[Angband 3.4.1 Character Dump] Name Salad Self RB CB EB Best Sex Male Age 101 STR: 18/93 +1 -3 +4 18/113 Race High-Elf Height 82 INT: 18/35 +3 +3 +0 18/95 Class Mage Weight 183 WIS: 15 -1 +0 +0 14 Title Conjurer Social Well-liked DEX: 18/54 +3 +0 +4 18/124 HP -22/170 Maximize Y CON: 15 +1 -2 +0 14 SP 101/101 CHR: 10 +5 +1 +0 16 Level 31 Armor [52,+61] Saving Throw 78% Cur Exp 283299 Fight (+7,+2) Stealth Very Good Max Exp 283299 Melee (+22,+21) Fighting Excellent Adv Exp 345000 Shoot (+22,+14) Shooting Excellent MaxDepth 2250' (L45) Blows 4.0/turn Disarming 67% Game Turns 584965 Shots 1/turn Magic Device 83 Standard Turns 58849 Infra 40 ft Perception 1 in 11 Resting Turns 15750 Speed Normal Searching 24% Gold 102613 Burden 157.3 lbs You are the only child of a Telerin Ranger. You have light green eyes, wavy blond hair, and a fair complexion. rAcid:*.....+.+.... Nexus:............. rElec:......+.+.... Nethr:+............ rFire:......+.+.... Chaos:............. rCold:......+.+.... Disen:............. rPois:..+.......... Feath:............. rLite:......+.....+ pFear:............. rDark:............. pBlnd:.........+... Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:+............ Speed:............. ESP:............. Blows:............. Invis:+........+..+ Shots:............. FrAct:+.........++. Might:............. HLife:+...+........ S.Dig:+...+........ Stea.:......+...... ImpHP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. [Last Messages] > You miss the Demonologist. > the Demonologist misses you. > the Demonologist hits you. > The Demonologist tries to make you stop moving. > You avoid the effects! > Something breathes. > You are hit by something strange! > Gravity warps around you. > You have been stunned. > You feel yourself moving slower! > The Demonologist disappears! > Something breathes. > You are hit by something strange! > Gravity warps around you. > You die. Killed by a Gravity hound. [Character Equipment] a) the Trident of Ulmo (4d10) (+15,+19) <+4> Found lying on the floor at 2050 feet (level 41). +4 dexterity. Slays animals, dragons. Provides immunity to acid. Provides resistance to acid, nether. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. When aimed, it teleports a target monster away. Takes 25 turns to recharge at your current speed. Your chance of success is 94.0% Combat info: 4.0 blows/round. Average damage/round: 272.8 vs. animals, 365.2 vs. dragons, and 180.4 vs. others. b) a Heavy Crossbow of Accuracy (x4) (+15,+14) Bought from a store. Can be destroyed by acid, fire. c) a Ring of Resist Poison Found lying on the floor at 2200 feet (level 44). Provides resistance to poison. Can be destroyed by electricity. d) a Ring of Strength <+4> Bought from a store. +4 strength. Can be destroyed by electricity. Sustains strength. e) an Amulet of Sustenance Found lying on the floor at 1600 feet (level 32). Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Sustains your life force. f) the Phial of Galadriel <+2> Dropped by Lagduf, the Snaga at 600 feet (level 12). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 5 to 10 turns to recharge at your current speed. Your chance of success is 96.4% Radius 2 light. g) Chain Mail of Elvenkind (-2) [32,+6] <+2> Found lying on the floor at 2050 feet (level 41). +2 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak [3,+5] Dropped by a Ghoul at 2200 feet (level 44). Can be destroyed by acid, fire. i) a Leather Shield of Resistance [8,+18] Dropped by Ufthak of Cirith Ungol at 1250 feet (level 25). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Seeing [3,+8] <+1> Found lying on the floor at 1700 feet (level 34). +5% to searching. Provides protection from blindness. Can be destroyed by acid. Grants the ability to see invisible things. k) a Set of Mithril Gauntlets of Free Action [6,+9] Found lying on the floor at 2100 feet (level 42). Cannot be harmed by acid, fire. Prevents paralysis. l) a Pair of Ethereal Slippers of Free Action [0,+7] Dropped by Khîm, Son of Mîm at 1300 feet (level 26). Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. [Character Quiver] n) 30 Bolts (1d5) (+0,+0) Can be destroyed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 68.6. 25% chance of breaking upon contact. o) 30 Bolts (1d5) (+6,+5) Bought from a store. Can be destroyed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 89.7. 25% chance of breaking upon contact. p) 15 Seeker Bolts (4d5) (+0,+3) Dropped by an Acolyte at 1950 feet (level 39). Can be destroyed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 117.1. 25% chance of breaking upon contact. q) 15 Bolts of Flame (1d5) (+5,+7) Bought from a store. Branded with flames. Cannot be harmed by fire. Can be destroyed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 171.3 vs. creatures not resistant to fire, and 97.9 vs. others. 25% chance of breaking upon contact. r) 17 Bolts (1d5) (+6,+6) Found lying on the floor at 2250 feet (level 45). Can be destroyed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 93.8. 25% chance of breaking upon contact. s) 20 Bolts (1d5) (+4,+4) Dropped by a Mature multi-hued dragon at 2200 feet (level 44). Can be destroyed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 85.6. 25% chance of breaking upon contact. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] Can be destroyed by fire. b) 2 Books of Magic Spells [Conjurings and Tricks] Can be destroyed by fire. c) a Book of Magic Spells [Incantations and Illusions] Can be destroyed by fire. d) a Book of Magic Spells [Sorcery and Evocations] Can be destroyed by fire. e) a Book of Magic Spells [Resistances of Scarabtarices] Dropped by Angamaitë of Umbar at 2050 feet (level 41). Cannot be harmed by acid, electricity, fire, cold. f) 10 Potions of Cure Serious Wounds Can be destroyed by cold. g) a Potion of Healing Dropped by a Vampire lord at 2250 feet (level 45). Can be destroyed by cold. h) 3 Potions of Speed Can be destroyed by cold. i) a Potion of Dragon Breath Bought from a store. Can be destroyed by cold. j) 6 Scrolls of Phase Door Can be destroyed by acid, fire. k) 3 Scrolls of Teleportation Can be destroyed by acid, fire. l) 2 Scrolls of Identify Can be destroyed by acid, fire. m) a Rod of Treasure Location Found lying on the floor of a labyrinth at 2250 feet (level 45). Can be destroyed by electricity. n) a Rod of Fire Bolts Found lying on the floor at 1750 feet (level 35). Can be destroyed by electricity. o) a Rod of Frost Bolts Found lying on the floor in a vault at 1900 feet (level 38). Can be destroyed by electricity. p) a Rod of Curing Found lying on the floor at 1150 feet (level 23). Can be destroyed by electricity. q) a Rod of Recall Found lying on the floor at 2200 feet (level 44). Cannot be harmed by electricity. r) 2 Wands of Acid Bolts (6 charges) Can be destroyed by electricity. s) 2 Staves of Teleportation (10 charges) Can be destroyed by acid, fire. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] Can be destroyed by fire. b) 6 Books of Magic Spells [Conjurings and Tricks] Can be destroyed by fire. c) 3 Books of Magic Spells [Incantations and Illusions] Can be destroyed by fire. d) 3 Books of Magic Spells [Sorcery and Evocations] Can be destroyed by fire. e) 16 Potions of Cure Critical Wounds Can be destroyed by cold. f) 9 Potions of Healing Can be destroyed by cold. g) a Potion of *Healing* Found lying on the floor at 2150 feet (level 43). Can be destroyed by cold. It can be thrown at creatures with damaging effect. h) 12 Potions of Restore Mana Can be destroyed by cold. i) 2 Potions of Restore Life Levels Can be destroyed by cold. j) 2 Scrolls of Deep Descent Can be destroyed by acid, fire. k) a Rod of Healing Found lying on the floor at 2200 feet (level 44). Cannot be harmed by electricity. l) 2 Staves of Teleportation (14 charges) Can be destroyed by acid, fire. m) 2 Staves of Identify (5 charges) Can be destroyed by acid, fire. n) a Ring of Damage (+0,+6) Dropped by a Dark elven lord at 2000 feet (level 40). Can be destroyed by electricity. o) 2 Rings of Escaping <+4> +4 speed. Can be destroyed by electricity. Makes you afraid