[ToME 2.3.12 (ah, git) Character Sheet] Name : Caladra Age 19 STR: 40 Sex : Female Height 51 INT: 38 Race : Maia Weight 138 WIS: 37 Class : Geomancer Social Class 84 DEX: 40 Body : Player CON: 40 God : Nobody CHR: 32 + To Melee Hit -37 Level 50 Hit Points 1584/ 1584 + To Melee Damage -35 Experience 7241150 Spell Points 842/ 977 + To Ranged Hit 1 Max Exp 7241150 Sanity 805/ 805 + To Ranged Damage 12 Exp to Adv. ***** AC 31+148 Gold 914154 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4-140 Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are the one hundred fifty-first child of a volcano god. You have eyes like burning coals, brilliant orange skin, and fiery red hair. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Recall Depth: Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 16 (800') The Old Forest: Level 25 (1250') Moria: Level 42 (2100') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 53 (2650') The Land Of Rhun: Level 40 (2000') Your body is a Player. You are currently on level 100 of Angband. You have defeated 4784 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Str : ..3*....44.....+ Add Int : .......2.......+ Add Wis : .......2.....2.+ Add Dex : .4.*.....44....+ Add Con : ..3.3...44.3.2.+ Add Chr : ..3....2.......+ Mul Mana : +............... Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : ..3............. Add Speed : .4.*.3.2...3.... Chaotic : .............+.. Vampiric : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Kill Drag.: .............+.. Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ......+......... Sust Con : ....+........... Sust Chr : ................ Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ....++.......... Imm Acid : .+.....+*++..... Res Elec : .+.......+...... Imm Fire : .+*...*+.+...... Res Cold : .+..+..+.+...... Res Pois : ...+............ Res Fear : ................ Res Light : .....+...+...... Res Dark : ....++.......... Res Blind : .........+...... Res Conf : .....++.+....... Res Sound : ...+....+....... Res Shard : .......++....... Res Neth : ....+........... Res Nexus : ................ Res Chaos : .....++.+....... Res Disen : ...+............ Lite : ....+....+...... See Invis : ..+..+...+...... Digestion : ..........+..... Regen : ...++........... Activate : ..+.++.+.++..... Drain Exp : ...............+ Aggravate : ...............+ Cursed : .+..+.+...+..... Hvy Curse : ..........+..... Fly : ..++............ Climb : ..............+. Orc.ESP : .....+..+....... Dragon.ESP: .........+...... TLord.ESP : ..+......+...... Skills (points left: 14) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] - Magic 38.350 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 34.067 [1.050] . Air 34.067 [1.050] . Earth 34.067 [1.050] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 15.400 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 50.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] . Spirituality 01.000 [0.550] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Fates] You may find a Scroll of Divination on level 34. You are fated to find a Sling on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-20,-14)(80%) (+4) {!d!t!v!s!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Moaning spirit on level 47 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) {!d!t!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 55 of The Sacred Land Of Mountains. f) The Ring of Gurthar (+10) {!d!t!v!s} It increases your strength, dexterity and speed by 10. It provides resistance to poison, sound and disenchantment. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) {cursed, !d!t!v!s!k} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) {!d!t!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Hard Leather Armour 'Elwenorin' (-51,-32) [6,+9](40%) {cursed} It increases your hit points by 40%. It sustains your dexterity. It provides immunity to fire. It provides resistance to chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 55 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!t!v!s} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed, !d!t!v!s} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!d!t!v!s} It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. z) (nothing) {) The Bolt of Halcalme (1d5) (+10,+8) (+2) {!d!t!v!s!f} It increases your wisdom and constitution by 2. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Sacred Land Of Mountains. |) a Climbing Set {cursed, !d!t!v!s!k} [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!d!v!s!k@m3} b) a Tome of the Blowing Wind {!d!v!s!k@m2} c) 3 Fireproof Tomes of the Impenetrable Earth {!d!v!s!k@m5} d) a Fireproof Tome of the Everrunning Wave {!d!v!s!k@m6} It cannot be harmed by fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. e) 2 Fireproof Tomes of Translocation {!d!v!s!k@m7} It cannot be harmed by fire. You bought it from the Forbidden Library. f) 3 Fireproof Tomes of the Tree {!d!v!s!k!t@m9} g) a Fireproof Tome of Knowledge {!d!v!s!k@m4} h) Cathal's Corrupting Cymbal It can be activated for cure insanity every 200 turns. You found it in the remains of a Priest on level 1 of Barrow-Downs. i) 6 Potions of Cure Critical Wounds {50% off} j) 2 Potions of Healing {!*} k) 2 Potions of Resistance l) 15 Scrolls of Teleportation {25% off} m) 7 Scrolls of Word of Recall {!*} n) The Anchor of Space-Time {!d!t!v!s} o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} p) a Dragon Helm of Water Breathing [8,+27] q) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] r) 40 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Door/Stair Location (10 Mana to cast) b) The Wand of Digging of Thrain (17 charges) {!d!v!s} c) a Staff of Reveal Ways[1|25] (1 charge) [Home Inventory - Gondolin ] a) The Tome of Caladra {@m8} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) 4 Potions of Enlightenment c) a Rod Tip of Healing (120 Mana to cast) d) a Ring of Speed (+13) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Ring of Confusion Resistance (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your charisma. It provides resistance to acid, electricity, fire, confusion and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 50 of Moria. g) The Ring of Durin (+2) {cursed} h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. i) The Phial of Galadriel (+4) {!d!t!v!s!k} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 37 of Moria. j) The Palantir of Orthanc (+2) k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) n) The Cloak 'Holcolleth' [1,+10] (+2) {!d!t!v!s} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. o) The Dagger of Rilia (2d4) (+4,+3) p) The Basilard of Eririnin (1d8) (+13,+20) (+4) q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) r) The Sling of the Thain (x6) (+15,+15) (+4) s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) [Home Inventory - Lothlorien ] a) Lloth's Ceremonial Dagger It can be activated for acquirement every 3000 turns. You found it in the remains of a Ranger on level 43 of Moria. b) 22 Scrolls of Reset Recall c) a Silver Rod of the Istari of Nothing (200/200) d) Ring of Power of Ring~ of Power (+1 attack) It increases your searching, infravision and attack speed by 1. It makes you invisible. It sustains your dexterity. It provides resistance to dark and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 65 of The Sacred Land Of Mountains. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 59 of The Sacred Land Of Mountains. g) The Stone of Lore h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. k) The Large Leather Shield of Celegorm [4,+20] {!d!t!v!s} It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. m) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Steel Helm 'Lebohaum' [20,+80] o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!t!v!s} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 18 of Orc Cave. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Short Bow of Amrod (x4) (+12,+15) (+2) {!d!t!v!s} It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. v) a Mage Staff of Power (1d4) (-4,-16) (+11)