[ToME 2.3.5 Character Sheet] Name : Trirannor Age 12 STR! 40 Sex : Neuter Height 42 INT! 40 Race : Yeek Weight 46 WIS! 40 Class : Alchemist Social Class 59 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 36 + To Melee Hit 41 Level 50 Hit Points 2354/ 2354 + To Melee Damage 41 Experience 5042042 Spell Points 360/ 360 + To Ranged Hit 41 Max Exp 5042042 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 43118 AC 29+145 Gold 2678085 Speed Fast (+62) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Superb Blows/Round: 13 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 78d5+533 Stealth : Poor Magic Device: Fair Infra-Vision: 160 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 42 (2100') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') You have done something experimental. Your body is a Player. You are currently on level 106 of Angband. You have defeated 6549 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : 7..34...4.2...6. Add Int : ..5..5.5........ Add Wis : ..5.45...*...... Add Dex : 7........*...... Add Con : 7..3....4*2..... Add Chr : ...345.......... Add Stea. : ..5....5........ Add Sear. : ...3...5.....36. Add Infra : ..5..........36. Add Tun.. : .............36. Add Speed : .*5.4..5...*...+ Add Blows : ..5............. Chaotic : +............... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Demon: +............... Slay Orc : +............++. Slay Troll: +............++. Slay Giant: +.............+. Slay Drag.: +.............+. Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............++. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ......+......... Sust Int : ......++........ Sust Wis : ......+......... Sust Dex : ......+......... Sust Con : .........+...... Sust Chr : .........+...... Invisible : ..+..+.......... Mul life : +..............+ Sens Fire : ................ Reflect : .........+...... Free Act : +......++.+....+ Hold Life : +............... Imm Acid : ........*.....+. Imm Elec : ......*......... Imm Fire : .+.*+........... Imm Cold : ..+...*......... Res Pois : ....+....+...... Res Fear : +...+........... Res Light : .........+...... Res Dark : ......+.......+. Res Blind : .+...+.......... Res Conf : +....+..+....... Res Sound : ........++...... Res Shard : ........+....... Res Neth : ......+..+...... Res Nexus : .........+...... Res Chaos : +.......+....... Res Disen : ....+.........+. Levitate : ...............+ Lite : .....+...+...... See Invis : +.++............ Activate : .+.++....+....+. Fly : ...+...........+ Climb : ..............+. Orc.ESP : +.......++...++. Troll.ESP : +........+...+.. Dragon.ESP: .........+...... Giant.ESP : +........+...... Demon.ESP : .........+...... Undead.ESP: .........+...... Evil.ESP : .........+...... Animal.ESP: .........+...... TLord.ESP : ...+.....+...... Good.ESP : .........+...... Nlive.ESP : .........+...... Unique.ESP: .........+...... Spider ESP: .........+...... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery -00.500 [0.000] - Sneakiness 00.500 [0.900] . Stealth -05.000 [0.400] . Disarming -00.500 [0.000] - Magic 03.738 [0.900] . Magic-Device 08.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 24.420 [0.800] . Prayer 17.000 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to never to die by the hand of a mortal being. [Character Equipment] a) The Blade of Chaos of an Alchemist (Exp:362767) (6d5) (+10,+10)(140%) (+7% of c It increases your strength, dexterity, constitution and ability to score critical hits by 7. It increases your hit points by 140%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 57 of The Sacred Land Of Mountains. e) The Ring 'Angalan' (+5) It increases your intelligence, wisdom, stealth, infravision, speed and attack speed by 5. It makes you invisible. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of The Sacred Land Of Mountains. m) an Everburning Torch of the Magi (+5) {25% off} It grants you the power of magic map if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 5. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. You made it yourself. n) The Ring Mail of Aentarim (-2 to accuracy) [12,+10] It sustains your strength, intelligence, wisdom and dexterity. It provides immunity to electricity and cold. