[Steamband 0.3.0 Character Dump] Name Miss Elisabeth Self EB Best Sex Female Age 141 MUS: 483 +3 513 Race American Height 57 AGI: 537 +1 547 Class Sportsman Weight 104 VIG: 508 +3 538 Title Hunter Status 7 SCH: 329 +2 349 HP -48/577 EGO: 273 +0 273 SP 151/151 Preserve Y CHR: 521 +0 521 Level 30 Armor [35,+49] Saving Throw Good Cur Exp 273060 Fight (+24,+9) Stealth Legendary[4] Max Exp 273060 Melee (+31,+15) Fighting Legendary[3] Adv Exp 310000 Shoot (+42,+26) Shooting Legendary[5+] Blows 4/turn Disarming Tolerable Gold 253739 Shots 1/turn Magic Device Good Perception Abyssal Burden 129.4 lbs Infra 30 ft Searching Abyssal You are one of several children of a Clerk. You are a credit to the family. You have blue eyes, straight brown hair, and a very dark complexion. Disarming Traps 2 Using Devices 7 Saving Throw 10 Stealth 7 Searching 1 XYX. 1 Tunnelling 1 Neophyte Combat 20 Standard Combat 11 Accurate Strike 1 Vicious Strike 1 Neophyte Firearms 20 Standard Firearms 20 Advanced Firearms 20 Master Firearms 1 Pistols 3 Rifles 3 Shotguns 20 Accurate Shot 7 Vicious Shot 5 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 5 [Last Messages] > Target Selected. > You have 12 Shotgun buckshot (4d11) (+3,+6) (m). > The Shotgun buckshot disappears. > The Drolem bites you. > The Drolem misses you. > The Drolem claws you. <2x> > You have 11 Shotgun buckshot (4d11) (+3,+6) (m). > The Shotgun buckshot (4d11) (+3,+6) hits the Drolem. > The Drolem grunts with pain. > The Shotgun buckshot disappears. > The Drolem bites you. > The Drolem misses you. > The Drolem claws you. <2x> > The Drolem breathes gas. > You die. [Character Equipment] a) a Dagger of Exigency (1d4) (+6,+5) (+1) {!*} b) a 12 Gague Shotgun of Extra Might (x4) (+11,+21) (+1) {!*} c) a Marble Ring of Resist Bewilderment {!*} d) a Jet Ring of Accuracy (+15) {!*} e) a Crystal Amulet of Resist Acid f) The Pocket Lantern of Sherlock Holmes (+2) {!*} It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your schooling. g) a Prince Albert Suit (*Etheric*) (-2) [24,+15] (+3 to speed) {!*} It provides resistance to shards. h) a Cloak of Stealth [1,+7] (+3 to stealth) i) a Large Leather Shield of Inviolability to Cold [4,+0] j) The Bowler of Sexton Blake [2,+10] (+2) {!*} It can be activated for... protection from evil ...if it is being worn. It affects your muscle. It affects your vigor. It affects your speed. k) a Set of Gloves (Etheric) [2,+10] {!*} It sustains your muscle. l) a Pair of Soft Leather Shoes [2,+1] [Character Inventory] a) 3 Dr. Beard's Alterative Tonics of Cure Critical Wounds b) 2 Iowna Brain & Nerve Tonics of Healing {!*} c) 6 Baldwin's Celery Pepsin & Dandelion Tonics of Restore Life Levels d) 7 Leonardi's Chill Remedy & Iron Tonics of Enlightenment {!*} e) 9 "Clicking Macrocopter" Mechanisms of Teleportation {!*} f) 5 "Zinc Hydroscope" Mechanisms of Word of Recall {!*} g) 25 "Silver Astrocid" Mechanisms of Identify h) 10 "Analog Stereoscope" Mechanisms of Satisfy Hunger {!*} i) 2 Nickel Apparatuses of Trap Location {@z1 !k!d!v} j) 2 Copper-Plated Apparatuses of Door/Stair Location {@z2 !k!d!v} k) a Mithril-Plated Apparatus of Illumination {@z3} l) a Chromium Apparatus of Acid Bolts m) 11 Shotgun buckshot (4d11) (+3,+6) n) 69 Shotgun buckshot (4d11) (+0,+0) o) 4 Shotgun buckshot (4d11) (+0,+0) {25% off} [Home Inventory] a) a Quin's Chill Tonic Tonic of Mutagen Antidote {!*} b) a Zirconium Apparatus of Detection (recharging) {!*} c) a Diamond Ring of Damage (+13) {!*} d) The Electric Lamp of Edison {!*} It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. e) a Filthy Rag (*Etheric*) [1,+12] (+1 to speed) {!*} It provides resistance to disenchantment. f) a Robe of Permanence [2,+16] {!*} It provides resistance to disenchantment. g) a Fancy Silk Vest of the Daoine Sidhe [3,+18] (+2 to stealth) {!*} It provides resistance to confusion. h) a Fancy Silk Vest (Etheric) [3,+13] (+1) {!*} It sustains your charisma. i) a Cane (Defender) (1d3) (+8,+7) [+4] (+2 to stealth) {!*} It sustains your agility. j) a Quarterstaff (Martian) (1d9) (+14,+8) (+2 to speed) {!*} It provides resistance to nether. k) an Elephant gun of Accuracy (x3) (+13,+35) {!*} [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)