[PosChengband 1.0.31 Character Dump] Name : M-ranger ========== Stats ========== Sex : Male STR : 18/20 Personality: Munchkin INT : 18/10 Race : Demigod WIS : 18/60 Subrace : Hermes DEX : 18/40 Class : Ranger CON : 18 Realm : Nature, Sorcery CHR : 16 Level : 21 HP : 362/362 Cur Exp : 11303 SP : 121/121 Max Exp : 11303 AC : 67 Adv Exp : 11424 Speed: +11 ========== Skills ========= Gold : 9160371 Melee : Heroic Kills : 1161 Ranged : Legendary[2] Uniques : 15 SavingThrow: Superb Artifacts : 0 Stealth : Superb Perception : Excellent Game Day : 6 Searching : Excellent Game Time : 11:11 Disarming : Excellent Play Time : 43:23 Device : Heroic ============================= Character Equipment ============================= a) a Main Gauche (Armageddon) (3d6) (+5,+5) {|S} b) a Large Leather Shield of Resist Lightning [6,+7] {El} c) a Short Bow (x3) (+7,+7) d) a Ring of Resist Cold {Co} e) a Ring of Resist Fire {Fi} f) an Amulet of Resist Acid {Ac} g) a Wooden Torch of Immortal Eye (with 4495 turns of light) {Bl;Si} h) Soft Leather Armour [4,+6] i) a Cloak of Thievery [1,+9] (+2 to speed) {SpDxSl} j) a Metal Cap of Infravision [3,+6] (+5) {If} k) a Set of Leather Gloves of Free Action [1,+13] {Fa} l) a Pair of Hard Leather Boots [3,+6] |)}=="~((]]] |)}=="~((]]] abcdefghijkl@ abcdefghijkl@ Acid : .....+....... 50% Speed : ........+...+ Elec : .+........... 50% Free Act : ..........+.. Fire : ....+........ 50% See Invis : ......+...... Cold : ...+......... 50% Warning : ............. Poison : ............. 0% SlowDigest : ............. Light : ............. 0% Regenerate : ............. Dark : ............. 0% Levitation : ............. Confusion : ............+ 50% Perm Lite : ............+ Nether : ............. 0% Reflection : ............. Nexus : ............. 0% Hold Life : ............+ Sound : ............. 0% Sust Str : ............. Shards : ............. 0% Sust Int : ............. Chaos : ............. 0% Sust Wis : ............. Disenchant : ............. 0% Sust Dex : ............. Time : ............. 0% Sust Con : ............. Blindness : ......+.....+ 65% Sust Chr : ............. Fear : ............. Dec Mana : ............. Aura Fire : ............. Easy Spell : ............. Aura Elec : ............. Anti Magic : ............. Aura Cold : ............. Telepathy : ............. |)}=="~((]]] |)}=="~((]]] abcdefghijkl@ abcdefghijkl Slay Evil : ............. Telepathy : ............. Slay Undead: ............. ESP Evil : ............. Slay Demon : ............. ESP Noliv. : ............. Slay Dragon: ............. ESP Good : ............. Slay Human : ............. ESP Undead : ............. Slay Animal: ............. ESP Demon : ............. Slay Orc : ............. ESP Dragon : ............. Slay Troll : ............. ESP Human : ............. Slay Giant : ............. ESP Animal : ............. Acid Brand : ............. ESP Orc : ............. Elec Brand : ............. ESP Troll : ............. Fire Brand : ............. ESP Giant : ............. Cold Brand : ............. Device Pow : ............. Pois Brand : ............. Spell Pow : ............. Mana Brand : ............. Spell Cap : ............. Sharpness : +............ Infravision: .........+... 50' Quake : ............. Stealth : ........+.... Vampiric : ............. Searching : ............. Chaotic : ............. Cursed : ............. Add Blows : ............. Rnd Tele : ............. Blessed : ............. No Tele : ............. Riding : ............. Drain Exp : ............. |)}=="~((]]] abcdefghijkl@ Base R C P E Total STR : ............. 14 1 2 3 0 18/20 INT : ............. 15 1 0 3 0 18/10 WIS : ............. 18 1 2 3 0 18/60 DEX : ........2.... 15 1 1 3 2 18/40 CON : ............. 13 1 1 3 0 18 CHR : ............. 12 1 0 3 0 16 ==================================== Melee ==================================== Hand #1: a Main Gauche (Armageddon) (3d6) (+5,+5) Accuracy Weight : 3.0 lbs AC Hit To Hit : 5 + 14 = 19 25 87% To Dam : 5 + 3 = 8 50 79% Blows : 3 75 70% Damage 100 62% Crits : 1.03x + 0.22 125 54% Normal : 61 (33-90) [1.25x] 150 46% 175 37% With 18/20 STR and 18/80 DEX you will get 4 blows. 