[ToME 2.1.2 Character Dump] Name : Gerrath Age 32 STR: 18/10 Sex : Male Height 69 INT: 15 Race : Half-Elf Weight 119 WIS: 18/01 Class : Warrior Social Class 69 DEX: 18/46 Body : Player CON: 17 God : Tulkas CHR: 18/21 + To Melee Hit 18 Level 32 Max Hit Points 363 + To Melee Damage 39 Experience 169926 Cur Hit Points -106 + To Ranged Hit 21 Max Exp 169926 Max SP (Mana) 22 + To Ranged Damage 13 Exp to Adv. 220000 Cur SP (Mana) 22 AC 20+55 Gold 189864 Piety 5771 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Superb Blows/Round: 4 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 4d4+156 Stealth : Good Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Sindar. You are the first child of a Townsman. You are a credit to the family. You have brown eyes, straight red hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 27 (1350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 25 (1250') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. It now is 20 days that you are adventuring. Your Attributes: You are dead, killed by a Seahorse. Your position is very uncertain. Your eyes are sensitive to infrared light. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragons. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon is a great bane of dragons. Corruption list: Skills (points left: 0) - Combat 38.000 [0.800] - Weaponmastery 37.550 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 04.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 37.720 [0.900] . Disarming 26.200 [0.900] - Magic 01.462 [0.300] . Magic-Device 26.300 [1.150] - Spirituality 05.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved 26 princesses. You have defeated 4311 enemies. [Fates] You are fated to meet a Small kobold on level 5. You are fated to die on level 1. You may find a Scroll of Word of Recall on level 14. You are fated to find a Potion of Berserk Strength on level 12. You may find a Potion of Resist Heat on level 19. [Character Equipment] a) a Dagger of the Thunderlords (1d4) (+9,+7) (+1 to searching) {@w0!s!s} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nexus and chaos. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+12,+13) e) a Ring of Damage (+21) You bought it from the Black Market. f) a Ring of Shard Resistance k) an Amulet of Wisdom (+1) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 21 of Mirkwood. n) Elven Cord Armour of Resist Fire [6,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 13 of Mirkwood. o) The Cloak of Mimicry [Ape] of Haliel [1,+8] (+1 to stealth) It increases your stealth by 1. It provides immunity to paralysis. It provides resistance to life draining, fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Electricity [3,+7] s) an Iron Helm [5,+3] u) a Set of Gauntlets of Slaying (+5,+2) [2,+13] You bought it from the Black Market. x) a Pair of Hard Leather Boots of Speed [3,+7] (+8) z) (nothing) {) 22 Sheaf Arrows (1d5) (+6,+7) |) a Shovel (1d2) (+3,+5) (+1) [Character Inventory] a) Benetar's Portable Plague It can be activated for acquirement. You found it in the remains of a Gelatinous cube on level 7 of Barrow-Downs. b) 8 Potions of Speed c) 36 Potions of Cure Critical Wounds {@q1} d) 18 Scrolls of Satisfy Hunger {@r2} e) a Wooden Rod of Illumination (10/10) {@z2!s} f) an Iron Rod of Perception (50/50) {@z3!s} g) an Iron Rod of Trap Location (50/50) {@z0!s} h) a Silver Rod of Quickness of Recall (100/100) {@z1!z!s} It can cast spells faster. You bought it from the Black Market. i) 3 Wands of Dig[1|1] (47 charges) {@a1} j) a Staff of Disarm[1|11] (18 charges) {@u0} k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w0!s!s} It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Sheaf Arrow 'Serim' (1d5) (+12,+5) {!s} It does extra damage from acid and fire. It poisons your foes. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Moaning spirit on level 24 of The Old Forest. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordenkainen's Mysterious Mind-Masher It can be activated for teleport level. You found it in the remains of a Gelatinous cube on level 7 of Barrow-Downs. b) 2 Potions of Cure Serious Insanity c) a Potion of Healing d) a Potion of Curing e) 2 Scrolls of Remove Curse f) a Ring of Critical Hits (+10% of critical hits) g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 7 Potions of Cure Critical Insanity b) 8 Potions of Speed c) 8 Potions of Healing d) 2 Potions of *Healing* e) 4 Scrolls of Enchant Armor {25% off} f) a Scroll of Enchant Weapon To-Hit g) a Scroll of Enchant Weapon To-Dam h) a Staff of Recovery[1|15] (13 charges) i) a Ring of See Invisible It allows you to see invisible monsters. You bought it from the Black Market. j) a Ring of Accuracy (+16) k) a Ring of Nexus Resistance l) a Ring of Sound Resistance m) a Ring of Invisibility n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Jester's Cap of Insanity It can be activated for aggravate. You found it lying on the ground on level 25 of The Old Forest. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.