[ToME 2.1.2 Character Dump] Name : Greenflame Age 109 STR: 18/*** Sex : Female Height 192 INT: 18/*** Race : High-Elf Weight 222 WIS: 18/*** Class : Alchemist Social Class 1 DEX: 18/*** Body : Player CON: 18/*** God : Tulkas CHR: 18/*** + To Melee Hit 91 Level 50 Max Hit Points 15868 + To Melee Damage 90 Experience 85269976 Cur Hit Points 13619 + To Ranged Hit 73 Max Exp 85269976 Max SP (Mana) 403 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 371 AC 45+95 Gold 3513656 Piety 255352 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Heroic Blows/Round: 56 Bows/Throw : Legendary[17]Searching : Heroic Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 280d8+5040 Stealth : Legendary[32]Magic Device: Legendary[42]Infra-Vision: 180 feet Tactic: berserker Explor: normal (Character Background) Your mother was of the Avari. You are the illegitimate and unacknowledged child of a Guildsman.You are the black sheep of the family. You have green eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 666 (33300') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 35 (1750') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Hrive of the 2890th year of the third age. It now is 118 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +...+.....+...+. Add Int : ..+....+........ Add Wis : +...+..+........ Add Dex : +............+.. Add Con : +........+...+.. Add Chr : ....+..+........ Add Stea. : +.+...++.+.+.... Add Sear. : +.....+......... Add Infra : +........+...... Add Tun.. : ..+...........+. Add Speed : ++++++++.+++.+.. Add Blows : +.++..+..++..... Slay Anim.: +............... Slay Und. : +............... Slay Demon: ..............+. Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: +............... Kill Drag.: +............... Poison Brd: +............... Acid Brand: +.............+. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ......+.......+. Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..+............. Sust Con : ......+......... Sust Chr : ...+..+......... Invisible : .......+........ Mul life : +.+...+..+++.... Imm Acid : ..........+..... Imm Elec : ..........+..... Imm Fire : ..........+..... Imm Cold : ..........+..... Sens Fire : ................ Reflect : ..........+..... Free Act : +............... Hold Life : +....+.......... Res Acid : ...+...+........ Res Elec : ................ Res Fire : .+..+..+.+...... Res Cold : .......+........ Res Pois : +...+........... Res Fear : +...+.+......... Res Lite : .....++.......++ Res Dark : ...+.++.......+. Res Blind : ..+............. Res Conf : ......+......... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ...+..+...+..... Res Nexus : +.....+......... Res Chaos : .....+++..+...+. Res Disen : ....+.+......... Hide Type : .+.+++.+..++..+. Show Mods : +++...+..+++.+.. Insta Art : ....++.......... Levitate : ...........+.... Lite : .+...........++. See Invis : +..+.+.........+ Digestion : +..........+.... Ign Acid : ++++++++.+++.++. Ign Elec : ++++++++.+++.++. Ign Fire : ++++++++.+++.++. Ign Cold : ++++++++.+++.++. Activate : .+..++++......+. Blessed : +............... Fly : ......+......... Orc.ESP : +....+.......... Troll.ESP : +........+...... Dragon.ESP: .........+...... Giant.ESP : +............... Good.ESP : +............... Full ESP : +............... Corruption list: Skills (points left: 0) - Combat 43.350 [0.700] . Weaponmastery 42.000 [0.700] . Archery 14.500 [0.500] . Sneakiness 01.000 [0.900] - Magic 10.992 [0.900] . Magic-Device 49.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 43.500 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 03.400 [0.800] . Prayer 05.000 [0.500] - Monster-lore 03.500 [0.500] . Summoning 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 02.500 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed Queen. You have defeated 31158 enemies. [Fates] You may meet an Owlbear on level 9. You may find an Arrow on level 1. You are fated to find a Potion of Neutralise Poison on level 6. You are fated to find a Slime Mold on level 1. You are fated to find a Scroll of Blessing on level 1. You are fated to find a Potion of Cure Light Insanity on level 12. You may meet a Giant green frog on level 7. You are fated to find something special on level 11. You are fated to find a Scroll of Identify on level 12. You are fated to find The Cloak 'Holcolleth' on level 1. You may find a Ring of Nothing on level 11. You may meet a Blubbering idiot on level 1. You are fated to find something special on level 10. [Character Equipment] a) The Mace of Disruption called 'Flame of Strike' (5d8) (+27,+29)(140%) (+7 to sp It must be wielded two-handed. It increases your strength, wisdom, dexterity, constitution, stealth, searching, infravision, speed, attack speed and ability to score critical hits by 7. It increases your hit points by 140%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison and nexus. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+9,+10) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 57 of Mordor. e) The Ring called 'Flame of Building' (+15,+11)(220%) (+11 to speed) It increases your intelligence, stealth, ability to tunnel, speed, attack speed and ability to score critical hits by 11. It increases your hit points by 220%. It sustains your intelligence, wisdom and dexterity. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Arimlon (+11) It increases your speed and attack speed by 11. It sustains your charisma. It provides resistance to acid, dark and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. n) The Balance Dragon Scale Mail called 'Flame of Defence' (-2,+0) [30,+30](120%) It can be activated for breathe balance (250) every 90+d60 turns if it is being worn. It provides light (radius 2) forever. It increases your stealth, searching, speed, attack speed and ability to score critical hits by 6. It increases your hit points by 120%. It sustains your strength, constitution and charisma. It makes you completely fearless. It provides resistance to light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) The Steel Helm called 'Flame of Life' (+0,+0) [6,+24](140%) (+7 to speed) It increases your constitution, stealth, infravision, speed, attack speed and ability to score critical hits by 7. It increases your hit points by 140%. It provides resistance to fire. It allows you to breath underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves called ' Flame of Power' (+4,+3) [1,+9](200%) (+10) It increases your strength, speed and attack speed by 10. It increases your hit points by 200%. It provides immunity to acid, electricity, fire and cold. It provides resistance to nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Pair of Soft Leather Boots called 'Flame of Greater Speed' (+0,+0) [2,+11]( It increases your stealth, speed and ability to score critical hits by 30. It increases your hit points by 600%. