[ToME 2.3.5 Character Sheet] Name : Malice the Mad Age 9 STR: 40 Sex : Female Height 11 INT: 29 Race : DeathMold LostSoul Weight 50 WIS: 35 Class : Sorceror Social Class 1 DEX: 34 Body : Player CON! 40 God : Melkor Bauglir CHR! 22 + To Melee Hit -11 Level 48 Death Points -309/ 49 + To Melee Damage -7 Experience 9957318 Spell Points 891/ 891 + To Ranged Hit 32 Max Exp 9957318 Sanity 677/ 677 + To Ranged Damage 14 Exp to Adv. 11200000 Piety 66782 AC 32+75 Gold 3132437 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Excellent Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 4d4-28 Stealth : Legendary[32]Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: fast (Character Background) You were born in dirty straw, called to life by the Witch-King of Angmar. Since then you have given life to one weak-willed foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Mount Doom: Level 96 (4800') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 16 (800') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body was a Player. You have defeated 4822 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 52 princess quests. You have completed 52 lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. Your adventure lasted 45 days. Your Attributes: You are dead, killed by a Nycadaemon on level 96 of Mount Doom. You can switch locations with another being. You can cast magic missiles. You can use the foul deathmold magic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. adefghmnopuz{|@ Add Str : ...23.........+ Add Int : ...2..........+ Add Wis : ...2..........+ Add Dex : ...2......4.... Add Con : ...234........+ Add Chr : ...23.........+ Mul Mana : +.............. Mul SPower: +.............. Add Stea. : .4.2........... Add Sear. : ....34......... Add Speed : ..*2..3........ Sust Str : ............... Sust Int : ...+........... Sust Wis : ...+........... Sust Dex : ............... Sust Con : .+.....+....... Sust Chr : ...+.+......... Invisible : ............... Mul life : ..............+ Sens Fire : ............... Reflect : ............... Free Act : .+.+.....++.... Hold Life : ...+..+...+...+ Imm Acid : .+...+.*..+.... Imm Elec : .+.....*....... Imm Fire : .+..*...+.....+ Imm Cold : .+.*........... Res Pois : .....+......... Res Fear : ............... Res Light : .....++..+..... Res Dark : ......+........ Res Blind : ...+........... Res Conf : .....+++.+..... Res Sound : .........+..... Res Shard : .........+..... Res Neth : .+.......+....+ Res Nexus : .......+.+....+ Res Chaos : .....+++....... Res Disen : .......+....... Aura Fire : ........+...... Levitate : .+............. See Invis : .+.++.+.......+ Regen : .+............. Activate : ...++.+...+.... Fly : ....+.......... Orc.ESP : ......+........ TLord.ESP : ....+.......... Full ESP : ...+........... Skills (points left: 0) - Combat 01.000 [0.300] . Archery 02.500 [0.000] - Sneakiness 09.640 [0.900] . Stealth 50.000 [0.500] . Disarming 02.500 [0.300] - Magic 50.000 [1.000] . Magic-Device 10.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.800 [0.400] . Necromancy 30.800 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 08.500 [0.550] . Prayer 00.000 [0.500] - Monster-lore 12.000 [0.500] . Summoning 01.000 [0.300] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form 7 of your companions have been killed. [Fates] You may meet a Jackal on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-23,-16)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 97 of Halls of Mandos. d) a Wooden Boomerang (Defender) (1d8) (+9,+14) [+3] (+4 to stealth) It increases your stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. e) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 71 of Erebor. h) The Ring of Hilion (+4) It increases your constitution and searching by 4. It sustains your charisma. It provides resistance to acid, poison, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. n) The Partial Plate Armour 'Erond' (-3 to accuracy) [22,+11] It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) a Mouse Fur of Immolation [1,+5] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) The Large Leather Shield of Athin [4,+10] It provides immunity to paralysis. It provides resistance to light, confusion, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {@m5 @b5} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dread on level 98 of Halls of Mandos. b) a Tome of Translocation {@m4 @b4} c) a Tome of Knowledge {@m2 @b2} d) an Unholy Tome of the Hellflame {@m6 @b6} e) 3 Books of Beginner Cantrips {@m1 @b1} f) The Tome of Malice the Mad {@m3 @b3} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) 11 Potions of *Healing* {!*} h) a Potion of Life i) a True Totem of a Singing, happy drunk j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Great Ice Wyrm corpse b) 10 Great Ice Wyrm raw meats c) 10 Great Ice Wyrm raw meats d) 10 Great Ice Wyrm raw meats e) 10 Great Ice Wyrm raw meats f) 10 Great Ice Wyrm raw meats g) 10 Great Ice Wyrm raw meats h) 10 Great Ice Wyrm raw meats i) 10 Great Ice Wyrm raw meats [Home Inventory - Gondolin ] a) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Tome of Magical Energy b) a Tome of the Everrunning Wave c) a Tome of Meta Spells d) 6 Sprigs of Athelas e) 28 Potions of Cure Critical Insanity f) 14 Potions of Cure Critical Wounds g) a Potion of Life {!*} h) 3 Potions of Restore Mana i) 27 Potions of Restore Life Levels j) 19 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. k) a Golden Rod of Capacity of Nothing (250/250) l) a Wand of Tidal Wave[4|21] (10 charges) m) a Staff of Genocide[1|11] (3 charges) n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 91 of Halls of Mandos. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 37 of Mordor. r) The Hard Leather Armour 'Almorth' (-46,-18) [6,+9](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to electricity, cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 72 of Erebor. s) 99 Empty Bottles