[ToME 2.2.1 Character Dump] Name : Xeno Age 22 STR! 30 Sex : Male Height 35 INT! 40 Race : Vampire Hobbit Weight 59 WIS! 32 Class : Sorceror Social Class 56 DEX! 33 Body : Player CON! 38 God : Eru Iluvatar CHR! 26 + To Melee Hit -6 Level 43 Max Death Points 38 + To Melee Damage -14 Experience 4818731 Cur Death Points -98 + To Ranged Hit 10 Max Exp 4818731 Max SP (Mana) 1355 + To Ranged Damage 15 Exp to Adv. 5040000 Cur SP (Mana) 1321 AC 32+178 Gold 1164081 Piety 36855 (Miscellaneous Abilities) Fighting : Bad Perception : Superb Blows/Round: 4 Bows/Throw : Good Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-56 Stealth : Heroic Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Home Owner. You are a well liked child. You have blue eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 5 (250') Your body was a Player. You have defeated 13940 enemies. You saved 50 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by a Skull druj on level 51 of Mordor. You can drain life from a foe. You can feel the danger of evil magic. You can feel the strength of the magics affecting you. You can create food. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.300] . Sling-mastery 00.000 [0.300] - Sneakiness 01.000 [0.900] . Disarming 01.300 [0.400] - Magic 44.640 [1.000] . Magic-Device 04.000 [1.000] . Spell-power 47.400 [0.600] . Sorcery 47.900 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 02.100 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 35.100 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 09.250 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Stone troll on level 39. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-3,-1)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 30 of The Sandworm lair. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Ring 'Palanwe' It provides resistance to cold, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Ring of Orien (+2) It increases your intelligence, stealth and searching by 2. It provides resistance to fire, cold, poison and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Amulet 'Mothim' (+3 to searching) It increases your dexterity and searching by 3. It sustains your strength and wisdom. It provides resistance to fire, blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Fur Cloak of Lomirnim [3,+5] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, dark, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (1d2) (+12,+2) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Tome of the Eternal Flame It cannot be harmed by fire. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. It was given to you as a reward. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Black Market. j) a Tome of Meta Spells It cannot be harmed by fire. k) Gamenlon's Summoning Manual It can be activated for cure insanity. You found it in the remains of a Vampire lord on level 49 of Moria. l) the Hand of Vecna It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. m) Heward's Excellent Experimental Earmuffs It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Snaga Rogue on level 50 of Moria. n) 2 Potions of *Healing* o) 15 Potions of Restore Mana p) a Scroll of Divination q) a Ring of Critical Hits (+8% of critical hits) It increases your ability to score critical hits by 8. r) Elven Partial Plate Armour of Resist Acid (-3) [22,+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold , poison and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Small Metal Shield of Resist Cold [3,+10] It provides resistance to cold. It cannot be harmed by cold. It was given to you as a reward. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Mage Staff of Golata (1d4) (-10,-9)(20%) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and spell power by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Noxious Cloud b) The Gem of Wisdom It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) Valdarbon's Automatic Alchemist It can be activated for curing. You found it lying on the ground on level 29 of The Sandworm lair. d) a Mushroom of Restoring e) a Potion of Cure Critical Wounds f) 5 Potions of Healing g) a Potion of Resistance h) 5 Potions of Curing i) a Ring of Light and Darkness Resistance j) The Amulet 'Anther' (+4 to infravision) It increases your intelligence and infravision by 4. It sustains your strength and charisma. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Amulet of Rhuor (+4) It increases your dexterity and constitution by 4. It provides resistance to blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) Mordekainen's Pocket Magician (charging) It can be activated for acquirement. You found it lying on the ground on level 30 of The Sandworm lair. b) The Skull of Ancient Wisdom (charging) It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. c) 3 Sprigs of Athelas d) 99 Potions of Water Curing {quest} e) a Potion of Invulnerability f) The Ring 'Ilmancar' (-3) It decreases your intelligence, dexterity and charisma by 3. It provides resistance to electricity, fire, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. g) The Fur Cloak 'Ramog' [3,+5] It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.