[Steamband 0.3.0pre Character Dump] Name GRRRRRARRRRGH! Self EB Best Sex Female Age 112 MUS: 257 +0 257 Race Rakshasa Height 84 AGI: 260 +0 260 Class Anarchist Weight 177 VIG: 116 +0 116 Title Anarch Status 7 SCH: 213 +0 213 HP -5/68 EGO: 180 +0 180 SP 13/13 Preserve Y CHR: 205 -1 195 Level 8 Armor [13,+15] Saving Throw Tolerable Cur Exp 768 Fight (+2,+3) Stealth Legendary[2] Max Exp 768 Melee (+12,+13) Fighting First-rate Adv Exp 860 Shoot (+3,+4) Shooting Bad Blows 1/turn Disarming Tolerable Gold 1692 Shots 1/turn Magic Device Tolerable Perception Tolerable Burden 72.4 lbs Infra 40 ft Searching Good You come from across the veil. You are unknown. You have green eyes, and an average complexion. Disarming Traps 1 Using Devices 1 Saving Throw 1 Stealth 9 Searching 7 Searching Freq. 1 Tunnelling 1 Demonic Attunement 1 Neophyte Combat 10 Standard Combat 10 Accurate Strike 10 Vicious Strike 10 Swift Blows 2 Weapon Finesse 3 Neophyte Firearms 1 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Tempered will 1 Clockwork Carbine 1 [Last Messages] > You feel the Dagger (s) in your pack is average... > You Hit! > force #1 hits > force #2 hits > You smash the Horse Man. > The Horse Man hits you. <2x> > You miss the Horse Man. > The Horse Man hits you. <2x> > You Hit! > force #1 hits > You hit the Horse Man. > The Horse Man hits you. <2x> > You miss the Horse Man. > The Horse Man hits you. > You die. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) b) a .25 Derringer (x2) (+1,+4) c) an Engagement Ring of Feather Falling d) an Engagement Ring of Feather Falling e) (nothing) f) a Brass Lantern (with 10997 turns of light) It provides light (radius 2) when fueled. g) a Fancy Silk Vest [3,+4] (+1) h) a Fur Cloak [3,+0] i) (nothing) j) a Hard Leather Cap [2,+0] k) a Set of Silk Gloves [2,+0] l) a Pair of Hard Leather Shoes [3,+5] [Character Inventory] a) 2 Rations of Food b) a Flask of oil c) a Bitter Apple Tonic of Speed d) an Eureka Pepsin - A Never Failing Tonic of Berserk Strength e) a S.S. Clark's Diamond Family Tonic of Blindness f) 3 Psychine Tonics of Resist Heat g) a Betula Beer Tonic of Sleep h) a Keck's Lung & Liver Tonic of Cure Serious Wounds i) 3 "Gold Stereocom" Mechanisms of Phase Door j) a "Titanium Hydronet" Mechanism of Detect Invisible k) a "Bouncing Seismoton" Mechanism of Light l) an Iron Apparatus of Trap Location m) a Silver Ray Gun of Photic Beam (7 charges) n) a Copper-Plated Ray Gun of Force Bolt (15 charges) o) an Eucalyptus Tool of Detect Invisible (11 charges) p) an Alexandrite Ring of Aggravate Monster {cursed} It is cursed. q) a Bronze Ring of Stupidity (-3) {cursed} It is cursed. r) a Fur Cloak [3,+0] s) a Dagger (1d4) (+0,+0) t) a Small Sword (1d6) (-2,-2) {cursed} It is cursed. u) a .25 Derringer (x2) (+0,+0) v) a .25 Derringer (x2) (+0,+0) w) a .25 Derringer (x2) (+0,+0) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)