[ToME 2.3.5 Character Sheet] Name : Mirodric Age 133 STR: 16 Sex : Neuter Height 48 INT: 24 Race : Wood-Elf Weight 75 WIS: 20 Class : Assassin Social Class 42 DEX: 29 Body : Player CON: 12 God : Nobody CHR: 21 + To Melee Hit 41 Level 28 Hit Points -4/ 207 + To Melee Damage 24 Experience 61833 Spell Points 34/ 34 + To Ranged Hit 0 Max Exp 62656 Sanity 201/ 201 + To Ranged Damage 8 Exp to Adv. 77500 AC 18+69 Gold 140733 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 5 Bows/Throw : Poor Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 10d5+120 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Sindarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 29 (1450') Your body was a Player. You have defeated 2966 enemies. You have completed four princess quests. You have completed four lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventure lasted 18 days. Your Attributes: You are dead, killed by a Blood Sprout on level 29 of The Sandworm lair. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are unlucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Int : 3............... Add Wis : .........3...... Add Dex : 3............... Add Chr : .........3...... Add Stea. : ......2......... Add Sear. : ...2............ Add Tun.. : ..............3. Add Speed : 3............... Slay Evil : .+.............. Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+......... Res Pois : ................ Res Fear : ..+............. Res Light : ..........+....+ Res Dark : ................ Res Blind : ......+......... Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +..........+.... Lite : ..........+..... See Invis : +............... Digestion : ....+........... Regen : ........+....... Xtra Might: ...............+ Activate : ..........+..... Orc.ESP : ......+......... Skills (points left: 0) - Combat 13.056 [0.800] - Weaponmastery 17.500 [0.800] - Sword-mastery 32.680 [0.600] . Critical-hits 30.800 [0.800] - Archery 04.000 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 13.200 [2.000] . Stealth 32.000 [2.000] . Disarming 01.500 [1.000] . Backstab 31.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.322 [0.200] . Magic-Device 18.850 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 04.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.350 [0.500] . Symbiosis 03.100 [0.300] Abilities * Extra Max Blow(1) * Tree walking [Fates] You are fated to meet a Scrawny cat on level 4. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!f!v!k!d} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Small Wooden Boomerang of Slay Evil (1d4) (+3,+8) e) a Ring of Fear Resistance f) a Ring of Searching (+2) k) an Amulet of Slow Digestion m) a Brass Lantern (with 9883 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) an Elven Soft Studded Leather [5,+15] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. o) a Snakeskin Cloak [1,+3] p) a Demonshield [5,+5] It speeds your regenerative powers. s) The Metal Cap of Thengel [3,+12] (+3) {!f!k!v!d} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!f!k!v!d} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+2] z) a Hairy mold (51 hp) {) (nothing) |) a Dwarven Shovel (+3) It increases your ability to tunnel by 3. [Character Inventory] a) 6 Potions of Speed b) 30 Potions of Cure Critical Wounds c) 3 Potions of Healing d) a Potion of Enlightenment e) 2 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. f) 5 Scrolls of Phase Door g) 4 Scrolls of Teleportation h) 5 Scrolls of Word of Recall i) 20 Scrolls of Identify j) 2 Scrolls of Magic Mapping k) 5 Scrolls of Satisfy Hunger l) a Wooden Rod of Door/Stair Location (10/10) m) a Copper Rod of Trap Location (20/20) {@z1} n) a Silver Rod of Cheapness of Perception (100/100) {@z2} o) a Golden Rod of Simplicity of Fire Bolts (125/125) You found it lying on the ground on level 29 of The Sandworm lair. p) a Mithril Rod of Simplicity of Detection (160/160) q) a Wand of Noxious Cloud[1|25] (9 charges) r) a Staff of Disarm[1|10] (17 charges) s) The Anchor of Space-Time {!f!k!v!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. t) The Cloak 'Colannon' [1,+15] (+3 to speed) u) a Snakeskin Cloak of Aman [1,+13] (+1 to stealth) v) 20 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) Benetar's Mana Battery (charging) It can be activated for light absorption every 80 turns. You found it in the remains of a Mimic on level 21 of The Old Forest. b) a Sprig of Athelas c) a Potion of Cure Serious Insanity d) a Potion of Curing e) a Scroll of Reset Recall f) a Silver Rod of Polymorph (100/100) g) a Silver Rod of Quickness of Nothing (100/100) h) a Silver Rod of Nothing (100/100) i) a Silver Rod of Nothing (100/100) j) a Silver Rod of Capacity of Nothing (200/200) k) a Mithril Rod of Quickness of Nothing (160/160) l) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) a Ring of Cold Resistance n) a Ring of Sustain Strength o) a Ring of Sustain Wisdom p) a Ring of Sustain Dexterity q) a Ring of Searching (+1) r) a Ring of Sound Resistance s) a Ring of Flying t) an Amulet of Searching (+6) u) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. v) The Dagger 'Taugliath' (1d4) (+17,+22) (+4) It provides light (radius 1) forever. It increases your constitution by 4. It does extra damage from acid and frost. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 25 of The Old Forest. [Home Inventory - Lothlorien ] a) 26 Potions of Cure Critical Wounds b) 10 Potions of Enlightenment c) a Potion of Curing d) a Potion of Invulnerability e) a Scroll of Teleport Level f) a Scroll of Reset Recall g) a Wooden Rod of Trap Location (10/10) h) a Moonstone Rod of Frost Bolts (75/75) i) a Moonstone Rod of Lightning Bolts (75/75) j) a Wand of Manathrust[3|17] (10 charges) k) a Staff of Globe of Light[2|11] (10 charges) l) a Ring of Sustain Wisdom m) a Ring of Confusion Resistance n) a Ring of Shard Resistance o) an Amulet of Wisdom (+4) [The Mathom-house Inventory - Bree ] a) The Pendulum of Orcus It can be activated for confusion. You found it lying on the ground on level 29 of The Sandworm lair. b) Balrilbon's Bag of Wondrous Tricks It can be activated for something weird every 5 turns. You found it lying on the ground on level 17 of Orc Cave. c) The Crystal Ball of The Witch-King of Angmar It can be activated for cuts. You found it lying on the ground on level 24 of The Sandworm lair. d) The Immortal Skull of Benetar It can be activated for high experience loss. You found it in the remains of a Priest on level 12 of Orc Cave. e) Cathal's Corrupting Cymbal It can be activated for light absorption every 80 turns. You found it in the remains of a Half-orc on level 23 of The Old Forest.