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Orc Cave. o) an Elven Cloak of the Magi (-4,-4) [4,+17] (+5) It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. s) The Iron Helm of an Alchemist (Exp:1441027) (+0,+0) [6,+20] (+12) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, dexterity, constitution and luck by 12. It sustains your constitution and charisma. It provides resistance to poison, light, sound, nether and nexus. It gives telepathic powers. It reflects bolts and arrows. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Orc Cave. x) a Pair of Hard Leather Boots of Speed [3,+17] (+20) It increases your speed by 20. You made it yourself. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) a Tome of Translocation {!k} b) Tenser's Top-Heavy Teaspoon c) 84 Scrolls of Summon Never-Moving Pet {25% off} d) 18 Scrolls of Nothing e) a Mithril Rod of Simplicity of Trap Location (160/160) {@z0} You made it yourself. f) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. g) an Adamantite Rod of Simplicity of Detection (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Speed (107/200) You made it yourself. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} k) The Long Sword of the Dawn (E:278, L:25) (3d5) (+31,+24) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 5. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light, blindness and disenchantment. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. l) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] m) The Silver Arrow of Ardhelen (3d4) (+20,+13) n) 13 Essences of Life {!k} o) 10 Essences of Magic {!k} p) 3 Essences of Extra Life {!k} q) 48 Essences of Knowledge {k} r) 12 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 11 Wands of Noxious Cloud[1|25] (148 charges) {25% off} c) a Wand of Dig[1|1] (109 charges) d) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) a Blessed Short Sword of Westernesse (1d7) (+35,+41) (+7) It increases your strength, wisdom, dexterity and constitution by 7. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. f) 11 Essences of Poison {!k} g) 87 Essences of Explosion {!k} h) 49 Essences of Teleport i) 56 Essences of Cold j) 78 Essences of Fire k) 35 Essences of Acid l) 99 Essences of Life {!k} m) 50 Essences of Confusion {!k} n) 17 Essences of Light {!k} o) 64 Essences of Chaos p) 84 Essences of Time {!k} q) 49 Essences of Magic {!k} r) 52 Essences of Magic {!k} s) 10 Essences of Extra Life {!k} t) 95 Essences of Darkness {!k} u) 90 Essences of Darkness {!k} v) 99 Essences of Knowledge {!k} w) 95 Essences of Lightning {!k} x) 92 Essences of Mana {!k} [Home Inventory - Gondolin ] a) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You found it in the remains of a Master mystic on level 99 of Mount Doom. b) Raal's Voodoo Doll of Revenge {light adsorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Master vampire on level 99 of Mount Doom. c) The Devil's Pentagram {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire lord on level 68 of The Sacred Land Of Mountains. d) a Parchment titled ``Magic for the Layman'' {light adsorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 28 of The Sandworm lair. e) 26 Rod Tips of Nothing (1 Mana to cast) f) 12 Rings of Intelligence (+5) It increases your intelligence by 5. You made it yourself. g) 6 Rings of Nothing h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. i) 5 Whips (1d6) (+0,+0) {!k} j) a Cave troll corpse k) a Stone troll corpse l) 99 Essences of Magic {!k} m) 99 Essences of Magic {!k} n) 99 Essences of Magic {!k} o) 49 Essences of Magic {!k} [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 99 Potions of Water Curing {quest} c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 68 of The Sacred Land Of Mountains. f) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Dragon Helm of Thrain [8,+10] It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to electricity, dark, shards and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Set of Leather Gloves of Power (+4,+1) [1,+13] (+9) {!k} It increases your strength by 9. It provides resistance to shards. You made it yourself. i) The Small Sword 'Sting' (E:43838, L:29) (1d6) (+27,+18) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. j) a Blessed Bastard Sword of Gondolin (3d4) (+30,+28) (+7) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 7. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. k) a Blade of Chaos (6d5) (+0,+0) {!k} l) 99 Essences of Magic {!k} m) 99 Essences of Magic {!k}