[ToME 2.3.5 Character Sheet] Name : Galendaw Age 18 STR! 40 Sex : Neuter Height 10 INT! 40 Race : DeathMold LostSoul Weight 52 WIS! 40 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 22 + To Melee Hit 74 Level 50 Hit Points 2690/ 2690 + To Melee Damage 73 Experience 16157848 Spell Points 527/ 527 + To Ranged Hit 69 Max Exp 16157848 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 35339 AC 17+63 Gold 43977471 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Fair Blows/Round: 14 Bows/Throw : Legendary[15]Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 56d6+1022 Stealth : Superb Magic Device: Bad Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You were born in a pile of dust, created by a curious mage apprentice. Since then you have given life to three foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 36 (1800') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 38 (1900') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') You have done something experimental. Your body is a Player. You are currently on level 108 of Angband. You have defeated 2820 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Ruler. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefghmnopuz{|@ Add Str : 6.33.2...44.... Add Int : ...3.2.45...... Add Wis : 6..3.2........+ Add Dex : 64.3.2......... Add Con : 6.3372.4.4..... Add Chr : ..33.2......... Mul Mana : ..............+ Add Stea. : .....2.45...... Add Sear. : ..3.....5...... Add Tun.. : .............5. Add Speed : .4.372345...... Add Blows : ....7.......... Slay Anim.: +.............. Slay Evil : +.............. Slay Orc : +.............. Slay Troll: +.............. Slay Giant: +.............. Kill Drag.: +.............. Sharpness : +.............. Poison Brd: +.............. Acid Brand: +.............. Elec Brand: +.............. Fire Brand: +.............. Cold Brand: +.............. Sust Str : ...+........... Sust Int : ....++..+...... Sust Wis : .....+......... Sust Dex : ...+........... Sust Con : ...++.......... Sust Chr : .....+......... Invisible : ............... Mul life : +.............+ Sens Fire : ............... Reflect : .......+....... Free Act : +..+.+..++..... Hold Life : +..+.++.......+ Imm Acid : .+.....+.*..... Imm Elec : .+.*...+....... Imm Fire : .+*....*....... Imm Cold : .+...*.+....... Res Pois : ...+........... Res Fear : ....+.......... Res Light : ......+........ Res Dark : ......+........ Res Blind : .....+......... Res Conf : ......+..+..... Res Sound : .........+..... Res Shard : +.............. Res Neth : ....+.........+ Res Nexus : .......+..+...+ Res Chaos : ......+..+..... Res Disen : ...+........... Aura Fire : .......+....... Levitate : ...+........... See Invis : +.+++++.......+ Digestion : ...++.......... Regen : ...+........... Activate : ..++.++........ Blessed : +.............. Fly : ..+....+....... Orc.ESP : +.....+..+..... Troll.ESP : +.............. Giant.ESP : +.............. TLord.ESP : ..+....+....... Good.ESP : +.............. Full ESP : .....+......... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 08.850 [0.900] . Magic-Device 00.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.300] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 13.700 [0.800] . Prayer 37.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You may find a Ring of Teleportation on level 1. [Character Equipment] a) The Great Hammer of an Alchemist (Exp:1115257) (4d6) (+13,+10)(120%) (+6% of cr It provides light (radius 5) forever. It increases your strength, wisdom, dexterity, constitution and ability to score critical hits by 6. It increases your hit points by 120%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to life draining and shards. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring of Erelevor (+7) {100% off} It increases your constitution, speed and attack speed by 7. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-2,-4) [4,+17] (+5) {!k} It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) a Set of Leather Gloves of Power (+2,+4) [1,+10] (+4) {!k} It increases your strength by 4. It provides resistance to nexus. You made it yourself. z) (nothing) {) (nothing) |) a Magical Mattock of Digging (+5) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. d) 17 Scrolls of Mass Genocide e) 14 Scrolls of Nothing {100% off} f) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!k} You made it yourself. g) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Speed (141/200) You made it yourself. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 97 of Halls of Mandos. k) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) a Mage Staff of Power (1d4) (-2,-28) (+17) {!k} It can be wielded two-handed. It increases your spell power by 17. You made it yourself. m) 65 Essences of Life {!k} n) 3 Essences of Magic {!k} o) 33 Essences of Extra Life {!k} p) 27 Essences of Knowledge {!k} q) 11 Empty Bottles {!k} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) a Wand of Noxious Cloud[12|44] (291 charges) {!k} c) a Wand of Strike[5|50] (100 charges) {!k} d) a Wand of Teleport Away[16|38] (34 charges) {!k} e) a Wand of Confuse[4|37] (477 charges) f) a Staff of Remove Curses[4|45] (238 charges) {!k} g) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) 99 Essences of Explosion {!k} i) 99 Essences of Cold {!k} j) 99 Essences of Fire {!k} k) 99 Essences of Acid {!k} l) 99 Essences of Light {!k} m) 99 Essences of Chaos {!k} n) 54 Essences of Time {!k} o) 99 Essences of Magic {!k} p) 99 Essences of Magic {!k} q) 58 Essences of Darkness {!k} r) 99 Essences of Lightning {!k} s) 99 Essences of Mana {!k} [Home Inventory - Gondolin ] a) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. b) 13 Essences of Confusion {!k} c) 16 Essences of Darkness {!k} d) 69 Essences of Knowledge {!k} [Home Inventory - Lothlorien ] a) 5 Sprigs of Athelas b) 94 Potions of Water Curing {quest} c) 3 Rod Tips of Nothing (1 Mana to cast) d) 2 Rings of Speed (+17) {!k} It increases your speed by 17. You stole it from the Speed Ring Market. e) The Ring of Telwe (+6) {100% off} It increases your speed and attack speed by 6. It sustains your strength and wisdom. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) a Blessed Great Hammer of Greater Life (4d6) (+34,+22)(160%) (+8) {!k} It increases your wisdom by 8. It increases your hit points by 160%. It provides resistance to life draining. It allows you to sense the presence of good beings. It speeds your regenerative powers. It has been blessed by the gods. You made it yourself. h) 96 Essences of Time {!k} i) 52 Essences of Magic {!k}