[ToME 2.2.0(CVS) Character Dump] Name : Renfield Age 14 STR: 21 Sex : Male Height 59 INT: 16 Race : Kobold Weight 132 WIS: 12 Class : Assassin Social Class 3 Dex: 25 26 Body : Player CON: 20 God : Manwe Sulimo CHR: 18 + To Melee Hit 50 Level 33 Max Hit Points 327 + To Melee Damage 53 Experience 330500 Cur Hit Points -2 + To Ranged Hit 25 Max Exp 331190 Max SP (Mana) 26 + To Ranged Damage 9 Exp to Adv. 412500 Cur SP (Mana) 26 AC 19+62 Gold 253905 Piety 3509 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Superb Blows/Round: 4 Bows/Throw : Heroic Searching : Superb Shots/Round: 2 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 4d4+212 Stealth : Heroic Magic Device: Superb Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Small Kobold. You have glowing eyes, short black hair, and white ulcerous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 31 (1550') Death fate: Level 1 (50') A lost temple: Level 7 (350') Your body was a Player. You have defeated 5711 enemies. You saved 31 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by an Iron lich on level 1 of Death fate. You can throw poisoned darts. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of giants. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are completely fearless. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Skills (points left: 0) - Combat 20.280 [0.800] - Weaponmastery 09.400 [0.800] - Sword-mastery 19.690 [0.600] . Critical-hits 20.400 [0.800] - Archery 11.700 [0.500] . Boomerang-mastery 01.000 [0.300] - Sneakiness 10.100 [2.000] . Stealth 21.000 [2.000] . Disarming 01.000 [0.500] . Backstab 21.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.300 [0.300] . Magic-Device 16.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 05.200 [0.700] . Prayer 17.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Ammo creation * Extra Max Blow(1) [Fates] You are fated to find a Potion of Lose Memories on level 3. [Character Equipment] a) The Dagger 'Nimthanc' (E:83318, L:27) (1d4) (+26,+19) (+3) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 3. It does extra damage from frost. It poisons your foes. It drains life from your foes. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to cold, poison and disenchantment. It allows you to sense the presence of trolls and giants. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Damage (+18) You bought it from the Black Market. f) an Indestructible Ring of Constitution (+6) It increases your constitution by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. k) an Amulet of the Serpents [+3] (+2) m) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. n) The Cord Armour 'Nilin' [6,+9] It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, electricity, fire, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield of Margelkas [2,+9] It sustains your wisdom and charisma. It provides immunity to cold. It provides resistance to life draining , cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. s) a Dwarven Metal Cap [3,+9] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Snotling on level 26 of The Land Of Rhun. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+9] (+5) z) a Mimic (140 hp) {) 28 Rounded Pebbles of Lotel (1d2) (+24,+10) {90% off} It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Shovel (1d2) (+5,+5) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Book of Beginner Cantrips c) a Spellbook of Noxious Cloud d) 7 Rations of Food e) 4 Potions of Speed {!*} f) 9 Potions of Cure Critical Wounds g) 5 Potions of Healing {!*} h) 9 Potions of Restore Life Levels {!*} i) 4 Scrolls of Teleportation {!*} j) 4 Scrolls of Word of Recall {!*} k) 11 Scrolls of Identify l) a Moonstone Rod of Charging of Trap Location (75/75) {@z0} m) a Wand of Noxious Cloud (0 charges) n) a Staff of Identify (0 charges) o) Soft Leather Armour of Resistance [4,+13] p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} q) a Dagger of Slaying (2d5) (+5,+5) r) a Flail (2d6) (-2,-6) {cursed} s) 24 Flight Arrows of Acid (1d3) (+9,+4) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Avatar b) the Immortal Skull of Benetar {teleport lvl} It can be activated for teleport level. You found it in the remains of an Ice skeleton on level 25 of The Old Forest. c) 16 Mushrooms of Cure Serious Wounds {100% off} d) 6 Scrolls of *Identify* {!*} e) a Copper Rod of Illumination (20/20) {@z9} f) a Wand of Essence of Speed (6 charges) g) a Staff of Genocide (3 charges) {!*} h) a Ring of Strength (+1) i) a Ring of Flying j) a Brass Lantern (with 8578 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 30 of Mirkwood. l) Elven Soft Studded Leather [5,+13] (+1 to stealth) {chaos} It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 30 of Mirkwood. m) Elven Soft Studded Leather [5,+11] (+1 to stealth) {dark} It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 20 of Orc Cave. p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 20 of Orc Cave. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) a Scimitar of Westernesse (2d5) (+9,+9) (+2) t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Quarterstaff of Moron (1d9) (+14,+0) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your ability to tunnel by 2. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. v) a Light Crossbow of Accuracy (x3) (+18,+7) w) 26 Arrows of Frost (1d4) (+5,+4) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. x) 18 Mithril Shots of Frost (3d4) (+11,+8) {90% off} It does extra damage from frost. It cannot be harmed by acid. It cannot be harmed by cold. You made it yourself. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 18 of Mirkwood. b) a Holy Tome of Manwe Sulimo {25% off} c) Mordekainen's Pocket Magician {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Ghoul on level 30 of Mirkwood. d) The Cunning Plan of Zog {gain corruption} It can be activated for gain corruption. You found it in the remains of a Dark elven priest on level 25 of The Old Forest. e) Tenser's Torch of Spontaneous Combustion {cure fear} It can be activated for cure fear. You found it lying on the ground on level 24 of Mirkwood. f) 2 Sprigs of Athelas {!*} g) 2 Potions of *Healing* {!*} h) a Staff of Healing (5 charges) {!*} i) a Ring of Confusion Resistance j) a Ring of Invisibility k) an Amulet of Spell [Recharge] l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 27 of Mirkwood. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of The Land Of Rhun. n) Hard Leather Armour of Resistance (-1) [6,+15] {nether} It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 22 of Mirkwood. o) The Hard Studded Leather of Danoronno (-1) [7,+6] It sustains your strength and intelligence. It provides resistance to nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 25 of Mirkwood. p) Elven Padded Armour of Resist Cold [4,+14] (+3 to stealth) {blind} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. q) a Feathers Cloak of Immolation [1,+8] r) a Spider Web of Air [1,+10] It allows you to breathe without air. You bought it from the Black Market. s) The Pair of Hard Leather Boots 'Hande' [3,+11] It sustains your strength, wisdom and dexterity. It provides resistance to nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger of Cuinumen (1d4) (+11,+11) (+5) It increases your strength and charisma by 5. It does extra damage from acid. It poisons your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. w) a Mage Staff of Wizardry (1d4) (-19,-3)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It was given to you as a reward. x) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) Lloth's Ceremonial Dagger It can be activated for stat loss. You found it lying in a vault on level 25 of The Old Forest. b) The Crystal Ball of Godly Sights It can be activated for blindness. You found it in the remains of a Bullywug on level 21 of The Old Forest. c) Raistlin's Ready Ranger It can be activated for decreasing Constitution. You found it in the remains of a Hill orc on level 17 of The Old Forest. d) a Parchment - Adventurer's Guide to Middle-earth