[PernAngband 5.1.1 Character Dump] Name : Anti Age 78 STR: 18/*** Sex : Male Height 62 INT: 18/38 Race : Zombie RohanKnight Weight 83 WIS: 18/135 Class : Black-Knight Social Class 2 DEX: 18/*** Body : Player CON: 18/*** Magic : Crusade CHR: 18/120 Spirit + To Hit 95 Level 42 Max Hit Points 1077 + To Damage 95 Experience 5200359 Cur Hit Points 1009 + To AC 58 Max Exp 5200359 Max SP (Mana) 372 Base AC 51 Exp to Adv. 5220000 Cur SP (Mana) 264 Gold 321096 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Excellent Blows/Round: 10 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Wpn.dmg/Rnd: 60d5+950 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 55 (2750') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 70 (3500') The Old Forest: Level 25 (1250') Moria: Level 33 (1650') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 26 (1300') Your opponents are behaving stupidly. Your body was a Player. adefkmnopsuxz{|@ Add Str : ..+++........... Add Int : ..+......+...... Add Wis : ..+.+....+...... Add Dex : .++.......+..... Add Con : ..++............ Add Chr : ..+++........... Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ...........+.... Add Sear. : .....+...+...... Add Infra : ................ Add Tun.. : ..............+. Add Speed : .++.+..........+ Add Blows : ...+............ Chaotic : +............... Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: +............... Slay Evil : +............... Slay Und. : ................ Slay Demon: ................ Slay Orc : +............... Slay Troll: +............... Slay Giant: ................ Slay Drag.: ................ Kill Drag.: +............... Sharpness : +............... Impact : ................ Poison Brd: +............... Acid Brand: ................ Elec Brand: ................ Fire Brand: +............... Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : ..++...+........ Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..+............+ Sust Con : ..++............ Sust Chr : ..++............ Invisible : ..+............. Mul life : ................ Imm Acid : ..+............. Imm Elec : ..+............. Imm Fire : ..+....+........ Imm Cold : ..+....+........ Sens Fire : ................ Reflect : ................ Free Act : +.+.......+....+ Hold Life : ...+......+....+ adefkmnopsuxz{|@ Res Acid : ++.+......+..... Res Elec : ++.....+........ Res Fire : ++..+........... Res Cold : ++.+...........+ Res Pois : ..+.+..+.......+ Res Fear : ....+..........+ Res Lite : .......+........ Res Dark : ...+............ Res Blind : ..+......+...... Res Conf : ................ Res Sound : ......++.......+ Res Shard : ......+......... Res Neth : ..++............ Res Nexus : ................ Res Chaos : +..+..+......... Res Disen : ..+.+.+......... adefkmnopsuxz{|@ Aura Fire : ................ Aura Elec : .......+........ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : ..++++...++..... Show Mods : +.........+...+. Insta Art : ..++++.......... Levitate : ................ Lite : ................ See Invis : +.+......+.....+ adefkmnopsuxz{|@ Digestion : ...............+ Regen : ..+............+ Xtra Might: ................ Xtra Shots: ................ Ign Acid : ++++++++.++...+. Ign Elec : ++++++++.++...+. Ign Fire : ++++++++.++...+. Ign Cold : ++++++++.++...+. Activate : ..+.+++..++..... Drain Exp : ..++............ Teleport : ................ Aggravate : +..+............ Blessed : ................ Cursed : ..+............. Hvy Curse : ..++............ Prm Curse : ..+............. adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ......+......... Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Spell list: * Crusade realm |-Light Area level 1 |-Touch of Confusion level 1 |-Spear of Light level 1 |-Heroism level 1 |-Holy Chant level 1 |-Cure Wounds & Poison level 1 |-Berserker Rage level 1 |-Vision level 1 |-Holy Aura level 1 |-Haste Self level 1 |-Thunder's Wrath level 1 |-Counterstrike level 1 |-Whirlwind Attack level 1 |-True Strike level 1 |-Deadly Blow level 1 |-Healing level 1 * Spirit realm |-Phase Door level 1 |-Teleport level 1 |-Teleport Level level 1 |-Fast Recall level 1 |-Probability Travel level 1 |-Detect Monsters level 1 |-Knowledge level 1 |-Reveal Secrets level 1 |-Reveal Wilderness level 1 |-Project Force level 1 |-Elemental Shield level 1 |-Awareness level 1 |-Disrupt Minds level 1 You felt under the evil influence of the One Ring and decided to wear it. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You became a new force of darkness and enslaved all free people. You have defeated 5232 enemies. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!*!*} This weapon of wrath, cursed with a violent anger, dives hungrily into the flesh of its enemies. It gathers shadows of death into itsowner as they inflict wounds that will never heal. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The metal Boomerang of Beor (4d5) (+7,+10) (+4 to speed) Beor's boomerang makes its wielder as agile as the winds, and as hard to harm. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} "Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul". Unadorned, made of massive gold, set with runes in the foul speech of Mordor, with power so great that it inevitably twists and masters any earthly being who wears it. It can be activated for... powerful things ...if it is being worn. It grants you the power of... change the world ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It affects your mana capacity. It affects your spell power. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana. It drains life. It drains experience. It is permanently cursed. It cannot be droped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Durin (+3) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your attack speed. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) Balance Dragon Scale Mail (-2) [30,+16] o) The Cloak of Mimicry [Hound] of Mondor [1,+11] It sustains your strength. It provides immunity to fire. It provides immunity to cold. It provides resistance to electricity. It provides resistance to poison. It provides resistance to light. It provides resistance to sound. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. p) a Large Leather Shield of Reflection [4,+10] s) The Iron Helm 'Holhenneth' [5,+10] (+2) A famous helm of forged iron granting extraordinary powers of mind and awareness. It can be activated for... detection every 55+d55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave Morgoth seven mighty wounds and pain that will last forever. It can be activated for... a magical arrow (150) every 90+d90 turns ...if it is being worn. It grants you the power of... magic missile ...if it is being worn. It affects your dexterity. It affects your luck. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Stealth [6,+5] (+1 to stealth) It affects your stealth. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (1d4) (+16,+11) (+4) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 6 Spirit Spellbooks [Psychoportation] {@m1} b) 5 Spirit Spellbooks [Clairsentience] {@m2} c) a Spirit Spellbook [Telekinesis] {@m3} d) 2 Spirit Spellbooks [Empathy] {@m4} e) 4 Crusade Spellbooks [Rites of Initiation] {@m5} f) 5 Crusade Spellbooks [Ways of War] {@m6} g) 7 Crusade Spellbooks [Divine Retribution] {@m7} h) a Crusade Spellbook [Essence of Fury] {@m8!d!k!v} i) 14 Potions of Cure Critical Wounds j) a Potion of Healing k) 17 Scrolls of Phase Door {50% off} l) 15 Scrolls of Teleportation m) 12 Scrolls of Satisfy Hunger {25% off} n) a Silver Rod of Capacity of Probing (200/200) It can hold more mana. o) a Wand of Stone to Mud (0 charges) p) a Staff of Teleportation (0 charges) q) a Massive Iron Crown [0] r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {!*!*} This mighty bludgeon brings destruction to all around it, and is the bane of dragons and magic. It can be activated for... destruction every 200+d200 turns ...if it is being worn. It affects your strength. It affects your infravision. It affects your ability to tunnel. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness. It provides resistance to sound. It provides resistance to nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) a Mighty Hammer (9d9) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) 2 Potions of Restore Mana c) 5 Potions of Resistance d) a Fireproof Scroll of Reset Recall It cannot be harmed by fire. e) 3 Scrolls of Reset Recall f) a Rod Tip of Recall (80 Mana to cast) g) a Staff of Speed (6 charges) h) a Ring of Invisibility i) a Dwarven Lantern of the Magi (+5) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your charisma. It cannot be harmed by fire. j) a Robe of Permanence [2,+21] k) The Dragon Helm of Thrain [8,-13] It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) a Parchment - Adventurer's guide to Middle Earth [Home Inventory - Gondolin ] a) a Potion of Life b) a Potion of Restore Mana c) The Crumpled Scroll of Mass Resurrection d) an Aluminium Rod of Charging of Nothing (75/75) e) a Ring of Damage (+12) f) a Ring of Damage (+9) g) a Ring of Speed (+10) h) 2 Rings of Nether Resistance i) The Ring 'Feareth' (+5) It affects your strength. It affects your speed. It makes you invisible. It sustains your constitution. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. j) a Great Axe of Life (4d4) (+16,+13)(40%) k) a Lochaber Axe of Fury (3d8) (+17,+11) [-5] (+2) It can be wielded two-handed. It affects your strength. It affects your attack speed. It makes you completely fearless. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid. It cannot be harmed by fire. l) Azog, King of the Uruk-Hai's corpse [Home Inventory - Minas Anor ] a) a Staff of Power (4 charges) b) The Ring of Power of Hoarmurath of Dir (+3 to speed) It affects your wisdom. It affects your charisma. It affects your speed. It makes you invisible. It provides resistance to poison. It provides resistance to dark. It provides resistance to nexus. It allows you to fly. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. c) a Ring of Free Action d) The Ring of Seriar (+2 attacks) It affects your strength. It affects your wisdom. It affects your attack speed. It sustains your strength. It sustains your dexterity. It sustains your charisma. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Damage (+7) f) a Ring of Slaying (+6,+15) g) 2 Indestructible Rings of Confusion Resistance h) The Ring of F'lar (+3) The mighty ring of the Dragonrider F'lar that makes the wearer strong and healthy. It was once a ring of power and has been given to F'lar by Celegorm when he arrived on Arda with a full weyr of Dragonrider. