[ToME 2.1.2 Character Dump] Name : Keriv Age 36 STR: 32 Sex : Neuter Height 157 INT: 14 Race : Dwarf Barbarian Weight 132 WIS: 13 Class : Swordmaster Social Class 89 DEX: 31 Body : Player CON: 24 God : Tulkas CHR: 20 + To Melee Hit 78 Level 35 Max Hit Points 515 + To Melee Damage 65 Experience 565636 Cur Hit Points 515 + To Ranged Hit 37 Max Exp 565636 Max SP (Mana) 11 + To Ranged Damage 12 Exp to Adv. 675000 Cur SP (Mana) 11 AC 37+70 Gold 666439 Piety 9234 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[10]Searching : Very Good Shots/Round: 1 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 18d5+585 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Dwarven Priest. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 25 (1250') Maze: Level 29 (1450') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 45 (2250') A lost temple: Level 21 (1050') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. It now is 23 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ......+...+..... Add Int : +........+...... Add Wis : .........+...... Add Dex : ++....+......... Add Sear. : .....+...+...... Add Tun.. : ..............+. Add Speed : ++....+......... Slay Und. : .............+.. Slay Troll: +............... Slay Giant: +............... Sust Str : ....+...+....... Sust Int : ....+...+....... Sust Wis : ....+...+....... Sust Dex : ....+...+....... Sust Con : ....+...+....... Sust Chr : ....+...+....... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +..........+.... Hold Life : ....+........... Res Acid : .+....+.+....... Res Elec : .+....+.+....... Res Fire : .+....+.+....... Res Cold : .+....+.+....... Res Pois : ................ Res Fear : ......+........+ Res Lite : ................ Res Dark : ................ Res Blind : .........+.....+ Res Conf : +.....+......... Res Sound : ......+......... Res Shard : ..........+..... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ........+....... Aura Fire : .......+........ Easy Know : ...++........... Hide Type : +....++..++..... Show Mods : +.........+..++. Insta Art : .....+.......... See Invis : +........+...... Digestion : ....+........... Ign Acid : ++..+++.++....+. Ign Elec : ++..+++.++....+. Ign Fire : ++..+++.++....+. Ign Cold : ++..+++.++....+. Activate : .....+...+...... Cursed : .+.............. Fly : ...+............ Evil.ESP : ........+....... Corruption list: Skills (points left: 2) - Combat 44.291 [0.900] - Weaponmastery 43.980 [0.950] . Sword-mastery 40.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 10.000 [0.600] . Barehand-combat 01.000 [0.500] . Antimagic 00.000 [0.550] - Sneakiness 02.170 [0.900] . Stealth 01.000 [0.500] . Disarming 03.700 [0.900] - Magic 01.270 [0.300] . Magic-Device 12.500 [1.150] . Conveyance 01.000 [0.500] - Spirituality 05.080 [0.400] . Prayer 03.000 [0.500] . Mindcraft 03.000 [0.500] - Monster-lore 09.350 [0.500] . Summoning 02.000 [0.500] . Symbiosis 03.500 [0.500] One of your companion(s) has been killed. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You have defeated 6286 enemies. [Fates] You may meet a Sabre-tooth tiger on level 22. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+9,+10) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 28 of Mirkwood. e) a Ring of Protection [+17] f) a Ring of Flying k) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 23 of Mirkwood. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 27 of Maze. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 31 of Mirkwood. o) a Cloak of Mimicry [Ghost] of Immolation [1,+6] p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 43 of Moria. