[ToME 2.3.12 (ah, git) Character Sheet] Name : Cantoras Age 75 STR! 40 Sex : Male Height 58 INT! 36 Race : Skeleton RohanKnight Weight 70 WIS! 36 Class : Necromancer Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 102 Level 50 Hit Points 1093/ 1093 + To Melee Damage 87 Experience 23324712 Spell Points 294/ 294 + To Ranged Hit 85 Max Exp 23324712 Sanity 755/ 755 + To Ranged Damage 15 Exp to Adv. ***** AC 33+141 Gold 2688524 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Poor Blows/Round: 8 Bows/Throw : Legendary[22]Searching : Poor Shots/Round: 2 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 40d5+696 Stealth : Good Magic Device: Excellent Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are Cantoras, the Skeletal Lord. You were once a mighty sorcerer; now your devastating power and unmatched speed make you ruler of the Underworld; you must become ruler of this world! [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') a lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8198 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You have completed 60 princess quests. You have completed 19 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : 2.234........5.. Add Int : ..2...42........ Add Wis : ..2.4..2........ Add Dex : 242.......45.... Add Con : .423..4......... Add Chr : ..234..2...5.... Add Stea. : ..2...42........ Add Sear. : ...3............ Add Speed : 2.2.4342.......+ Chaotic : .............+.. Slay Anim.: .............+.. Slay Evil : +............+.. Slay Demon: .............+.. Slay Orc : .............+.. Sharpness : +............... Acid Brand: .............+.. Sust Str : ........+....... Sust Int : ..+.....+....... Sust Wis : ..+.....+....... Sust Dex : ........+....... Sust Con : ........+..+.... Sust Chr : ..+.....+..+.... Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.+.......++.... Hold Life : ..+..+.........+ Res Acid : ......+++.+..... Res Elec : ......+.+....... Imm Fire : ...*+.*++....... Imm Cold : ..*...+++......+ Res Pois : ....+..........+ Res Fear : ....+........... Res Light : .....+.......... Res Dark : .....+.......... Res Blind : ..+............. Res Conf : .....+.....+.... Res Sound : ................ Res Shard : ...............+ Res Neth : .+.........+.... Res Nexus : ......+......... Res Chaos : .....+.....+.... Res Disen : ....+..++....... Aura Fire : ......+......... Lite : .........+...... See Invis : +.++.+.........+ Digestion : +.........+..... Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..++++.+.+++.... Fly : ...+..+......... Orc.ESP : .....+.......... Evil.ESP : ........+....... TLord.ESP : ...+..+......... Full ESP : ..+............. Skills (points left: 0) - Combat 46.800 [0.500] . Weaponmastery 50.000 [0.800] . Archery 00.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 00.500 [0.000] - Magic 19.909 [0.900] . Magic-Device 13.000 [1.200] . Spell-power 00.000 [0.600] . Mana 01.800 [0.600] . Fire 00.000 [0.800] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 19.600 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Udun 00.400 [0.400] . Necromancy 50.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 06.200 [0.550] . Prayer 35.000 [0.500] - Monster-lore 07.490 [1.100] . Corpse-preservation 05.000 [0.900] . Symbiosis 11.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Touch of death * Undead Form [Fates] You may find a Guisarme on level 19. You may find an Essence of Cold on level 91. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!d!t!v!s} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of the Thain (x6) (+15,+15) (+4) {!t!v!s!} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!t!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. f) The Ring of Flare (+3) {!d!t!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . m) The Arkenstone of Thrain (+3) {!d!t!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!t!v!s} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Drain] [6,+20] (+2) {!d!t!v!s@m6} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. s) The Iron Helm of Knowledge [6,+20] (-6) {!d!t!v!s@w1} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!t!v!s} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (1500 hp) {) The Bolt of Noste (1d5) (+11,+9) (+5) {!d!t!v!s} It increases your strength by 5. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. |) a Dwarven Shovel [Character Inventory] a) 2 Tomes of Translocation {@m2!d!v!s} b) a Tome of Knowledge {!d!t!v@m4} c) Benetar's Mana Battery {!d!v!s@A1} It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Emperor wight on level 30 of Mirkwood. d) 36 Potions of Cure Insanity {!*} e) 41 Potions of Detonations {!q!q!q} f) 2 Potions of Healing {!*} g) 65 Potions of Restore Mana {!*} h) 37 Potions of Enlightenment i) a Golden Rod of the Istari of Nothing (160/250) j) a Golden Rod of Simplicity of Nothing (125/125) k) a Mithril Rod of the Istari of Restoration (320/320) {@z8} l) an Adamantite Rod of Simplicity of Healing (200/200) m) an Adamantite Rod of Simplicity of Nothing (200/200) n) an Adamantite Rod of Simplicity of Nothing (200/200) o) an Adamantite Rod of Recall (200/200) {!*@z9} p) a Wand {special, @a1!d!v!s!m!m!m!m, empty} q) The Golden Horn of the Thunderlords (2 charges) {!*!*!*} It was given to you as a reward. r) The Anchor of Space-Time {!d!t!