[ToME 2.3.5 Character Sheet] Name : Dwerab Age 68 STR: 18 Sex : Neuter Height 40 INT: 15 Race : Gnome Weight 90 WIS: 12 Class : Assassin Social Class 38 DEX: 20 Body : Player CON: 17 God : Nobody CHR: 12 + To Melee Hit 47 Level 22 Hit Points -49/ 190 + To Melee Damage 35 Experience 11061 Spell Points 9/ 17 + To Ranged Hit 23 Max Exp 11061 Sanity 115/ 115 + To Ranged Damage 5 Exp to Adv. 13440 AC 22+30 Gold 16239 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Bad Blows/Round: 4 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 4d4+140 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Gnome Prankster. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Barrow-Downs: Level 10 (500') Orc Cave: Level 13 (650') Your body was a Player. You have defeated 853 enemies. You have completed four princess quests. You have completed one lost sword quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. Your adventure lasted 7 days. Your Attributes: You are dead, killed by the strain of casting Genocide on level 13 of Orc Cave. You can teleport yourself short distances. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of evil beings. You are very lucky. You are resistant to fire. You are completely fearless. Your constitution is sustained. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Wis : 2............... Add Stea. : .......4........ Add Sear. : .......4........ Add Infra : ....2........... Add Tun.. : ..............5. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : +............... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ......+......... Res Cold : ................ Res Pois : ................ Res Fear : +............... Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ..+............. See Invis : +............... Blessed : +............... Evil.ESP : +............... Skills (points left: 15) - Combat 10.040 [0.800] - Weaponmastery 20.200 [0.800] - Sword-mastery 25.870 [0.600] . Critical-hits 25.200 [0.800] - Archery 01.200 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 02.800 [2.000] . Stealth 04.000 [2.000] . Disarming 02.000 [1.000] . Backstab 25.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.280 [0.200] . Magic-Device 02.200 [0.750] . Conveyance 00.000 [0.100] . Divination 05.200 [0.300] . Temporal 00.000 [0.200] - Spirituality 07.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) [Character Equipment] a) a Dagger of Aman (1d4) (+11,+7) [+3] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. d) a Small Wooden Boomerang of Power (1d4) (+12,+5) e) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. f) a Ring of Protection [+12] k) an Amulet of Infravision (+2) m) a Brass Lantern (with 524 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+5] o) an Elven Cloak of Stealth [4,+14] (+4 to stealth) {100% off} It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) a Small Leather Shield [2,+6] s) a Hard Leather Cap [2,+8] u) (nothing) x) a Pair of Hard Leather Boots [3,+5] z) (nothing) {) (nothing) |) a Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice rogue on level 12 of Mirkwood. [Character Inventory] a) a Book of Beginner Cantrips b) Balrilbon's Soulgem (charging) {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) a Ration of Food d) 2 Lembases e) 4 Flasks of oil f) a Potion of Speed g) a Potion of Cure Serious Wounds h) 11 Potions of Cure Critical Wounds i) a Potion of Resistance j) a Scroll of Phase Door k) a Scroll of Word of Recall {25% off} l) 24 Scrolls of Identify m) a Scroll of Magic Mapping n) 7 Scrolls of Trap Detection o) 3 Scrolls of Satisfy Hunger p) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. q) a Cloak of Electricity [1,+10] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. r) a Small Leather Shield [2,+4] s) a Dagger of Slay Dragon (1d4) (+3,+3) t) a Spectral Glaive (2d6) (+9,+5) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips {25% off} b) Kenault's Cantrip Generator It can be activated for cure poison every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) Raal's Tome of Unconventional Warfare It can be activated for hallucination every 10 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) a Potion of Cure Light Insanity e) a Potion of Invisibility f) a Scroll of Recharging g) a Wand of Manathrust[1|15] (8 charges) h) a Staff of Globe of Light[1|10] (14 charges) i) a Ring of Invisibility j) an Everburning Torch of Fading (with 0 turns of light) It provides light (radius 1) when fueled. It cannot be harmed by fire. You found it in the remains of a Snotling Shaman on level 7 of Barrow-Downs. [Home Inventory - Lothlorien ] a) a Spellbook of Identify {25% off} b) a Runestone c) a Morphic Oil of Mouse d) a Wand of Summon Animal[1|15] (3 charges) e) a Staff of Remove Curses[1|16] (5 charges)