[ToME 2.3.5 Character Sheet] Name : Cadaulgrin Age 11 STR! 30 Sex : Neuter Height 39 INT! 40 Race : Yeek Hermit Weight 45 WIS! 40 Class : Alchemist Social Class 56 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 35 + To Melee Hit 29 Level 50 Hit Points 907/ 907 + To Melee Damage 15 Experience 6588894 Spell Points 23564/ 23564 + To Ranged Hit 33 Max Exp 6588894 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 25251 AC 43+107 Gold 3387909 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Excellent Perception : Very Good Blows/Round: 4 Bows/Throw : Excellent Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4+60 Stealth : Excellent Magic Device: Bad Infra-Vision: 1210 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 19 (950') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 5591 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Ruler. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Add Str : ..32......*..... Add Int : ...2.....*...3.. Add Wis : ...2....5*.....+ Add Dex : ...2.....*...... Add Con : ..323....*...... Add Chr : ..32....5....... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2...4...9.... Add Sear. : ..3....45....... Add Infra : *............... Add Tun.. : ..............*. Add Speed : .*.2.3.....9.... Chaotic : .............+.. Slay Evil : .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............+.. Cold Brand: +............... Sust Str : .........+...... Sust Int : ...++....+...... Sust Wis : ...++...+....... Sust Dex : ........+....... Sust Con : ....+.++........ Sust Chr : ...+...++....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ...+..+......... Hold Life : ...+++.....+.... Imm Acid : ......+*+....... Imm Elec : .......*+....... Imm Fire : .+*...*+........ Imm Cold : ...*+..*........ Res Pois : .+.............. Res Fear : ................ Res Light : .....+...+...... Res Dark : ....+++.+....... Res Blind : ...+.....++..... Res Conf : .....+++........ Res Sound : ......+......... Res Shard : ......+..+...... Res Neth : ....+....+...... Res Nexus : .........+...... Res Chaos : .....+++........ Res Disen : ........+....... Aura Fire : .......+........ Levitate : ...........+.... Lite : ....+...++...... See Invis : ..++.+.......... Regen : ....+........... Activate : .+++++..++...... Fly : ..+............. Orc.ESP : .....+...+...... Troll.ESP : .........+...... Dragon.ESP: .........+...... Giant.ESP : .........+...... Undead.ESP: .........+...... Evil.ESP : .........+...... Animal.ESP: .........+...... TLord.ESP : ..+............. Good.ESP : .........+...... Nlive.ESP : .........+...... Full ESP : ...+............ Skills (points left: 6) - Combat 01.700 [0.700] . Weaponmastery -00.300 [0.700] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 50.000 [0.900] . Magic-Device 01.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 23.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Mage Staff of an Alchemist (Exp:151466) (1d4) (+11,+10)(2360%) (+118 to inf It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 118. It increases your mana capacity by 2360%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Hell Wyrm on level 99 of Mount Doom. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 97 of Mount Doom. n) The Metal Brigandine Armour 'Dendim' (-3 to accuracy) [19,+11] It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Elven Cloak of Nilith [4,+11] (+4 to stealth) It increases your stealth, searching and luck by 4. It sustains your constitution and charisma. It provides immunity to acid, electricity and cold. It provides resistance to fire and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Iron Helm of an Alchemist (Exp:379951) (+0,+0) [6,+16] (+18) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and luck by 18. It sustains your strength and intelligence. It provides resistance to light, blindness, shards, nether and nexus. It allows you to sense the presence of orcs, trolls, dragons, giants, undead, evil beings, animals, good beings and non-living things. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Power (+4,+5) [1,+17] (+10) It increases your strength by 10. It provides resistance to blindness . You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+1] (+9) It increases your stealth and speed by 9. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Silver Bolt of Gisil (3d5) (+15,+21) (+3) It increases your intelligence by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 58 of Dol Guldur. |) a Magical Shovel of Digging (+10) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You made it yourself. d) a Parchment titled ''Famous Last Words'' {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 90 of Mount Doom. e) 8 Scrolls of Nothing f) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. g) an Adamantite Rod of Simplicity of Speed (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. k) 8 Essences of Life {!k} l) 5 Essences of Magic {!k} m) 7 Essences of Extra Life {!k} n) 16 Essences of Knowledge {!k} o) 7 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 4 Wands of Noxious Cloud[1|25] (144 charges) c) a Wand of Magelock[1|15] (146 charges) d) 34 Rings of Nothing e) 31 Amulets of Nothing f) 13 Brass Lanterns (with 7500 turns of light) {25% off} g) 28 Essences of Explosion h) 63 Essences of Teleport i) 35 Essences of Cold j) 47 Essences of Fire k) 55 Essences of Acid l) 99 Essences of Life {!k} m) 5 Essences of Confusion {!k} n) 83 Essences of Light o) 64 Essences of Chaos p) 55 Essences of Time q) 99 Essences of Magic {!k} r) 10 Essences of Darkness {!k} s) 23 Essences of Lightning t) 88 Essences of Mana {!k} [Home Inventory - Gondolin ] a) a Scroll of Genocide b) 25 Scrolls of Mass Genocide {!r} c) an Adamantite Rod of Simplicity of Restoration (200/200) You made it yourself. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. h) The Full Plate Armour of Niquenth (-63,-43) [25,+15](20%) It increases your hit points by 20%. It sustains your strength, dexterity and charisma. It provides immunity to electricity. It provides resistance to dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. i) a Pair of Hard Leather Boots of Elvenkind [3,+17] (+6) It increases your stealth and speed by 6. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. j) 99 Essences of Magic {!k} k) 99 Essences of Magic {!k} l) 75 Essences of Magic {!k} [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. b) The Gem of Knowledge {heal} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 25 of The Sandworm lair. c) Raal's Tome of Unconventional Warfare {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 25 of The Sandworm lair. d) 7 Sprigs of Athelas e) 99 Potions of Water Curing {quest} f) The Mumak Hide of Talad [1,+8] It provides immunity to acid, fire and cold. It provides resistance to life draining, electricity, poison, shards and nether. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. g) 46 Essences of Poison {!k}