[Angband 3.0.3 Character Dump] Name Alex Self RB CB EB Best Sex Male Age 107 STR! 18/100 +1 -5 +4 18/100 Race High-Elf Height 80 INT! 18/100 +3 +3 +5 18/210 Class Mage Weight 171 WIS: 18/76 -1 +0 +2 18/86 Title Warlock Status 54 DEX: 18/97 +3 +1 +0 18/137 HP -1/563 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 133/276 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 36 Armor [44,+65] Saving Throw Heroic Cur Exp 1162864 Fight (+20,+14) Stealth Superb Max Exp 1236146 Melee (+26,+22) Fighting Heroic Adv Exp 1265000 Shoot (+32,+15) Shooting Heroic Blows 6/turn Disarming Superb Gold 541156 Shots 1/turn Magic Device Legendary Perception Excellent Burden 158.0 lbs Infra 70 ft Searching Fair You are one of several children of a Vanyarin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > *** LOW HITPOINT WARNING! *** > It breathes nether. > The Crystal drake resists somewhat. > You feel your life draining away! > *** LOW HITPOINT WARNING! *** > The Crystal drake disappears! > You have no wand to aim. > The Nether hound disappears! > Waldern, King of Water shrugs off the attack. > It breathes nether. > You feel your life draining away! > *** LOW HITPOINT WARNING! *** > It breathes nether. > You feel your life draining away! > You die. [Character Equipment] a) The Short Sword 'Gilettar' (1d7) (+6,+8) (+2) {Ground 1900} It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) {Ground 1600} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Jasper Ring of Constitution (+5) {BM, 40% off} It increases your constitution by 5. It sustains your constitution. d) a Marble Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. e) a Brass Amulet of Infravision (+3) It increases your infravision by 3. f) The Phial of Galadriel {Rogrog 2000'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Law Dragon Scale Mail (-2) [30,+10] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to poison. It cannot be harmed by the elements. i) a Large Metal Shield of Elvenkind [5,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {ghoul 2150'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Mim 1600'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Stability [2,-2] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 25% off} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v, 10% } d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v, 75% off} e) 5 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v BM} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!d!k!v Death Quas} It cannot be harmed by the elements. g) 2 Light Blue Mushrooms of Restoring h) 28 Oily Yellow Potions of Cure Critical Wounds {@q3, 50% off} i) 6 Smoky Potions of Restore Life Levels {@q7!*} j) a Scroll titled "gangar tiri" of *Identify* k) 3 Scrolls titled "miknes ornta" of Protection from Evil {!*!d!k!v} l) an Iron Rod of Teleport Other (charging) m) 16 Arrows of Venom (1d4) (+5,+6) {=g} It is branded with poison. n) 6 Arrows of Flame (1d4) (+6,+5) {=g} It is branded with fire. It cannot be harmed by fire. o) 17 Arrows of Frost (1d4) (+5,+5) {=g} It is branded with frost. It cannot be harmed by cold. p) 27 Arrows of Venom (1d4) (+3,+3) {=g} It is branded with poison. q) 23 Arrows of Flame (1d4) (+3,+3) {=g} It is branded with fire. It cannot be harmed by fire. r) 21 Arrows of Flame (1d4) (+2,+2) {=g} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 22 Black Potions of Healing {@q4!d!k!v!*} c) a Shimmering Potion of *Healing* {@q5!*!*!d!k!v!*} d) a Red Speckled Potion of Life {!*!*!*!*} e) 11 Metallic Green Potions of Restore Mana {@q8!*} f) 4 Smoky Potions of Restore Life Levels {@q7!*} g) 12 Scrolls titled "gangar tiri" of *Identify* {40% off} h) 10 Scrolls titled "miknes ornta" of Protection from Evil {!*!d!k!v} i) a Birch Staff of Earthquakes (7 charges) j) Pseudo-Dragon Scale Mail (-2) [30,+11] {Ground, 1300'} It provides resistance to light and dark. It activates for breathe light/darkness (200) every 300+d300 turns. It cannot be harmed by the elements. k) a Cloak of Protection [1,+16] It provides resistance to shards. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Ground 2150} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Dagger 'Dethanc' (1d4) (+4,+6) {Mim 1600'} It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {Uvatha 2400} It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Ground 1750'} It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {Mim 1600'} It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) a Katana (Holy Avenger) (3d4) (+10,+13) [+4] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. r) The Bastard Sword 'Calris' (5d4) (+5,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. s) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-20] (-10) {cursed} It decreases your speed by 10. It slays undead, and it is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. t) a Spear (Holy Avenger) (1d6) (+10,+11) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your constitution. It is blessed by the gods. It grants you the ability to see invisible things. u) a Glaive (Defender) (2d6) (+10,+17) [+1] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) a Lead-Filled Mace of Westernesse (3d4) (+10,+10) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. w) 99 Arrows of Venom (1d4) (+3,+3) {=g} It is branded with poison. x) 40 Arrows of Venom (1d4) (+3,+3) {=g} It is branded with poison. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)