[ToME 2.3.5 Character Sheet] Name : Aberili Age 78 STR: 19 Sex : Male Height 75 Int: 12 14 Race : Dunadan Weight 216 Wis: 11 12 Class : Demonologist Social Class 33 DEX: 23 Body : Player CON: 22 God : Nobody Chr: 13 14 + To Melee Hit 4 Level 28 Hit Points -8/ 343 + To Melee Damage 20 Experience 79158 Spell Points 57/ 68 + To Ranged Hit 0 Max Exp 79158 Sanity 145/ 145 + To Ranged Damage 10 Exp to Adv. 90000 AC 14+-212Gold 164934 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 6 Bows/Throw : Fair Searching : Bad Shots/Round: 2 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 12d4+120 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 35 (1750') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 2814 enemies. You have completed two princess quests. You have completed two lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by Lokkak, the Ogre Chieftain on level 35 of Maze. You can sense what is beyond walls. You are bleeding. You are stunned. You are protected by a mystic shield. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are completely fearless. Your constitution is sustained. Your dexterity is sustained. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Dex : 2............... Add Stea. : .......3........ Add Tun.. : ..............1. Add Speed : 2............... Add Blows : 2............... Poison Brd: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...........+.... Sust Con : ...........+...+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ......+...++.... Hold Life : ................ Res Acid : ....+........... Res Elec : ..+............. Res Fire : ......+......... Res Cold : +..........+.... Res Pois : ......+......... Res Fear : ......+......... Res Light : ...........+.... Res Dark : ................ Res Blind : ................ Res Conf : ...........+.... Res Sound : ...........+.... Res Shard : ......+....+.... Res Neth : ................ Res Nexus : ................ Res Chaos : ...........+.... Res Disen : ......+......... See Invis : +............... Digestion : +............... Regen : +.......+......+ Xtra Shots: .+.............. Activate : +.+............. Skills (points left: 0) - Combat 32.778 [0.750] - Weaponmastery 32.873 [0.750] . Sword-mastery 13.200 [0.600] . Archery 03.000 [0.400] - Sneakiness 30.160 [1.800] . Stealth 02.000 [0.400] . Disarming 06.000 [1.800] - Magic 13.347 [0.700] . Magic-Device 27.950 [1.150] . Demonology 17.000 [1.000] . Necromancy 01.000 [0.300] . Thaumaturgy 01.000 [0.300] - Spirituality 14.300 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. d) a Light Crossbow of Extra Shots (x3) (+15,+10) e) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. f) a Ring of Damage (+17) You bought it from the Black Market. k) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. m) a Brass Lantern of the Ethereal Eye (with 5388 turns of light) It grants you the power of magic map if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 29 of Maze. n) The Robe of Falda [2,+5] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 6 of Barrow-Downs. o) a Cloak of Stealth [1,+2] (+3 to stealth) It increases your stealth by 3. You bought it from the General Store. p) a Demonshield [5,+6] s) a Demonhorn [2,+6] It provides light (radius 2) forever. u) a Set of Leather Gloves of Free Action [1,+8] x) The Pair of Hard Leather Boots of Ciryon [3,+9] It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to cold, light, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mimic on level 28 of Maze. z) (nothing) {) 9 Bolts (1d5) (+7,+5) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Eye of Vecna It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Half-orc on level 35 of Maze. b) 24 Rations of Food c) a Potion of Sickliness d) a Potion of Berserk Strength e) 6 Potions of Cure Critical Wounds f) 3 Potions of Healing g) 2 Potions of Curing h) 4 Scrolls of Phase Door i) 5 Scrolls of Teleportation j) 3 Scrolls of Word of Recall k) 8 Scrolls of Identify l) a Silver Rod of Simplicity of Slow Monster (100/100) You found it in the remains of Draebor, the Imp on level 34 of Maze. m) a Silver Rod of Trap Location (100/100) n) a Silver Rod of Detection (100/100) o) a Staff of Vision[2|10] (6 charges) p) a Ring of Levitation q) a Ring of Invisibility r) an Elven Hard Studded Leather (-1 to accuracy) [7,+10] (+2 to stealth) s) a Broad Axe of Slay Dragon (2d6) (+7,+5) t) a Spectral Mace (2d4) (+5,+10) u) The Morning Star of Rebre (2d6) (+12,+2) (+5) It increases your wisdom and ability to tunnel by 5. It is especially deadly against dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 26 of Maze. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Household Magic'' It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Bullywug shaman on level 13 of The Old Forest. b) Olive's Omnipotent Ostrich (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Black orc on level 33 of Maze. c) 17 Mushrooms of Cure Serious Wounds {100% off} d) a Morphic Oil of Wolf e) 5 Potions of Cure Light Insanity f) 2 Potions of Cure Serious Insanity g) a Potion of Restore Strength h) 17 Scrolls of Word of Recall i) 8 Scrolls of *Identify* j) a Scroll of Recharging k) 2 Scrolls of Dispel Undead l) a Rod Tip of Frost Bolts (35 Mana to cast) m) a Wand of Fireflash[1|15] (7 charges) n) a Staff of Remove Curses[1|15] (4 charges) o) a Staff of Recovery[1|10] (5 charges) p) a Staff of Reveal Ways[1|28] (8 charges) q) a Ring of See Invisible It allows you to see invisible monsters. You bought it from the Black Market. r) an Indestructible Ring of Strength (+5) {50% off} It increases your strength by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) a Ring of Fear Resistance It makes you completely fearless. t) an Elven Padded Armour of Resistance [4,+15] (+2 to stealth) u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} w) a Shocking Small Wooden Boomerang (1d4) (+10,+8) x) a Mage Staff of Power (1d4) (+0,+4) (+6)