. m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. [Home Inventory - Gondolin ] a) 9 Rings of Speed (+7) b) 16 Rings of Speed (+6) c) 4 Rings of Speed (+5) d) 5 Rings of Extra Attacks (+3 attacks) It increases your attack speed by 3. You made it yourself. e) 17 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. f) 8 Rings of Extra Attacks (+1 attack) g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) 6 Pairs of Soft Leather Boots [2,+0] i) 9 Whips (1d6) (+0,+0) j) a Cave troll corpse k) a Cave troll corpse l) a Cave troll corpse m) 8 Essences of Magic [Home Inventory - Minas Anor ] a) a Skull druj (1400 hp) b) 9 Potions of *Healing* c) 5 Potions of Life d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 63 of Mordor. e) an Adamantite Rod of Nothing (200/200) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 59 of Mordor. g) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You found it lying on the ground on level 52 of Mordor. h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 49 of Mordor. j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 41 of Mordor. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 47 of Mordor. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, blindness and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Erebor. p) The Horn of Helm (+2) It can be activated for sound ball (300) every 400 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. [Home Inventory - Lothlorien ] a) an Adamantite Rod of Nothing (200/200) b) a Staff of Holy Fire of Mithrandir[1|35] (3 charges) c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. d) Balance Dragon Scale Mail of Defense (-2) [30,+36] It can be activated for breathe balance (250) every 90+d60 turns if it is being worn. It sustains your charisma. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. g) a Dragon Shield [8,+10] h) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. i) 97 Essences of Explosion j) 16 Essences of Teleport k) 46 Essences of Cold l) 49 Essences of Fire m) 24 Essences of Acid n) 80 Essences of Confusion o) 26 Essences of Light p) 91 Essences of Time q) 22 Essences of Magic r) 22 Essences of Extra Life s) 93 Essences of Darkness t) 99 Essences of Force u) 3 Essences of Force v) 46 Essences of Lightning [The Mathom-house Inventory - Bree ] a) a Death mold (2000 hp) b) a Hand druj (600 hp) c) The Ring of Maren (+3) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence, constitution and charisma by 3. It sustains your intelligence. It provides resistance to poison, confusion and chaos. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 68 of Erebor. d) The Metal Lamellar Armour 'Tumen' (-54,-62) [23,+14](40%) {thx for life!} It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to acid and cold. It provides resistance to poison, light, dark, confusion, sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. g) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 61 of Mordor. h) The Mage Staff of an Alchemist (1d4) (-15,-23) (+100) {Bug} It can be wielded two-handed. It can be activated for magic missile (2d6) every 2 turns if it is being worn. It can be used to store a spell. It increases your spell power by 100. It cannot be harmed by acid, cold, lightning or fire. You made it yourself.