200 29% With 18/70 STR and 18/40 DEX you will get 4 blows. =================================== Shooting ================================== Shooting: a Short Bow (x3) (+7,+7) Range : 100' Shots : 2.07 Mult : 3.09x To Hit : 7 + 4 = 11 To Dam : 7 (Multiplier Applies) Xtra Dam: 0 (Multiplier Does Not Apply) Ammo #1 : 20 Arrows of Hurt Evil (1d4) (+4,+6) (47/97) AC Hit Weight : 0.2 lbs 50 82% To Hit : 4 + 11 = 15 100 68% To Dam : 6 + 7 = 13 (Multiplier Applies) 150 55% Damage 175 48% Crits : 1.00x 200 41% Normal : 98 (89-107) [3.09x] Evil : 146 (132-161) [4.63x] =================================== Powers ==================================== Lvl Cost Fail Desc Probe Monster 15 20 63% ==================================== Spells =================================== Realm: Nature [Call of the Wild] Profic Lvl SP Fail Desc a) Detect Creatures [Be] 3 2 5% rad 30 b) Lightning [Un] 4 5 5% dam 7d4 rng 5 c) Detect Doors and Traps [Sk] 4 5 5% rad 30 d) Produce Food [Un] 5 11 5% e) Daylight [Un] 6 11 5% dam 2d10 f) Wind Walker [Un] 7 11 5% dur 30+1d30 g) Resist Environment [Un] 8 11 5% dur 20+1d20 h) Cure Wounds & Poison [Un] 9 11 5% heal 2d8 [Nature Mastery] Profic Lvl SP Fail Desc a) Stone to Mud [Un] 9 11 35% dam 1d30+20 b) Frost Bolt [Un] 10 11 5% dam 7d8 c) Nature Awareness [Be] 11 11 5% rad 30 d) Fire Bolt [Un] 12 14 19% dam 9d8 e) Ray of Sunlight [Un] 14 14 25% dam 6d8 f) Entangle [Un] 18 31 47% power 42 g) Nature's Gate [Un] 23 37 62% unknown h) Herbal Healing [Un] 40 95 95% unknown [Nature's Gifts] Profic Lvl SP Fail Desc a) Stair Building [Un] 12 19 14% b) Stone Skin [Un] 14 23 40% dur 20+1d30 c) Resistance True [Un] 20 47 73% dur 20+1d20 d) Forest Creation [Un] 22 38 74% unknown e) Stone Tell [Un] 38 64 95% unknown f) Wall of Stone [Un] 40 88 95% unknown g) Protect from Corrosion [Un] 42 127 95% unknown h) Call Sunlight [Un] 44 56 95% unknown Realm: Sorcery [Beginner's Handbook] Profic Lvl SP Fail Desc a) Detect Monsters [Un] 3 4 5% rad 30 b) Phase Door [Un] 3 5 5% range 10 c) Detect Doors and Traps [Un] 5 7 5% rad 30 d) Light Area [Be] 7 5 5% dam 2d10 e) Confuse Monster [Un] 9 10 5% power 31 f) Teleport [Un] 11 13 6% range 105 g) Sleep Monster [Un] 13 13 7% power 31 h) Recharging [Un] 17 27 69% untried [Master Sorcerer's Hand Profic Lvl SP Fail Desc a) Magic Mapping [Un] 20 31 73% untried b) Identify [Un] 23 40 87% unknown c) Slow Monster [Un] 25 40 63% unknown d) Mass Sleep [Un] 27 40 94% unknown e) Teleport Away [Un] 31 43 91% unknown f) Haste Self [Un] 34 56 95% unknown g) Detection True [Un] 38 59 95% unknown h) Identify True [Un] 42 64 95% unknown ================================ Last Messages ================================ > You miss the Huorn. > You hit the Huorn. > You have slain the Huorn. > You feel better. > You just completed your quest! > You have a Cloak [1,+6] (t). > The heroism wears off. > There is a permanent wall blocking your way. > Autosaving the game... > You go back to the surface. > Target Aborted. > You hit the Singing, happy drunk. > You have slain the Singing, happy drunk. > You feel better. > You have no room for a Dilithium Ring. > There is a permanent wall blocking your way. > Selling a Cloak [1,+6] (t). > You instantly agree upon the price. > Okay. > The shopkeeper whispers something into your ear: > There is a trap on this level! > You sold a Cloak [1,+6] for 1000 gold. > You have no more Cloaks [1,+6]. > You have a Ring of Confusion Resistance and Regeneration (t). > You drop a Book of Sorcery [Beginner's Handbook] {@me!k} (d). > You have no more Books of Sorcery [Beginner's Handbook] {@me!k}. > You have a Book of Sorcery [Beginner's Handbook] {@me!k} (d). > You drop a Ring of Confusion Resistance and Regeneration (t). > You have no more Rings of Confusion Resistance and Regeneration. > You drop 20 Arrows (1d4) (+4,+5) (44/91) (u). > You have no more Arrows (1d4) (+4,+5) (44/91). =================================== Dungeons ================================== Angband : level 12 Camelot : level 5 Now, you are in Outpost. ==================================== Quests =================================== < Completed Quest > Thieves Hideout (Danger level: 5) - level 5 Warg problem (Danger level: 5) - level 13 King Duosi, the Chief of Southerings (Dungeon level: 6) - level 13 The Variant Maintainer (Dungeon level: 12) - level 19 Old Man Willow Quest (Danger level: 22) - level 21 < Failed Quest > Nothing. Arena: 0 Victory ============================== Defeated Monsters ============================== You have defeated 1161 enemies including 15 unique monsters in total. < Unique monsters top 15 > Old Man Willow (level 22) The Variant Maintainer (level 14) King Duosi, the Chief of Southerings (level 11) The Borshin (level 10) Lousy, the King of Louses (level 9) Brodda, the Easterling (level 9) Robin Hood, the Outlaw (level 8) Wormtongue, Agent of Saruman (level 8) Lagduf, the Snaga (level 8) Smeagol (level 3) Freesia (level 2) Fang, Farmer Maggot's dog (level 2) Wolf, Farmer Maggot's dog (level 2) Grip, Farmer Maggot's dog (level 2) Lion Heart (level 0) ================================== Mutations ================================== You have made an infernal deal. ============================= Character Inventory ============================= a) a Book of Nature Magic [Call of the Wild] {@ma!k} b) a Book of Nature Magic [Nature Mastery] {@mb!k} c) a Book of Nature Magic [Nature's Gifts] {@mc!k} d) a Book of Sorcery [Beginner's Handbook] {@me!k} e) 4 Pieces of Elvish Waybread f) 21 Potions of Neutralize Poison g) 13 Potions of Boldness h) 16 Potions of Speed i) 12 Potions of Resist Heat j) 12 Potions of Resist Cold k) 11 Potions of Heroism l) 26 Potions of Cure Critical Wounds m) 2 Potions of Healing {!k} n) 4 Potions of Curing o) 22 Scrolls of Phase Door p) 2 Scrolls of Teleportation q) a Rod of Light r) 4 Wands of Light (64 charges) s) a Wand of Magic Missile (17 charges) t) a Shovel of Dissolving (2d2) (+4,+10) (+3) {Dg|A, @w0!k!v!d!s} u) 20 Arrows of Hurt Evil (1d4) (+4,+6) (47/97) {/*} ================================ Home Inventory =============================== ( page 1 ) a) 3 Books of Nature Magic [Call of the Wild] {@ma!k} b) 3 Books of Nature Magic [Nature Mastery] {@mb!k} c) 6 Books of Sorcery [Beginner's Handbook] {@me!k} d) 3 Books of Sorcery [Master Sorcerer's Handbook] {@mf!k} e) 14 Rations of Food f) 15 Flasks of oil g) 4 Potions of Infra-vision h) 16 Potions of Slow Poison i) 14 Potions of Boldness j) 20 Potions of Resist Heat k) a Potion of Restore Mana l) 3 Potions of Restore Dexterity ( page 2 ) a) 3 Potions of Restore Constitution b) 17 Scrolls of Word of Recall {!r} c) 10 Scrolls of Identify d) 11 Scrolls of *Remove Curse* e) 5 Scrolls of Object Detection f) 4 Scrolls of Rune of Protection g) a Rod of Pesticide h) 2 Wands of Slow Monster (34 charges) i) a Wand of Wonder (24 charges) j) 5 Rings of Levitation k) a Ring of Resist Fire and Power Throwing {Fi} l) a Ring of Confusion Resistance and Regeneration ( page 3 ) a) 10 Wooden Torches (with 2500 turns of light) b) a Brass Lantern (with 3896 turns of light) c) Chain Mail (-2) [14,+0] d) Soft Studded Leather [5,+5] e) a Small Metal Shield [5,+4] f) an Iron Helm of Infravision [5,+5] (+2) {If} g) a Dagger (1d4) (+4,+4) {@w1!k!v!d!s} h) 2 Main Gauches (1d5) (+0,+0) i) a Basillard of Extra Attacks (1d8) (+8,+4) (+1 attack) j) a Broad Sword of *Slay* Orc (2d5) (+7,+6) (+2) {Dx/Xo~o} k) a Long Sword (2d5) (+2,+3) l) an Awl-Pike (1d8) (+3,+4) ( page 4 ) a) a Flail (Craft) (2d6) (+5,+7) {Lu|EFCo} b) a Shovel (1d2) (+5,+6) (+1) {Dg} c) a Sling (x2) (+0,+0) d) 46 Arrows (1d4) (+0,+0) (29/60) e) 17 Arrows (1d4) (+4,+2) (35/72) {25% off} f) 3 Arrows (1d4) (+6,+1) (32/66) g) 20 Arrows (1d4) (+4,+5) (44/91) =================================== Options =================================== Preserve Mode: ON Small Levels: ENABLED Arena Levels: ENABLED [Check Sum: "462bd3f1658dd3d8ec"]