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. t) The Hard Leather Armour of Himring [6,+15] u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s@w1} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) a Spellbook of Identify {@m4} b) a Spellbook of Charm {25% off} c) a Ring of Chaos Resistance d) The Phial of Undeath (-5) {cursed, !w!w!w} e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s} It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Cloak of Stealth [1,+6] (+3 to stealth) g) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {!d!t!v!s} j) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Gondolin ] a) a Corrupted Tome of Melkor {!d!v!s} b) The Ring of Barahir (+1) c) The Ring of Power 'Narya' (+6,+6) (+1) {!d!t!v!s} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Ring of Extra Attacks (+3 attacks) {!d!t!v!s} e) an Emerald Ring f) an Amulet of Doom [+3] (+7) {!d!t!v!s} g) an Everburning Torch of Warmth It provides light (radius 1) forever. It provides resistance to cold. It cannot be harmed by fire. You found it lying on the ground on level 70 of Angband. h) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. i) The Cloak of Thorongil [1,+10] {!d!t!v!s} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Small Metal Shield of Thorin [3,+25] (+4) {!d!t!v!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 84 of Angband. l) The Dragon Helm of Thrain [8,+10] m) The Pair of Soft Leather Boots of Eluin [2,+6] {!d!t!v!s} It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, fire, confusion and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {!d!t!v!s} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 79 of Angband. q) The Halberd 'Osondir' (3d5) (+6,+9) (+3) r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) s) The Whip 'Lasher' (1d6) (+12,+15) (+3) t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {!d!t!v!s} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Erebor. v) The Short Bow of Amrod (x4) (+12,+15) (+2) w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. [Home Inventory - Minas Anor ] a) The Mirror of Alternate Dimensions It can be activated for something weird every 5 turns. You found it in the remains of a Master mystic on level 72 of Erebor. b) The Ring of Rhothan (+1 to stealth) It increases your dexterity, constitution and stealth by 1. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to acid, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 72 of Erebor. c) 2 Rings of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Ring of Thelind [+15] (+5 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your strength, searching and speed by 5. It makes you completely fearless. It provides resistance to electricity, fire, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 71 of Erebor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. g) an Indestructible Amulet of Weaponmastery (+4,+5) [+3] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of Erebor. i) The Star of Elendil (+1) {!d!t!v!s} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of The Sacred Land Of Mountains. j) a Palantir k) a Multi-Hued Dragon Scale Mail [30] {special} l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} n) The Large Leather Shield of the Haradrim [4,+15] (+2) o) The Large Leather Shield of Celegorm [4,+20] {!d!t!v!s} It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 61 of Erebor. p) a Shield of Deflection of Reflection [10,+24] q) The Jewel Encrusted Crown 'Nimphron' [0,+11] It provides resistance to life draining, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Erebor. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 70 of Erebor. s) The Dagger 'Dethanc' (E:158945, L:39) (1d4) (+37,+20) (+4) {!d!t!v!s .} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 4. It does extra damage from electricity. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to electricity, poison and disenchantment. It allows you to sense the presence of trolls and giants. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 76 of Angband. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 65 of Erebor. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) w) The Harp of Daeron (+1 to speed) {!d!t!v!s} It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Chieftain on level 72 of Erebor. [Home Inventory - Lothlorien ] a) a Fireproof Scroll of Genocide {!*} b) The Ring of Nauri It sustains your dexterity, constitution and charisma. It provides resistance to electricity, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. c) The Ring 'Baulion' (+4) It increases your intelligence, wisdom and infravision by 4. It makes you invisible. It sustains your intelligence. It provides resistance to light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Ring 'Berente' (+3) {!d!t!v!s} It increases your intelligence and constitution by 3. It makes you completely fearless. It provides resistance to sound, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 53 of The Sacred Land Of Mountains. e) The Amulet 'Ereth' It sustains your wisdom. It provides resistance to electricity, fire, cold, blindness, confusion, sound, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) The Amulet of Carlammas (+2) g) The Necklace 'Nauglamir' (+3) h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} k) The Metal Cap of Thengel [3,+12] (+3) l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of The Sacred Land Of Mountains. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of The Sacred Land Of Mountains. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]