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) a Skull druj (1400 hp) {) The Bolt 'Egnon' (1d5) (+9,+11) (+5 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 5. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. [Character Inventory] a) a Tome of Knowledge b) a War Tome of Tulkas c) The Tome of Elven Household Magic (charging) It can be activated for satisfy hunger. You found it in the remains of an Illusionist on level 67 of The Sacred Land Of Mountains. d) the Medallion of Good Will It can be activated for genocide every 500 turns. You found it in the remains of a Shade on level 57 of The Sacred Land Of Mountains. e) Jor's Buckler of Missile Attraction It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 72 of Erebor. f) Agannazar's Antique Acorn It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 60 of Dol Guldur. g) 19 Potions of Speed h) 40 Potions of Healing i) a Scroll of Nothing j) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) an Adamantite Rod of the Istari of Recall (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Ring of Speed (+14) It increases your speed by 14. You made it yourself. b) 3 Rings of Speed (+10) It increases your speed by 10. c) 8 Rings of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. d) 9 Rings of Speed (+7) It increases your speed by 7. You found it in the remains of an Ancient black dragon on level 71 of Erebor. e) 3 Rings of Speed (+5) It increases your speed by 5. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. f) 7 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You made it yourself. g) 2 Rings of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of an Ancient green dragon on level 71 of Erebor. h) 16 Whips (1d6) (+0,+0) i) a Hill troll corpse j) a Cave troll corpse [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. b) The Demonshield of Gothmog [13,+12] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. d) The Gem of Ice It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 57 of The Sacred Land Of Mountains. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) an Amulet of Doom [+7] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 80 of Angband. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 56 of The Sacred Land Of Mountains. j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. l) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 84 of Angband. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of The Sacred Land Of Mountains. p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. q) a Blessed Lochaber Axe of Westernesse (3d8) (+9,+9) (+5) It can be wielded two-handed. It increases your strength, wisdom, dexterity and constitution by 5. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and chaos. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 84 of Angband. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. w) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. [Home Inventory - Minas Anor ] a) The Box of Many Wonders It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 62 of Dol Guldur. b) 35 Potions of *Healing* c) 12 Potions of Life d) a Potion of Invulnerability e) 4 Scrolls of Mass Genocide f) an Adamantite Rod of Nothing (200/200) g) an Adamantite Rod of Nothing (200/200) h) an Adamantite Rod of Nothing (200/200) i) a Staff of Healing[3|32] (3 charges) j) a Staff of Healing[1|20] (4 charges) k) a Staff of Genocide[1|8] of Plenty (15 charges) l) a Ring of Speed (+14) It increases your speed by 14. You made it yourself. m) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) The Phial of Undeath (-5) o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. p) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 49 of The Sacred Land Of Mountains. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Angband. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+2,+2) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 27 of Mirkwood. [Home Inventory - Lothlorien ] a) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred Land Of Mountains. c) 6 Filthy Rags [1,-1] d) 72 Essences of Poison e) 18 Essences of Explosion f) 28 Essences of Teleport g) 97 Essences of Cold h) 4 Essences of Cold i) 98 Essences of Fire j) 16 Essences of Fire k) 99 Essences of Acid l) 64 Essences of Life m) 74 Essences of Confusion n) 16 Essences of Light o) 39 Essences of Chaos p) 96 Essences of Time q) 99 Essences of Extra Life r) 6 Essences of Extra Life s) 81 Essences of Darkness t) 98 Essences of Force u) 8 Essences of Force v) 87 Essences of Lightning w) 77 Essences of Mana [Home Inventory - Khazad-dum ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) a Gnomish Shovel of Digging (1d2) (+5,+10) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) Climbing Set [The Mathom-house Inventory - Bree ] a) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Ring of Power of Ji Indur Dawndeath (+4 to speed) It increases your strength, speed and ability to score critical hits by 4. It makes you invisible. It sustains your dexterity, constitution and charisma. It provides resistance to fire and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of The Sacred Land Of Mountains. c) The Ring of Power of Adunaphel the Quiet (+1% of critical hits) It increases your constitution, charisma and ability to score critical hits by 1. It makes you invisible. It sustains your constitution and charisma. It provides resistance to light, blindness, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Erebor. d) The Ring of Power of Uvatha the Horseman (+4) It increases your strength by 4. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Power of Hoarmurath of Dir (+1 to infravision) It increases your strength, intelligence, constitution and infravision by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, cold and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. f) The Metal Scale Mail of Tiryon (+68,+18) [13,+6](-100%) It decreases your hit points by 100%. It sustains your intelligence. It provides resistance to dark. It induces random teleportation. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 80 of Angband. g) The Mithril Plate Mail of Nirchod (+2) [35,+10] It sustains your constitution. It provides resistance to sound. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Mordor. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. i) 6 Daggers (Defender) (1d4) (+12,+18) [+7] (+3 to stealth) It increases your stealth by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor.