[ToME 2.3.5 Character Sheet] Name : Crerrac Age 13 STR! 34 Sex : Female Height 35 INT! 38 Race : Yeek Hermit Weight 46 WIS! 40 Class : Sorceror Social Class 59 DEX! 33 Body : Player CON! 40 God : Nobody CHR! 38 + To Melee Hit -43 Level 50 Hit Points 559/ 559 + To Melee Damage -64 Experience 8318712 Spell Points 1198/ 1198 + To Ranged Hit -15 Max Exp 8318712 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 37+115 Gold 813181 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 12d4-256 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have hazel eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are currently on level 104 of Angband. You have defeated 2376 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : ..1.7....3.3..5. Add Int : 3.1.7........... Add Wis : 3.1.7...53...... Add Dex : ..1.7..4........ Add Con : ..1.7....343.4.. Add Chr : ..1.7...5....... Mul Mana : +............... Mul SPower: +............... Add Stea. : .......4........ Add Sear. : ........5....... Add Infra : 3............... Add Tun.. : ..............5. Add Speed : .*1..3...3.3.4.. Chaotic : .............+.. Vampiric : .............+.. Slay Und. : .............+.. Sust Str : ..+...........+. Sust Int : +............... Sust Wis : +.+.....+....... Sust Dex : ........+....... Sust Con : ..+.......+..... Sust Chr : ..+.....+....... Invisible : ...+...+........ Mul life : ......+........+ Sens Fire : +............... Reflect : ................ Free Act : ..+....+........ Hold Life : .....+.......... Imm Acid : ...+..**+....... Imm Elec : ......*.++...... Imm Fire : .+*+.....+...... Imm Cold : *........++..... Res Pois : ...+............ Res Fear : ..+........+.... Res Light : .+...+...+....+. Res Dark : .....+..+.....+. Res Blind : +..+.....+...... Res Conf : .....+...+....+. Res Sound : .........+...... Res Shard : ................ Res Neth : ..+............. Res Nexus : ...+..+......... Res Chaos : .....+...+....+. Res Disen : ........++.+.... Auto Curse: ....+........... Levitate : ...+............ Lite : ........++....+. See Invis : +.+..+.+.+...... Regen : ..+......++..... Activate : .++..+..+++...+. Drain Exp : ...+............ Blessed : .............+.. Cursed : ...++........... Hvy Curse : ...+............ Climb : .......+...+..+. Orc.ESP : .....+.......... Skills (points left: 0) . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 50.000 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 10.800 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 15.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to acid, fire, poison, blindness and nexus. It allows you to levitate. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Doom [+4] (+7) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of Emperor Mimic on level 69 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. n) The Metal Scale Mail of Edengilda (-32,-44) [13,+4](20%) It increases your hit points by 20%. It provides immunity to acid and electricity. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. z) (nothing) {) The Bolt of Nengwilor (1d5) (+19,+18) (+4 to speed) It increases your constitution and speed by 4. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Unholy Tome of the Hellflame k) a Fireproof Corrupted Tome of Melkor l) a Sprig of Athelas m) 8 Potions of Healing n) 4 Potions of Restore Mana o) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) a Fireproof Tome of the Mind c) 6 Sprigs of Athelas d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. [Home Inventory - Gondolin ] a) The Ring 'Feandorim' (+9) It increases your intelligence, searching and speed by 9. It makes you invisible. It sustains your strength. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Mumak Hide of Falana [1,+16] It provides resistance to acid, cold, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. d) The Large Metal Shield 'Queth' [5,+12] It sustains your strength. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. e) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. f) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. [Home Inventory - Lothlorien ] a) 2 Potions of Cure Insanity b) 4 Potions of Healing c) 4 Potions of Restore Mana d) The Ring 'Gathrin' (+7) It increases your dexterity, constitution, searching, infravision and speed by 7. It sustains your strength and constitution. It provides resistance to nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. j) The Metal Scale Mail 'Mindor' (-2 to accuracy) [13,+0] It provides immunity to electricity. It provides resistance to poison , light, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) The Fur Cloak 'Earth' [3,+18] It sustains your dexterity and charisma. It provides immunity to acid , fire and cold. It provides resistance to electricity and nether. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Steel Helm 'Isindol' [6,+13] It sustains your wisdom. It makes you completely fearless. It provides resistance to cold and nexus. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. t) The Light Crossbow 'Erendair' (x6) (+13,+26) (+3) It increases your intelligence, wisdom, constitution and charisma by 3 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. v) a Mage Staff of Wizardry (1d4) (+8,-11)(80%) (+4) {!k}