of melee, and worse at shooting and casting spells. p) a Ring of the Mouse (+0,-10) <+1, +4> Dropped by a Mummified human at 1600 feet (level 32). +1 dexterity. +4 stealth. Can be destroyed by electricity. q) a Ring of the Mouse (+0,-7) <+3> Dropped by a Brown yeek at 1950 feet (level 39). +3 dexterity, stealth. Can be destroyed by electricity. r) the Chain Mail of Arvedui (-2) [40,+15] <+2> Found lying on the floor at 2150 feet (level 43). +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. s) the Hard Leather Armour of Himring [20,+15] Conjured forth by magic at 2100 feet (level 42). Provides resistance to poison, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 50 to 100 turns to recharge at your current speed. Your chance of success is 91.4% t) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] Found lying on the floor of a labyrinth at 2000 feet (level 40). Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire bolt with damage 9d8. Takes 4 to 8 turns to recharge at your current speed. Your chance of success is 96.7% Combat info: 4.0 blows/round. Average damage/round: 119.2 vs. creatures not resistant to fire, and 78 vs. others. u) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Found lying on the floor of a labyrinth at 2000 feet (level 40). +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 3.3 blows/round. With +7 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 112.8 vs. orcs, 112.8 vs. trolls, and 70.5 vs. others. v) the Glaive of Pain (9d6) (+0,+30) Dropped by a Swordsman at 2100 feet (level 42). Cannot be harmed by acid, electricity, fire, cold. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 141. w) 23 Arrows (1d4) (+5,+5) Found lying on the floor in a vault at 850 feet (level 17). Can be destroyed by acid, fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2949 50' 2 Reached level 2 27029 50' 3 Reached level 3 40252 100' 3 Killed Fang, Farmer Maggot's dog 40252 100' 4 Reached level 4 49519 100' 5 Reached level 5 55140 0' 5 Killed Farmer Maggot 80092 50' 6 Reached level 6 93066 250' 7 Reached level 7 100640 550' 8 Reached level 8 111584 550' 9 Reached level 9 114570 550' 9 Killed Wormtongue, Agent of Saruman 114570 550' 10 Reached level 10 119123 550' 11 Reached level 11 142000 600' 12 Reached level 12 149380 600' 12 Killed Mughash the Kobold Lord 149501 600' 13 Reached level 13 152869 600' 13 Killed Lagduf, the Snaga 152894 600' 13 Found the Phial of Galadriel 155449 600' 13 Killed Brodda, the Easterling 162417 600' 14 Reached level 14 175767 850' 14 Killed SmĂ©agol 181357 850' 15 Reached level 15 197476 850' 16 Reached level 16 204907 850' 16 Killed UglĂşk, the Uruk 204907 850' 17 Reached level 17 210272 1100' 17 Killed Grip, Farmer Maggot's dog 219537 1150' 18 Reached level 18 225682 1150' 18 Killed Ulfast, Son of Ulfang 230103 1200' 19 Reached level 19 230966 1200' 19 Killed Nár, the Dwarf 241224 1200' 19 Killed Gorbag, the Orc Captain 242910 1200' 20 Reached level 20 247512 1250' 20 Killed Ufthak of Cirith Ungol 256132 1300' 20 Killed KhĂ®m, Son of MĂ®m 263165 1550' 21 Reached level 21 280725 1650' 22 Reached level 22 291422 1700' 23 Reached level 23 306083 1750' 24 Reached level 24 327847 1800' 24 Killed Shagrat, the Orc Captain 327847 1800' 25 Reached level 25 358839 1850' 26 Reached level 26 383217 1850' 27 Reached level 27 402424 1950' 27 Killed Orfax, Son of Boldor 420104 1900' 27 Killed Grishnákh, the Hill Orc 422060 1900' 28 Reached level 28 447861 2050' 28 Killed MĂ®m, Betrayer of Turin 468973 2050' 28 Found the Trident of Ulmo 475921 2050' 28 Killed AngamaitĂ« of Umbar 477429 2000' 28 Found the Long Sword 'Elvagil' 478011 2000' 29 Reached level 29 478081 2000' 29 Found the Dagger 'Narthanc' 487912 2050' 29 Killed Lugdush, the Uruk 506895 2100' 29 Found the Hard Leather Armour of Himring 514184 2100' 29 Found the Glaive of Pain 524109 2150' 30 Reached level 30 548463 2150' 30 Found the Chain Mail of Arvedui 565575 2100' 31 Reached level 31 580064 2200' 31 Killed The Queen Ant [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)