[Steamband 0.3.0pre Character Dump] Name MCU-73 Self EB Best Sex Male Age 125 MUS: 508 +3 538 Race Automata Height 102 AGI: 400 +4 440 Class Sportsman Weight 167 VIG: 744 +4 784 Title Hunter Status 13 SCH: 136 +2 156 HP -14/637 EGO: 108 +3 138 SP 105/105 Preserve Y CHR: 128 +4 168 Level 26 Armor [32,+24] Saving Throw Tolerable Cur Exp 33144 Fight (+9,+10) Stealth First-rate Max Exp 33646 Melee (+12,+21) Fighting First-rate Adv Exp 46250 Shoot (+9,+3) Shooting Legendary[1] Blows 4/turn Disarming Poor Gold 29962 Shots 1/turn Magic Device Bad Perception Abyssal Burden 217.7 lbs Infra 0 ft Searching Bad You are a robot. You are made from steel. You became intelligent gradually. You have silver disks for eyes, a cylindrical torso, and an cylindrical head. Disarming Traps 3 Using Device 3 Saving Throw 6 Stealth 5 Searching 2 Searching Freq. 1 Digging 1 Systems Cypher 17 Utility Cypher 11 Neophyte Combat 7 Standard Combat 11 Accurate Strike 6 Vicious Strike 4 Neophyte Firearms 15 Standard Firearms 15 Advanced Firearms 10 Pistols 5 Rifles 5 Shotguns 1 Accurate Shot 6 Vicious Shot 6 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 [Last Messages] > It mumbles. > You hear many things appear nearby. > It is destroyed. > It mumbles. > You hear many things appear nearby. > It mumbles. > It tries to cast a spell, but fails. <2x> > It mumbles. > It starts moving faster. > It mumbles, and you hear puzzling noises. > It is destroyed. > It mumbles. > You are hit by something strange! > You keep hold of your life force! > You die. [Character Equipment] a) a Rapier (Holy) (1d6) (+3,+11) [+1] (+1) It sustains your vigor. b) a .30 Lever-Action Carbine (x3) (+0,+3) c) a Silver Ring of See Invisible d) an Emerald Ring of Protection [+10] e) an Obsidian Amulet of Resist Acid f) a Brass Lantern (with 8662 turns of light) It provides light (radius 2) when fueled. g) a Tin Torso [10,+4] (+1) h) a Fur Cloak [3,+0] i) a Large Leather Shield [4,+0] j) a Tin Head [5,+0] (+1) k) a Pair of Tin Arms [5,+5] (+1) l) a Pair of Tin Legs [5,+0] (+1) [Character Inventory] a) an Enigmatic Device [Detective's Kit] b) 5 Flasks of oil c) 10 "Copper Photophonic" Mechanisms of Phase Door d) 11 "Brass Aetherscope" Mechanisms of Teleportation e) 3 "Clanking Stereophonic" Mechanisms of Word of Recall f) 14 "Silver-Plated Radiograph" Mechanisms of Identify g) 8 "Rusty Stereodyne" Mechanisms of Satisfy Hunger h) a Platinum Apparatus of Trap Location i) a Nickel-Plated Ray Gun of Toxic Orb (8 charges) j) a Maple Tool of Object Location (19 charges) k) a Bamboo Tool of Detect Invisible (14 charges) l) a Filthy Rag of Inviolability to the Elements [1,+4] m) a Fancy Silk Vest [3,+3] (+1) n) a Cutlass (1d7) (+4,+4) o) a Walking Stick (1d3) (+3,+5) p) a Bowie Knife (4d2) (+0,+0) q) a War Hammer (3d3) (+0,+4) r) a .25 Derringer (x2) (+5,+3) s) a .30 Lever-Action Carbine (x3) (+3,+3) t) a .45 Martini-Henry Rifle (x3) (+1,+0) u) a .22 Bolt Action Rifle (x2) (+4,+1) v) 50 Rifle bullets (2d11) (+0,+0) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)