[PosChengband 1.0.31 Character Dump] Name : magiceater ========== Stats ========== Sex : Male STR : 18 Personality: Munchkin INT : 18/100 Race : Demigod WIS : 18 Subrace : Athena DEX : 18/40 Class : Magic-Eater CON : 17 CHR : 16 Level : 23 HP : 265/334 Cur Exp : 13538 SP : 0/0 Max Exp : 13538 AC : 65 Adv Exp : 15912 Speed: +9 ========== Skills ========= Gold : 2012011 Melee : Superb Kills : 1937 Ranged : Heroic Uniques : 19 SavingThrow: Superb Artifacts : 1 Stealth : Superb Perception : Superb Game Day : 9 Searching : Superb Game Time : 7:19 Disarming : Superb Play Time : 114:35 Device : Legendary[5] ============================= Character Equipment ============================= a) a Dagger (Armageddon) (2d5) (+6,+6) b) a Small Leather Shield of Resist Lightning [3,+9] {El} c) a Sling of Velocity (x2) (+15,+16) d) a Ring of Levitation {Lv} e) The Ring of the Future King (+4 to searching) {InSr;ElCfCa;FaSiWr} f) an Amulet of Resist Acid {Ac} g) The Stone of Lore {@A0} h) a Robe of Elvenkind [2,+19] (+2 to stealth) {Sl;AcElFiCoLi} i) a Cloak of Stealth [1,+6] (+1 to stealth) {Sl} j) a Hard Leather Cap of Darkness [2,+6] {Dk;Lu} k) a Set of Leather Gloves [1,+6] l) a Pair of Soft Leather Boots of Thievery [2,+6] (+2 to speed) {SpDxSl} |)}=="*((]]] |)}=="*((]]] abcdefghijkl@ abcdefghijkl@ Acid : .....+.+..... 65% Speed : ...........++ Elec : .+..+..+..... 72% Free Act : ....+........ Fire : .......+..... 50% See Invis : ....+........ Cold : .......+..... 50% Warning : ....+........ Poison : ............. 0% SlowDigest : ............. Light : .......+..... 50% Regenerate : ............. Dark : .........+... 50% Levitation : ...+......... Confusion : ....+.......+ 65% Perm Lite : .........+..+ Nether : ............. 0% Reflection : ............. Nexus : ............. 0% Hold Life : ............+ Sound : ............. 0% Sust Str : ............. Shards : ............. 0% Sust Int : ............+ Chaos : ....+........ 50% Sust Wis : ............. Disenchant : ............. 0% Sust Dex : ............. Time : ............. 0% Sust Con : ............. Blindness : ............+ 50% Sust Chr : ............. Fear : ............. Dec Mana : ............. Aura Fire : ............. Easy Spell : ............. Aura Elec : ............. Anti Magic : ............. Aura Cold : ............. Telepathy : ............. |)}=="*((]]] |)}=="*((]]] abcdefghijkl@ abcdefghijkl Slay Evil : ............. Telepathy : ............. Slay Undead: ............. ESP Evil : ............. Slay Demon : ............. ESP Noliv. : ............. Slay Dragon: ............. ESP Good : ............. Slay Human : ............. ESP Undead : ............. Slay Animal: ............. ESP Demon : ............. Slay Orc : ............. ESP Dragon : ............. Slay Troll : ............. ESP Human : ............. Slay Giant : ............. ESP Animal : ............. Acid Brand : ............. ESP Orc : ............. Elec Brand : ............. ESP Troll : ............. Fire Brand : ............. ESP Giant : ............. Cold Brand : ............. Device Pow : ............. Pois Brand : ............. Spell Pow : ............. Mana Brand : ............. Spell Cap : ............. Sharpness : ............. Infravision: ............. Quake : ............. Stealth : .......