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 32 of Moria. u) a Set of Leather Gloves of Power (+3,+5) [1,+8] (+4) It increases your strength by 4. It provides resistance to shards. You bought it from the Armoury. x) a Pair of Metal Shod Boots of Free Action [6,+10] It provides immunity to paralysis. You bought it from the Footwear Shop. z) a Lesser Mimic (100 hp) {) 25 Arrows of Slay Undead (1d4) (+11,+8) It strikes at undead with holy wrath. You bought it from the Weaponsmith. |) an Orcish Pick of Digging (1d3) (+7,+7) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Rune [Undeath] b) 10 Rations of Food c) 5 Sprigs of Athelas d) 9 Potions of Heroism e) 18 Potions of Cure Critical Wounds f) a Potion of Dexterity g) a Fireproof Scroll of Teleport Level h) a Scroll of Teleport Level i) 7 Scrolls of Word of Recall j) a Rod Tip of Disarming (50 Mana to cast) k) a Staff of Globe of Light[5|25] (11 charges) l) a Ring of Nether Resistance m) a Cursed Amulet of Acid Resistance n) a Main Gauche (1d5) (+0,+0) o) a Light Crossbow (x3) (+5,+6) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rune [Self] b) a Rune [Arrow] c) a Runestone d) a Runestone e) a Rune [Cold] f) 2 Runes [Fire] g) 3 Runes [Life] h) 2 Runes [Holding] i) a Rune [Knowledge] j) a Potion of *Healing* k) a Potion of Restore Life Levels {75% off} l) 4 Fireproof Scrolls of Phase Door It cannot be harmed by fire. You bought it from the Alchemy shop. m) an Elven Robe of Resist Fire [2,+10] (+1 to stealth) n) The Soft Studded Leather of Tarvereth (-60,-28) [5,+10](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to cold. It provides resistance to life draining, cold, poison, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 25 of Maze. o) a Khopesh of *Slay Demon* (2d4) (+7,+7) (+1) It increases your intelligence by 1. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it lying on the ground on level 10 of Orc Cave. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) a Long Bow of Power (x3) (+11,+15) You found it in the remains of Bill the Stone Troll in the town of Bree . r) a Flute s) Smeagol's corpse t) Bert the Stone Troll's corpse [Home Inventory - Gondolin ] a) a Rune [Ray] b) a Runestone c) Raal's Tome of Unconventional Warfare It can be activated for experience loss. You found it in the remains of a Forest wight on level 31 of Moria. d) The Wand of Digging of Thrain (20 charges) e) The Ring of Power of Uvatha the Horseman (+5) It increases your wisdom, constitution and charisma by 5. It makes you invisible. It provides resistance to poison, light and dark. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Dwarven Lantern of the Magi (+3) g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Trident (*Defender*) (1d8) (+1,+4) [+7] (+2 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Morning Star of Westernesse (2d6) (+9,+4) (+1) {Destroyed Uvatha Nazgul!} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Smeagol on level 4 of Barrow-Downs. j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 41 of Moria. k) a Banjo l) a Harp (charging) [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 32 of Mirkwood. b) a Rune [Self] c) 2 Runes [Ray] d) a Rune [Acid] e) a Rune [Cold] f) a Rune [Mind] g) Jor's Buckler of Missile Attraction It can be activated for cure hallucination. You found it in the remains of a Mage on level 26 of Mirkwood. h) The Toenail of Vecna It can be activated for cure confusion. You found it in the remains of a Bat of Gorgoroth on level 32 of Mirkwood. i) The Metal Scale Mail of Nenna (-2) [13,+7] It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to acid, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Splint Mail 'Aithilwe' (-2) [19,+5] It sustains your wisdom and charisma. It provides immunity to cold. It provides resistance to life draining, acid, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 29 of Mirkwood. m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Flute of Daeron (+1 to speed) It can be activated for singing a *charming* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue yeek on level 32 of Mirkwood. o) a Lute (charging) [Home Inventory - Lothlorien ] a) a Rune [Arrow] b) a Rune [Sphere] c) a Runestone d) a Rune [Lightning] e) 2 Runes [Acid] f) 2 Runes [Cold] g) a Rune [Fire] h) a Rune [Element] i) a Rune [Gravity] j) a Rune [Mind] k) a Rune [Knowledge] l) 99 Potions of Water Curing [The Mathom-house Inventory - Bree ] a) a Rune [Self] b) The Mirror of Alternate Dimensions It can be activated for decreasing Strength. You found it in the remains of a Revenant on level 36 of Moria. c) Gruumsh's Bottle of Death It can be activated for light area (dam 2d15) every 10+d10 turns. d) a Catapult Trap Set (+2,+5) [+1] e) an Arrow Trap Set (+0,+0) f) a Banjo