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. i) a Ring of Flying j) an Amulet of Trickery (+3) k) Metal Scale Mail of Resistance (-2) [13,+6] {dark} It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. m) The Full Plate Armour of Isildur [25,+25] (+1) n) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. o) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. p) The Small Sword 'Sting' (E:1375136, L:37) (1d6) (+30,+13) (+2 to speed) "I will give you a name, and I shall call you Sting." The perfect size for Bilbo, and stamped forever by the courage he found in Mirkwood, this sturdy little blade grants the wearer combat prowess and survival abilities they did not know they had. It is from a group of Elven items once entrusted to Hobbits It is sentient and can have access to the realms of: Fire Cold Acid Lightning Poison Earth It affects your strength. It affects your dexterity. It affects your constitution. It affects your ability to tunnel. It affects your speed. It affects your attack speed. It does extra damage from fire. It does extra damage from frost. It drains life from your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to confusion. It provides resistance to shards. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of spiders. It allows you to sense the presence of giants. It allows you to sense presence of undead. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. q) The Broad Sword 'Arunruth' (3d5) (+18,+9) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Whip 'Lasher' (1d6) (+2,+5) (+3) A powerful whip that is deadly against orcs. It poisons your foes and is said to go "snicker snack". It affects your dexterity. It affects your attack speed. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Mithril Shot of Arion (3d4) (+20,+12) It does extra damage from acid. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing b) a Scroll of Reset Recall c) a Scroll of *Destruction* d) a Fireproof Scroll of Genocide e) an Adamantite Rod of Simplicity of Nothing (200/200) f) a Wand of Clone Monster (3 charges) g) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits) It affects your ability to score critical hits. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Hoarmurath of Dir It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It provides resistance to dark. It provides resistance to blindness. It provides resistance to shards. It provides resistance to nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) a Ring of Speed (+8) j) The Ring of Barahir (+1) A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) a Ring of Shard Resistance l) The Amulet of Carlammas (+2) A fiery circle of bronze, with mighty spells to ward off evil. It can be activated for... protection from evil every 225+d225 turns ...if it is being worn. It affects your constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. m) an Amulet of Sustenance n) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Chain Mail of Nelendil (-2) [14,+7] It sustains your intelligence. It provides immunity to acid. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) A hauberk, leggings, and sleeves of interlocking steel rings, strategically reinforced at vital locations with a second layer of chain. Magics to enhance body and mind lie within, and no door can hope to resist the wearer. It can be activated for... door and trap destruction every 10 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. q) Dwarven Metal Brigandine Armour (-3) [19,+15] (+1) It affects your strength. It affects your constitution. It affects your infravision. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. r) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It affects your intelligence. It affects your searching. It affects your mana capacity. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. t) The Light War Axe of Ice (2d5) (+3,+15) (+3) Crafted of purest ice and held solid by powerful spells, this icy axe delivers a chill of death to its victims. It affects your intelligence. It affects your charisma. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) The twin massive axe heads of this ancient demon's dread gleam with mithril inlay, which tell sagas of endurance, invoking the powers of Khazad-dum to protect the wearer and slay all evils found underground. It affects your strength. It affects your constitution. It affects your ability to tunnel. It does extra damage from acid. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. v) The Lochaber Axe of Tuman (3d8) (+8,+1) (+2 attacks) It can be wielded two-handed. It affects your attack speed. It does extra damage from electricity. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. w) a Two-Handed Sword of Life (3d6) (+5,+13)(40%) x) a Great Hammer (*Defender*) (4d6) (+4,-6) [+1] (+1 to stealth) [Home Inventory - Gondolin ] a) a Potion of Life b) a Potion of Restore Mana c) The Crumpled Scroll of Mass Resurrection d) an Aluminium Rod of Charging of Nothing (75/75) e) a Ring of Damage (+12) f) a Ring of Damage (+9) g) a Ring of Speed (+10) h) 2 Rings of Nether Resistance i) The Ring 'Feareth' (+5) It affects your strength. It affects your speed. It makes you invisible. It sustains your constitution. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. j) a Great Axe of Life (4d4) (+16,+13)(40%) k) a Lochaber Axe of Fury (3d8) (+17,+11) [-5] (+2) It can be wielded two-handed. It affects your strength. It affects your attack speed. It makes you completely fearless. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid. It cannot be harmed by fire. l) Azog, King of the Uruk-Hai's corpse