++..+. Vampiric : ............. Searching : ....+........ Chaotic : ............. Cursed : ............. Add Blows : ............. Rnd Tele : ............. Blessed : ............. No Tele : ............. Riding : ............. Drain Exp : ............. |)}=="*((]]] abcdefghijkl@ Base R C P E Total STR : ............. 15 1 -1 3 0 18 INT : ....4.......s 16 3 2 3 4 18/100 WIS : ............. 13 1 1 3 0 18 DEX : ...........2. 14 1 2 3 2 18/40 CON : ............. 15 1 -2 3 0 17 CHR : ............. 14 1 -2 3 0 16 ==================================== Melee ==================================== Hand #1: a Dagger (Armageddon) (2d5) (+6,+6) Accuracy Weight : 1.2 lbs AC Hit To Hit : 6 + 14 = 20 25 87% To Dam : 6 + 2 = 8 50 78% Blows : 1 75 69% Damage 100 60% Crits : 1.02x + 0.21 125 52% Normal : 14 (10-18) [1.02x] 150 43% 175 34% With 18 STR and 18/60 DEX you will get 2 blows. 200 25% With 18/20 STR and 18/40 DEX you will get 2 blows. =================================== Shooting ================================== Shooting: a Sling of Velocity (x2) (+15,+16) Range : 160' Shots : 1.25 Mult : 2.04x To Hit : 15 + 4 = 19 To Dam : 16 (Multiplier Applies) Xtra Dam: 0 (Multiplier Does Not Apply) Ammo #1 : 11 Rounded Pebbles of Wounding (1d2) (+7,+4) (43/53) AC Hit Weight : 0.4 lbs 50 71% To Hit : 7 + 19 = 26 100 46% To Dam : 4 + 16 = 20 (Multiplier Applies) 150 21% Damage 175 9% Crits : 1.02x 200 5% Normal : 54 (53-56) [2.08x] =================================== Powers ==================================== Lvl Cost Fail Desc Absorb Magic 1 0 0% ==================================== Magic ==================================== [Staves] Detection Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Trap Location 39 39 3% Door/Stair Location 19 19 3% Treasure Location 97 97 3% Object Location 21 21 3% Detect Invisible 33 33 3% Detect Evil 29 29 3% Healing Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Curing 12 12 3% Offense Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Starlight 30 30 3% Dispel Evil 8 8 37% dam 100 Holiness 9 9 37% dam 150 Utility Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Light 52 52 3% Perception 23 23 3% Sleep Monsters 13 13 3% Slow Monsters 33 33 3% Remove Curse 23 23 20% Teleportation 15 15 3% Probing 14 14 3% Earthquakes 19 19 20% Animate Dead 11 11 7% Destruction 8 8 37% Power 92 Junk Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Darkness 25 25 3% Haste Monsters 10 10 3% Summoning 5 5 3% [Wands] Offense Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Magic Missile 52 52 3% dam 4d6 Stinking Cloud 55 55 3% dam 17 Wonder 70 70 3% Frost Bolts 29 29 3% dam 7d8 Fire Bolts 43 43 3% dam 10d8 Cold Balls 7 7 3% dam 67 Drain Life 7 7 20% dam 61 Dragon's Flame 3 3 20% dam 200 Disintegrate 4 4 37% dam 246 Utility Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Light 82 82 3% Trap/Door Destruction 21 21 3% Confuse Monster 53 53 3% Scare Monster 12 12 3% Sleep Monster 30 30 3% Power 69 Slow Monster 32 32 3% Disarming 9 9 3% Stone to Mud 42 42 3% Junk Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Heal Monster 19 19 3% Clone Monster 6 6 3% [Rods] Detection Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Trap Location 14 14 3% Door/Stair Location 13 13 3% Monster Location 6 6 