[ToME 2.2.0(CVS) Character Dump] Name : Grunthor Age 44 STR: 22 Sex : Male Height 46 INT: 24 Race : Dwarf Weight 159 Wis: 14 23 Class : Axemaster Social Class 34 DEX: 21 Body : Player CON: 19 God : Manwe Sulimo CHR: 11 + To Melee Hit 47 Level 32 Max Hit Points 391 + To Melee Damage 49 Experience 232679 Cur Hit Points -52 + To Ranged Hit 16 Max Exp 232679 Max SP (Mana) 43 + To Ranged Damage 7 Exp to Adv. 250000 Cur SP (Mana) 33 AC 41+66 Gold 34883 Piety -146 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 8d5+196 Stealth : Good Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: leisurely (Character Background) You are the only child of a Dwarven Smith. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') The Land Of Rhun: Level 33 (1650') A lost temple: Level 13 (650') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Large grey snake on level 33 of Mirkwood. You can use secret passages. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. Your appetite is small. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon freezes your foes. Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 17.507 [0.900] - Weaponmastery 25.452 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 36.100 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 03.961 [0.400] . Magic-Device 25.150 [1.150] . Divination 17.000 [0.500] - Spirituality 02.600 [0.400] . Prayer 22.500 [0.500] . Monster-lore 00.000 [0.500] You saved 33 princesses. You have defeated 3781 enemies. [Fates] You may find a Horn on level 1. [Character Equipment] a) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Sling (x2) (+8,+7) {cursed} e) The Ring of Thuath (+5) It increases your wisdom and searching by 5. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Slaying (+6,+10) You bought it from the Jewelry Shop. k) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Rare Jewelry Shop. m) an Everburning Torch n) Augmented Chain Mail of Resistance (-2) [16,+7] {nether} It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 29 of Mirkwood. s) a Dragon Helm [8,+19] It makes you completely fearless. It provides resistance to acid, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Speed [2,+8] (+6) z) (nothing) {) 24 Iron Shots of Lightning (1d4) (+4,+7) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. |) a Gnomish Shovel of Digging (1d2) (+3,+4) (+6) [Character Inventory] a) a Book of Beginner Cantrips b) a Book of Teleportation c) a Spellbook of Recharge d) a Spellbook of Noxious Cloud e) The Gem of Rage {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven lord on level 28 of Mirkwood. f) The Bottomless Bottle {summon pet} It can be activated for summon pet. You found it in the remains of a Dark elven warlock on level 29 of Mirkwood. g) Boccob's Magical Mish-mash h) a Potion of Speed {!*} i) 5 Potions of Cure Critical Wounds j) 4 Potions of Restore Life Levels k) 7 Scrolls of Teleportation {!*} l) 5 Scrolls of Word of Recall {!*} m) a Copper Rod of Illumination (20/20) {@z9} n) a Rod Tip of Restoration (140 Mana to cast) o) a Wand of Noxious Cloud (19 charges) p) a Wand of Essence of Speed (0 charges) q) a Staff of Identify (5 charges) r) an Amulet of the Serpents [+2] (+2) s) The Anchor of Space-Time t) Double Ring Mail of Resist Lightning (-2) [15,+4] u) a Robe of Resistance [2,+8] v) a Dagger of Slay Animal (1d4) (+10,+8) w) a Long Bow of Power (x3) (+11,+21) [Home Inventory - Bree ] a) a Spellbook of Vision b) a Spellbook of Manwe's Blessing c) a Parchment titled ``Demigods and their Uses'' {summon monster} It can be activated for summon monster. You found it lying on the ground on level 10 of Orc Cave. d) Tenser's Torch of Spontaneous Combustion {tele level} It can be activated for teleport level. You found it lying on the ground on level 10 of Orc Cave. e) The Crumpled Scroll of Mass Resurrection {!*!*!*} f) a Staff of Identify (11 charges) g) a Staff of Summon (21 charges) h) an Amulet of Spell i) an Amulet of Spell j) Elven Padded Armour of Resist Acid [4,+3] (+3 to stealth) k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Battle Axe 'Lotharang' (2d8) (+7,+6) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Dagger (Defender) (1d4) (+10,+13) [+7] (+4 to stealth) n) a Shocking Dagger (1d4) (+2,+7) o) an Elemental Main Gauche (1d5) (+5,+10) p) a Spear of *Slay Troll* (1d6) (+8,+8) (+1) q) The Morning Star of Mengron (2d6) (+29,+5) (+4) It increases your intelligence by 4. It poisons your foes. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 31 of Mirkwood. r) a Mage Staff of Power (1d4) (-12,-12) (+6) [Home Inventory - Lothlorien ] a) The Gem of Knowledge {acquirement} It can be activated for acquirement. You found it lying in a vault on level 18 of Mirkwood. b) 2 Sprigs of Athelas {!*} c) a Ring of Strength (+6) It increases your strength by 6. You bought it from the Jewelry Shop. d) a Ring of Damage (+8) e) a Ring of Flying f) Gold Dragon Scale Mail (-2) [30,+10] g) Soft Studded Leather of Resistance [5,+12] {poison} It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 15 of Mirkwood. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) Elven Leather Scale Mail of Resist Lightning (-1) [11,+6] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Cloak of Thorongil [1,+10] k) a Mouse Fur of Immolation [1,+8] l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 30 of Mirkwood. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Light War Axe (Defender) (2d5) (+10,+5) [+1] (+1 to stealth) o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Lance of Greater Life (2d8) (+7,+10)(40%) q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 25 of Mirkwood. s) The Flail 'Arina' (2d6) (+7,+3) (+1) It can be wielded two-handed. It increases your strength and intelligence by 1. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 16 of Mirkwood. t) The Lead-Filled Mace of Tirion (3d4) (+17,+9) (+5) It can be wielded two-handed. It increases your strength and wisdom by 5. It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 1 of Barrow-Downs. u) a Long Bow of Power (x3) (+7,+15) v) a Light Crossbow of Extra Shots (x3) (+20,+8) w) a Light Crossbow of Power (x3) (+6,+20) x) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) Mordekainen's Sneaking Eye It can be activated for decreasing Intelligence. You found it in the remains of a Red naga on level 7 of Barrow-Downs. b) 2 Parchments - Adventurer's Guide to Middle-earth