[Angband 3.5-dev Character Dump] Name Tume Age 16 Self RB CB EB Best Sex Male Height 3'7" STR: 11 -1 +0 +0 10 Race Kobold Weight 5st 9lb INT: 12 -1 +1 +0 12 Class Rogue Turns used: WIS: 12 +0 -3 +0 9 Title Vagabond Game 24220 DEX: 13 +2 +3 +0 18 HP -1/45 Standard 1697 CON: 12 +2 -1 +0 13 SP 1/1 Resting 0 Level 5 Armor [9,+7] Saving Throw 34% Cur Exp 126 Stealth Very Good Max Exp 126 Melee 1d4,+0 Disarming 62% Adv Exp 140 To-hit 25,+3 Magic Devices 43 Blows 1.1/turn Perception 1 in 11 Gold 363 Searching 47% Burden 27.2 lbs Shoot to-dam +0 Infravision 50 ft Speed Normal To-hit 30,+3 Max Depth 200' (L4) Shots 0/turn You come from a litter of 5 pups. Your father was a warrior, and your mother was a prisoner of war. You have brown eyes, an olive green hide, and small, sharp teeth. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............+ Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > You hit the Apprentice (1). > You have slain the Apprentice. > The Scout misses you. > The Scout hits you. > You have found 60 gold pieces worth of copper. > You hit the Scout (2). > The Scout hits you. > You have no more Scrolls of Phase Door (c). > Something fires an arrow. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You have found a trap. > You have disarmed the discolored spot. > The Scout fires a magic missile. > You die. Killed by a Scout. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +5 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 2.9. f) a Wooden Torch (2747 turns) <+1> An inheritance from your family. Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family. l) a Pair of Leather Sandals [1,+5] Found lying on the floor at 150 feet (level 3). [Character Quiver] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Potion of Resist Heat c) a Scroll of Detect Invisible d) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. e) a Shovel (1d2) (+0,+0) <+1> Bought from a store. +1 tunneling. Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 1.5. [Player history] Turn Depth Note 1688 0' Began the quest to destroy Morgoth. 1688 100' Reached level 2 1688 100' Killed Grip, Farmer Maggot's dog 1688 100' Reached level 3 1688 100' Reached level 4 1688 100' Reached level 5 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : yes (purple_uniques) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : yes (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Show mouse status line buttons : no (mouse_buttons) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)