[ToME 2.2.0(CVS) Character Dump] Name : Ciab Age 18 STR: 18/97 Sex : Neuter Height 10 INT: 18/*** Race : DeathMold LostSoul Weight 50 WIS: 18/140 Class : Sorceror Social Class 3 DEX: 18/56 Body : Player CON: 18/*** God : Nobody CHR: 16 + To Melee Hit 1 Level 46 Max Hit Points 495 + To Melee Damage -14 Experience 8317030 Cur Hit Points 495 + To Ranged Hit -6 Max Exp 8317030 Max SP (Mana) 608 + To Ranged Damage 0 Exp to Adv. 8400000 Cur SP (Mana) 608 AC 21+80 Gold 11345561 (Miscellaneous Abilities) Fighting : Good Perception : Poor Blows/Round: 3 Bows/Throw : Poor Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 3d4-42 Stealth : Legendary[30]Magic Device: Legendary[32]Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You were born in dirty straw, called to life by the Witch-King of Angmar. Since then you have given life to five foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. It now is 11 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can use the foul deathmold magic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of thunderlords. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Skills (points left: 7) - Sneakiness 01.000 [0.900] . Stealth 02.500 [0.500] - Magic 49.630 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.050 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.500] . Symbiosis 01.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 11 princesses. You saved Arda and became a famed Ruler. You have defeated 5036 enemies. [Fates] You are fated to meet a Scrawny cat on level 1. [Character Equipment] a) a Mage Staff of Power (1d4) (+13,-2) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. You bought it from the Expensive Black Market. d) a Harp {!!} It can be activated for singing a godness song if it is being worn. e) The Ring of Power 'Narya' (+6,+6) (+1) {@w7} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Ring of Intelligence (+6) g) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Cave troll on level 71 of Halls of Mandos. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 81 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Dol Guldur. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Careth [4,+8] It provides immunity to cold. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Halls of Mandos. z) (nothing) {) (nothing) |) a Dwarven Shovel (1d3) (+3,+8) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 65 of Dol Guldur. b) a Tome of the Eternal Flame It cannot be harmed by fire. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 61 of Dol Guldur. d) 2 Tomes of the Impenetrable Earth It cannot be harmed by acid. e) 2 Tomes of the Everrunning Wave f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 61 of Dol Guldur. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Black Market. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying on the ground on level 71 of Halls of Mandos. j) 11 Potions of Healing k) The Ring of Flare (+3) {@w8} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 54 of Mordor. l) The Ring of Durin (+2) {@w9} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Ring of Helondil (+2 attacks) It can be used to store a spell. It increases your wisdom, attack speed and ability to score critical hits by 2. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. n) an Amulet of Reflection o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] p) Pseudo Dragon Scale Mail (-2) [30,+17] q) The Ribbed Plate Armour of Esgalain (-3) [28,+6] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. r) The Robe of Hianganwe (-10,-66) [2,+12](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to cold. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 95 of Angband. s) an Elven Cloak of Stealth [4,+19] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. t) a Cloak of Mimicry [Vala] [1,+7] u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. v) a Scythe (5d3) (+6,+8) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying on the ground on level 71 of Halls of Mandos. b) 6 Sprigs of Athelas c) a Potion of Restore Mana d) a Fireproof Scroll of *Destruction* e) an Iron Rod of the Istari of Nothing (100/100) f) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) a Rod Tip of Recall (80 Mana to cast) h) a Wand of Poison Blood[21|45] (0 charges) i) a Wand of Essence of Speed[1|13] (4 charges) j) a Wand of Disperse Magic[13|40] (8 charges) k) a Staff of Holy Fire of Mithrandir[1|35] (3 charges) l) The Ring of Power of Uvatha the Horseman (+1 to searching) It increases your intelligence, charisma and searching by 1. It makes you invisible. It sustains your constitution. It provides resistance to electricity, dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) a Ring of Intelligence (+5) n) The Jewel 'Evenstar' (+3) o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. r) Black Dragon Scale Mail of Defense (-2) [30,+34] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Steel Helm of Hammerhand [6,+20] (+3) u) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Gondolin ] a) a Beaked Axe of Greater Life (2d6) (+14,+7)(20%) It must be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Greater kraken in a deep water area. b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . c) The Long Sword of Ephrin (2d5) (+6,+12) (+4) It provides light (radius 1) forever. It increases your strength and wisdom by 4. It does extra damage from acid. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . d) a Mage Staff of Power (1d4) (+7,-13) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. You found it lying on the ground on level 71 of Halls of Mandos. [Home Inventory - Minas Anor ] a) 2 Tomes of Meta Spells It cannot be harmed by fire. b) a Tome of the Mind c) The Ring of Quele (+1) It increases your strength and charisma by 1. It sustains your constitution. It provides resistance to poison, light, confusion, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) an Indestructible Ring of Intelligence (+4) It increases your intelligence by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Intelligence (+4) f) an Indestructible Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 67 of Halls of Mandos. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Hard Studded Leather 'Nuruthath' (-1) [7,+6] {@w2} It provides immunity to acid, fire and cold. It provides resistance to poison, dark, confusion, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken in a deep water area. i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) l) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 72 of Erebor. n) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) a Tome of the Blowing Wind {25% off} It cannot be harmed by electricity. b) 2 Tomes of Translocation c) a Book of Summoning d) a Fireproof Spellbook of Essence of Speed It cannot be harmed by fire. You found it lying on the ground on level 63 of Dol Guldur. e) a Spellbook of Grow Trees f) a Potion of Shape of Spider g) a Scroll of Word of Recall h) a Ring of Constitution (+4) It increases your constitution by 4. You found it lying on the ground on level 93 of Halls of Mandos. i) Elven Blue Dragon Scale Mail (-2) [30,+11] (+2 to stealth) j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. k) The Augmented Chain Mail of Idron (-2) [16,+6] It sustains your wisdom and constitution. It provides resistance to electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. m) The Metal Brigandine Armour 'Carinor' (-3) [19,+0] It provides immunity to acid, electricity and cold. It provides resistance to cold, dark, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. n) The Metal Brigandine Armour of Aegil (-3) [19,+7] It sustains your constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. o) The Ribbed Plate Armour of Perad (-3) [28,+8] It sustains your wisdom. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. p) The Filthy Rag of the Wight [1,+2] (+6 to searching) {@w2} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) a Beaked Axe of Greater Life (2d6) (+12,+12)(20%) It must be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Dracolisk on level 59 of Dol Guldur. s) The Dagger of Nimlost (1d4) (-2,+5) (+3) It increases your charisma by 3. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Trident of Eruian (1d8) (+10,+1) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It does extra damage from acid and fire. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains.