[Steamband 0.3.0pre Character Dump] Name Tink Self EB Best Sex Male Age 64 Mus: 272 +0 270 Race Scandinavian Height 72 AGI: 276 +0 276 Class Anarchist Weight 203 Vig: 167 +0 164 Title Frondeur Status 4 SCH: 214 +0 214 HP -15/146 EGO: 262 +2 282 SP 31/41 Preserve Y CHR: 322 +0 322 Level 15 Armor [27,+22] Saving Throw Very Good Cur Exp 1984 Fight (+2,+3) Stealth Excellent Max Exp 1984 Melee (+11,+13) Fighting Champion Adv Exp 2185 Shoot (+7,+7) Shooting Poor Blows 2/turn Disarming Tolerable Gold 9501 Shots 1/turn Magic Device Fair Perception Tolerable Burden 69.3 lbs Infra 0 ft Searching Good You are the first child of a Thug. You are a well liked child. You have blue eyes, long blond hair, and a fair complexion. Disarming Traps 1 Using Devices 3 Saving Throw 4 Stealth 4 Searching 2 Searching Freq. 2 Digging 2 Neophyte Combat 7 Standard Combat 12 Accurate Strike 3 Vicious Strike 4 Neophyte Firearms 2 Throwing 1 Latin 6 Occult Lore 7 Ritual Magic 9 Thaumic Energy 6 Spirituality 1 Tempered will 10 Clockwork Carbine 12 [Last Messages] > You have 2 "Electric Synchrocid" Mechanisms of Phase Door (d). > The Patrol Automaton Type I Shocks you. > You have a "Electric Synchrocid" Mechanism of Phase Door (d). > You feel much better. > You have 17 Rifle bullets (2d11) (+0,+1) (i). > The Rifle bullet disappears. > You have 16 Rifle bullets (2d11) (+0,+1) (i). > The Rifle bullet disappears. > You have 15 Rifle bullets (2d11) (+0,+1) (i). > The Rifle bullet disappears. > You have 14 Rifle bullets (2d11) (+0,+1) (i). > The Rifle bullet disappears. > The Patrol Automaton Type I discharges a lightning bolt. > The Patrol Automaton Type I fires a gun! > You die. [Character Equipment] a) a Rapier (Blessed) (1d6) (+6,+6) (+2) It slows your metabolism. b) a .22 Bolt Action Rifle of Extra Might (x2) (+5,+7) (+1) c) an Obsidian Ring of Searching (+1) d) a Diamond Ring of Feather Falling e) (nothing) f) a Brass Lantern (with 113 turns of light) It provides light (radius 2) when fueled. g) a Pea Jacket of Inviolability to Cold [12,+4] h) a Cloak [1,+0] i) a Small Metal Shield of Inviolability to Cold [3,+6] j) a Bowler [6,+5] k) a Set of Gloves [2,+0] l) a Pair of Hard Leather Shoes [3,+6] [Character Inventory] a) a Book of Arcane Incantations [Liber AL vel Legis] b) 4 Rations of Food c) 3 Flasks of oil d) a "Electric Synchrocid" Mechanism of Phase Door e) 3 "Runed Stereocid" Mechanisms of Word of Recall f) a Gold Ray Gun of Photic Beam (6 charges) g) a Cast Iron Ray Gun of Confuse Monster (4 charges) h) a Head of Computation [5,+0] (+3) i) 14 Rifle bullets (2d11) (+0,+1) [Home Inventory] a) a Book of Arcane Incantations [The Zohar (Book of Splendor)] b) A Morning Conversation c) a Spear of Slay Dragon (1d6) (+4,+8) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)