[Angband 3.5.0 Character Dump] Name Goldmoon2 Age 17 Self RB CB EB Best Sex Female Height 5'2" STR: 17 +0 -1 +0 16 Race Human Weight 10st 0lb INT: 10 +0 -3 +0 7 Class Priest Turns used: WIS: 16 +0 +3 +2 18/30 Title Priest Game 247602 DEX: 16 +0 -1 +0 15 HP 166/166 Standard 22928 CON: 10 +0 +1 +0 11 SP 38/38 Resting 9344 Level 21 Armor [25,+62] Saving Throw 60% Cur Exp 8031 Stealth Excellent Max Exp 8031 Melee 3d3,+7 Disarming 35% Adv Exp 8160 To-hit 30,+5 Magic Devices 51 Blows 1.0/turn Perception 1 in 12 Gold 9796 Searching 36% Burden 141.3 lbs Shoot to-dam +0 Infravision 0 ft Speed -2 To-hit 25,-1 Max Depth 1050' (L21) Shots 1/turn You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight auburn hair, and a fair complexion. rAcid:+.....+++.... Nexus:............. rElec:+.....+.+.... Nethr:............. rFire:+.....+.+.... Chaos:............. rCold:+.....+.+.... Disen:............. rPois:............. Feath:+............ rLite:............. pFear:.......+..... rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:........+.... pStun:............. Light:.....+....... Tunn.:...+......... Regen:+............ Speed:............. ESP:............. Blows:............. Invis:+......+..... Shots:............. FrAct:+......+..+.. Might:............. HLife:............. S.Dig:............. Stea.:+.......+.... ImpHP:............. Sear.:....+........ Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) a War Hammer (Defender) (3d3) (+6,+6) [+5] <+4> Found lying on the floor at 1050 feet (level 21). +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +4 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 13.5. b) a Sling (x2) (+0,+0) Found lying on the floor at 200 feet (level 4). c) a Ring of Protection [+11] Dropped by a Soldier at 1050 feet (level 21). d) a Ring of Digging <+5> Found lying on the floor at 600 feet (level 12). +5 tunneling. e) an Amulet of Searching <+4> Found lying on the floor at 1050 feet (level 21). +20% to searching. f) a Lantern of Brightness (13149 turns) Found lying on the floor of a special room at 600 feet (level 12). Cannot be harmed by fire. Radius 3 light. g) Studded Leather Armour of Resistance (-1) [12,+15] Found lying on the floor at 500 feet (level 10). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) the Cloak of Thorongil [1,+10] Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10). Provides resistance to acid. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) a Leather Shield of Elvenkind [8,+12] <+1> Dropped by Lagduf, the Snaga at 600 feet (level 12). +1 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Wisdom [3,+5] <+2> Bought from a store. +2 wisdom. Sustains wisdom. k) a Set of Leather Gloves of Free Action [1,+3] Bought from a store. Prevents paralysis. [Character Quiver] n) 14 Rounded Pebbles (1d2) (+4,+4) Found lying on the floor at 100 feet (level 2). Combat info: Hits targets up to 100 feet away. Average damage/round: 11.1. 25% chance of breaking upon contact. o) 23 Bolts of Acid (1d5) (+6,+5) Dropped by Gorbag, the Orc Captain at 1000 feet (level 20). Branded with acid. Cannot be harmed by acid. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) 3 Mushrooms of Fast Recovery f) 3 Flasks of oil Branded with flames. g) 11 Potions of Cure Serious Wounds h) 13 Potions of Cure Critical Wounds i) a Potion of Restore Mana j) 3 Potions of Restore Life Levels k) 3 Potions of Speed l) a Potion of Resist Poison m) 20 Scrolls of Phase Door n) a Scroll of Teleportation o) 5 Scrolls of Word of Recall p) 2 Scrolls of Recharging q) 2 Rods of Treasure Location r) 3 Wands of Confuse Monster (27 charges) s) a Wand of Wonder (4 charges) Cannot be harmed by acid, electricity, fire, cold. t) a Staff of Teleportation (7 charges) u) 3 Staves of Identify (12 charges) v) a Quarterstaff of Slay Evil (1d9) (+10,+7) Dropped by Farmer Maggot in town. Slays evil creatures. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +10 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +5 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 18.9 vs. evil creatures, and 13.7 vs. others. [Home Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Staff of Curing (5 charges) c) a Staff of Cure Light Wounds (11 charges) d) a Ring of Protection [+10] Found lying on the floor at 500 feet (level 10). e) a Tulwar of Slay Undead (2d4) (+5,+4) Found lying on the floor at 550 feet (level 11). Slays undead. Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +4 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 18.6 vs. undead, and 8.3 vs. others. f) a Beaked Axe of Acid (2d6) (+4,+5) Dropped by an Easterling warrior at 1050 feet (level 21). Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would attack a bit faster With +6 STR and +2 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 26.4 vs. creatures not resistant to acid, and 11.7 vs. others. [Player history] Turn Depth Note 22928 0' Began the quest to destroy Morgoth. 22928 50' Reached level 2 22928 50' Reached level 3 22928 0' Killed Farmer Maggot 22928 100' Reached level 4 22928 200' Reached level 5 22928 200' Reached level 6 22928 200' Killed Grip, Farmer Maggot's dog 22928 200' Reached level 7 22928 250' Reached level 8 22928 350' Reached level 9 22928 450' Reached level 10 22928 0' Reached level 11 22928 500' Reached level 12 22928 500' Reached level 13 22928 500' Killed Wormtongue, Agent of Saruman 22928 500' Found the Cloak of Thorongil 22928 500' Reached level 14 22928 600' Reached level 15 22928 600' Killed Lagduf, the Snaga 22928 0' Reached level 16 22928 650' Reached level 17 22928 700' Reached level 18 22928 750' Killed Fang, Farmer Maggot's dog 22928 900' Reached level 19 22928 950' Killed Shagrat, the Orc Captain 22928 950' Reached level 20 22928 1000' Killed Gorbag, the Orc Captain 22928 1000' Reached level 21 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)