[ToME 2.2.0(CVS) Character Dump] Name : Bocred Age 74 STR! 18/*** Sex : Male Height 44 INT: 18/09 Race : Zombie RohanKnight Weight 83 WIS: 18/55 Class : Unbeliever Social Class 3 DEX! 18/160 Body : Player CON! 18/*** God : Nobody Chr! 18/115 18/120 + To Melee Hit 79 Level 44 Max Hit Points 1169 + To Melee Damage 92 Experience 5680911 Cur Hit Points 1169 + To Ranged Hit 40 Max Exp 5680911 Max SP (Mana) 31 + To Ranged Damage 25 Exp to Adv. 6360000 Cur SP (Mana) 31 AC 37+136 Gold 1474568 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Good Blows/Round: 14 Bows/Throw : Legendary[7] Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 14d4+1288 Stealth : Bad Magic Device: Fair Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, curly black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 53 (2650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Erebor: Level 60 (3000') Moria: Level 30 (1500') Dol Guldur: Level 60 (3000') The Sacred Land Of Mountains: Level 59 (2950') Death fate: Level 1 (50') Your body is a Player. You are currently in the town of Minas Anor. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Speed : ..5...2....3...+ Chaotic : +............... Vampiric : +............... Slay Anim.: +............... Slay Und. : +............... Slay Demon: +............... Slay Troll: +............... Sust Str : ........+....... Sust Int : .......+........ Sust Wis : ................ Sust Dex : ................ Sust Con : ........+....... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : ......+......... Res Elec : ......+......... Imm Fire : ......+*.......* Imm Cold : ......+*.......+ Res Pois : ........+......+ Res Fear : ......+.+..+...+ Res Lite : ................ Res Dark : ................ Res Blind : ........+....... Res Conf : ......+......... Res Sound : ......+......... Res Shard : ..+............. Res Neth : ......+......... Res Nexus : .......+...+.... Res Chaos : .......+........ Res Disen : ................ See Invis : ...............+ Digestion : ..+............+ Activate : ........+....... Aggravate : ........+....... Full ESP : ....+........... Full ESP : ....+........... Corruption list: Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 0) - Combat 48.360 [0.800] - Weaponmastery 49.556 [1.050] . Sword-mastery 34.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.800 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 48.450 [0.650] - Sneakiness 01.810 [0.900] . Disarming 09.100 [0.900] . Monster-lore 00.000 [0.500] You saved 50 princesses. You have defeated 8313 enemies. [Character Equipment] a) The Dagger of Moron (1d4) (+10,+19) It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in the town of Gondolin . d) a Light Crossbow of Power (x3) (+5,+25) You found it lying in a vault on level 50 of The Sacred Land Of Mountains. e) The Ring of Angon (+5) It increases your charisma, searching, speed, attack speed and ability to score critical hits by 5. It provides resistance to shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. f) a Ring of Damage (+19) k) an Amulet of Telepathy {cursed} m) a Dwarven Lantern of the Magi (+1) n) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . o) The Cloak of Nornur [1,+9] It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Illusory Castle. p) The Large Leather Shield of the Haradrim [4,+11] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Thror [6,+14] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Mordor. z) (nothing) {) 45 Bolts (1d5) (+0,+0) |) a Pick (1d3) (+0,+1) (+1) [Character Inventory] a) 14 Potions of Cure Critical Wounds {50% off} b) 6 Scrolls of Teleportation c) 5 Scrolls of Word of Recall {!*} d) 27 Scrolls of Identify e) 74 Scrolls of Satisfy Hunger f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Star of Elendil (+1) (charging) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 58 of Dol Guldur. h) The Large Leather Shield of Celegorm [4,+20] i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Minas Anor ] a) a Potion of Cure Insanity b) The Ring of Thodh (+1 to infravision) c) an Indestructible Ring of Damage (+16) d) 2 Rings of Damage (+15) You found it in the remains of a Shadow on level 40 of Mordor. e) a Ring of Shard Resistance f) The Amulet of Carlammas (+2) g) an Amulet of the Serpents [+2] (+3) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Metal Cap of Thengel [3,+8] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Steel Helm 'Lebohaum' [20,+80] m) The Set of Gauntlets 'Pauraegen' [2,+15] n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Metal Shod Boots of Barch [6,+13] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to life draining, cold, poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}