[Angband 3.5.0 Character Dump] Name d.m_richards Age 37 Self RB CB EB Best Sex Male Height 4'0" STR: 17 +2 +3 +0 18/40 Race Dwarf Weight 11st 0lb INT: 10 -3 -2 +0 5 Class Warrior Turns used: Wis: 10 +2 -2 +0 10 9 Title Swordsman Game 160668 DEX: 18 -2 +2 +0 18 HP 155/155 Standard 15848 CON: 10 +2 +2 +0 14 SP 0/0 Resting 1076 Level 14 Armor [11,+4] Saving Throw 42% Cur Exp 1437 Stealth Bad Max Exp 1437 Melee 2d4,+4 Disarming 40% Adv Exp 1680 To-hit 49,+8 Magic Devices 36 Blows 1.6/turn Perception 1 in 38 Gold 4894 Searching 21% Burden 73.9 lbs Shoot to-dam +0 Infravision 50 ft Speed Normal To-hit 39,+4 Max Depth 550' (L11) Shots 1/turn You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............+ Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............+ Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) a Tulwar (2d4) (+4,+1) Found lying on the floor of a special room at 300 feet (level 6). Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 15.2. b) a Sling (x2) (+0,+0) Found lying on the floor at 150 feet (level 3). f) a Lantern (2088 turns) Found lying on the floor at 250 feet (level 5). Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [8,-3] An inheritance from your family. h) a Cloak [1,+0] Found lying on the floor at 400 feet (level 8). k) a Set of Leather Gloves [1,+5] Found lying on the floor at 150 feet (level 3). l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 400 feet (level 8). [Character Quiver] n) 14 Iron Shots of Slay Evil (1d4) (+9,+7) Found lying on the floor of a special room at 350 feet (level 7). Slays evil creatures. Combat info: Hits targets up to 100 feet away. Average damage/round: 38.3 vs. evil creatures, and 19.1 vs. others. 25% chance of breaking upon contact. [Character Inventory] a) 4 Slime Molds b) a Flask of oil Branded with flames. c) 6 Potions of Cure Light Wounds d) 3 Potions of Cure Serious Wounds e) a Potion of Neutralize Poison f) a Potion of Speed g) 2 Potions of Berserk Strength h) a Potion of Resist Cold i) a Potion of Infravision j) 3 Potions of Slowness It can be thrown at creatures with damaging effect. k) 6 Scrolls of Phase Door l) 7 Scrolls of Treasure Detection m) 9 Scrolls of Satisfy Hunger n) 3 Scrolls of Identify o) a Scroll of Light p) a Scroll of Word of Recall q) a Scroll titled "cis cendo" {tried} You do not know the full extent of this item's powers. r) 4 Scrolls titled "ca tub opertus" You do not know the full extent of this item's powers. s) a Scroll titled "nus ex tasto" You do not know the full extent of this item's powers. t) a Staff of Detect Invisible (10 charges) u) a Staff of Identify (20 charges) v) 17 Arrows of Acid (1d4) (+3,+11) Dropped by a Gallant at 300 feet (level 6). Branded with acid. Cannot be harmed by acid. [Player history] Turn Depth Note 13168 0' Began the quest to destroy Morgoth. 13168 50' Reached level 2 13168 100' Reached level 3 13168 100' Killed Grip, Farmer Maggot's dog 13168 100' Reached level 4 13168 100' Reached level 5 13168 150' Reached level 6 13168 200' Reached level 7 13168 250' Reached level 8 13168 250' Reached level 9 13168 300' Reached level 10 13168 350' Reached level 11 13172 400' Reached level 12 14901 450' Reached level 13 15645 500' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : yes (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)