3% Enlightenment 2 2 20% Detection 5 5 3% Healing Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Curing 3 3 36% heal 50 Healing 2 2 45% heal 500 Restoration 1 2 45% Offense Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Light 18 18 3% Pesticide 18 18 3% Lightning Bolts 14 14 3% dam 6d8 Frost Bolts 10 10 3% dam 7d8 Acid Bolts 13 13 3% dam 9d8 Fire Bolts 15 15 3% dam 10d8 Lightning Balls 8 8 3% dam 63 Cold Balls 4 4 3% dam 73 Acid Balls 4 4 3% dam 83 Fire Balls 2 2 3% dam 93 Drain Life 3 3 20% dam 71 Havoc 2 2 59% Utility Chg Tot Fail Info ---------------------- --- --- ---- ---------------- Illumination 18 18 3% Sleep Monster 18 18 3% Power 69 Slow Monster 21 21 3% Polymorph 6 6 3% Disarming 6 6 3% Escaping 4 4 3% Teleport Other 8 8 3% Stone to Mud 16 16 3% Probing 16 16 3% Recall 12 12 3% Perception 11 11 3% ================================ Last Messages ================================ > The Ogre shudders. > The Ogre dissolves! > The Ogre shudders. > Regenerated Pesticide (0 rnds/chg) > Regenerated Recall (2 rnds/chg) > The Ogre shudders. > The Ogre dissolves! > The Ogre hits you. > The Ogre shudders. > The Ogre flees in terror! > Regenerated Pesticide (0 rnds/chg) > The Ogre shudders. > Regenerated Pesticide (0 rnds/chg) > The Ogre dissolves! > Regenerated Pesticide (0 rnds/chg) > You see a Dagger (1d4) (+5,+6). > You have a Dagger (1d4) (+5,+6) (p). > You see 5 Potions of Weakness. > Auto-destroying 5 Potions of Weakness. > You see a Dagger (1d4) (+4,+2). > There is a granite wall blocking your way. > You see a Dagger (1d4) (+4,+2). > You have a Dagger (1d4) (+4,+2) (q). > You see an Ogre Corpse. > You have a Rod of Illumination (o). > You see an Ogre Corpse. > There is a quartz vein blocking your way. > There is a granite wall blocking your way. > You attack the empty air. > There is a granite wall blocking your way. > You are playing PosChengband 1.0.31. =================================== Dungeons ================================== Angband : level 16 Camelot : level 5 Now, you are exploring level 16 of Angband. ==================================== Quests =================================== < Completed Quest > Thieves Hideout (Danger level: 5) - level 5 Warg problem (Danger level: 5) - level 13 Lousy, the King of Louses (Dungeon level: 6) - level 14 Nar, the Dwarf (Dungeon level: 12) - level 19 < Failed Quest > Old Man Willow Quest (Danger level: 22) - level 20 Arena: 0 Victory ============================== Defeated Monsters ============================== You have defeated 1937 enemies including 19 unique monsters in total. < Unique monsters top 19 > Wutugu, the Chief of Southerings (level 17) Nar, the Dwarf (level 17) Lady Zhurong, the Avatar of Flame Spirit (level 14) Grishnakh, the Hill Orc (level 10) Orfax, Son of Boldor (level 10) The Borshin (level 10) Lousy, the King of Louses (level 9) Brodda, the Easterling (level 9) Robin Hood, the Outlaw (level 8) Wormtongue, Agent of Saruman (level 8) Lagduf, the Snaga (level 8) Mughash the Kobold Lord (level 7) Bullroarer the Hobbit (level 5) Smeagol (level 3) Freesia (level 2) Fang, Farmer Maggot's dog (level 2) Wolf, Farmer Maggot's dog (level 2) Grip, Farmer Maggot's dog (level 2) Lion Heart (level 0) ================================== Mutations ================================== Your distance attack spells no longer anger monsters. ============================= Character Inventory ============================= a) 5 Mushrooms of Cure Poison b) 4 Mushrooms of Cure Paranoia c) 15 Pieces of Elvish Waybread d) 5 Potions of Neutralize Poison e) 25 Potions of Boldness f) 9 Potions of Speed g) 14 Potions of Resist Heat h) 24 Potions of Resist Cold i) 16 Potions of Heroism j) 15 Potions of Cure Critical Wounds k) 19 Scrolls of Teleportation l) 6 Scrolls of Treasure Detection m) 17 Scrolls of Trap Detection n) 10 Scrolls of Holy Chant o) a Rod of Illumination p) a Set of Gauntlets [2,+1] q) a Dagger (1d4) (+5,+6) r) a Dagger (1d4) (+4,+2) s) 11 Rounded Pebbles of Wounding (1d2) (+7,+4) (43/53) ================================ Home Inventory =============================== ( page 1 ) a) 17 Rations of Food b) 7 Potions of Infra-vision c) 12 Potions of Detect Invisible d) 10 Potions of Speed e) 3 Potions of Cure Light Wounds f) 7 Potions of Cure Serious Wounds g) 12 Scrolls of Word of Recall {!r} h) 26 Scrolls of Identify i) 3 Scrolls of Remove Curse j) 2 Scrolls of *Remove Curse* k) 6 Scrolls of Light l) 10 Scrolls of Treasure Detection ( page 2 ) a) 6 Scrolls of Object Detection b) 9 Scrolls of Detect Invisible c) 2 Scrolls of Protection from Evil d) 6 Scrolls of Rumour e) a Ring of Levitation f) a Ring of Resist Fire g) a Ring of Resist Cold h) a Ring of Searching (+2) i) a Ring of Accuracy (+9) j) a Ring of Fear Resistance k) a Ring of Warning l) a Feanorian Lamp ( page 3 ) a) The Ring Mail 'Oozearmor' (-2) [12,+6] (+4 to searching) {Sr;AcElFiCoDi} b) a Robe [2,+2] c) Soft Leather Armour [4,+3] d) Soft Studded Leather [5,+4] e) Hard Studded Leather (-1) [7,+5] f) Cord Armour of Resist Fire [6,+2] {Fi} g) a Small Leather Shield [3,+4] h) a Small Metal Shield [5,+1] i) a Pair of Soft Leather Boots [2,+3] j) a Pair of Soft Leather Boots [2,+2] k) a Pair of Hard Leather Boots [3,+8] l) a Pair of Metal Shod Boots [6,+5] ( page 4 ) a) a Tanto (1d5) (+4,+6) b) a Tanto (1d5) (+5,+5) c) a Short Sword (1d7) (+2,+5) d) a Short Sword (1d7) (+0,+0) e) a Sabre (1d7) (+5,+4) f) a Cutlass (1d7) (+6,+1) g) a Cutlass (1d7) (+2,+4) h) a Broad Sword (2d5) (+1,+5) i) a Broad Sword (2d5) (+1,+1) j) a Broad Sword of Slay Giant (2d5) (+8,+11) {/P} k) a Broad Sword of Slay Undead (2d5) (+2,+7) {Hl/L} l) a Long Sword (2d5) (+6,+5) ( page 5 ) a) a Long Sword (2d5) (+6,+2) b) a Long Sword (2d5) (+5,+1) c) a Ninjato (1d9) (+2,+2) d) a Katana (3d4) (+1,+5) e) a Hatchet (1d5) (+3,+4) f) a Hatchet (Death) (1d5) (+5,+10) {Hl|V} g) an Awl-Pike (1d8) (+2,+4) h) a Trident (1d8) (+3,+6) i) a Trident (1d8) (+5,+3) j) a Fauchard (1d10) (+4,+4) k) a Broad Axe of Slay Animal (2d6) (+9,+3) {/Z} l) a Lucerne Hammer (2d5) (+4,+4) ( page 6 ) a) a Scythe (5d3) (+5,+7) b) a Nunchaku of Slay Evil (2d3) (+8,+3) {/*} c) a Bo Staff of Force (1d11) (+10,+10) (+1) {InWi;Si|M} d) a Lead-Filled Mace (3d4) (+3,+4) e) a Gnomish Shovel of Digging (1d2) (+8,+9) (+3) {Dg} f) a Sling (x2) (+6,+1) g) 23 Arrows (1d4) (+4,+5) h) The Corpse of The Borshin =================================== Options =================================== Preserve Mode: ON Small Levels: ENABLED Arena Levels: OFF [Check Sum: "462bd3f1658dd3d8ec"]