[ToME 2.3.5 (ah, git) Character Sheet] Name : Elelaw Age 14 STR! 40 Sex : Neuter Height 10 INT! 38 Race : DeathMold LostSoul Weight 51 WIS! 40 Class : Swordmaster Social Class 8 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 12 + To Melee Hit 117 Level 47 Hit Points 1207/ 1207 + To Melee Damage 118 Experience 7585159 Spell Points 216/ 216 + To Ranged Hit 48 Max Exp 7585159 Sanity 874/ 874 + To Ranged Damage 19 Exp to Adv. 8750000 AC 33+142 Gold 403842 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Fair Blows/Round: 16 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 16d4+1888 Stealth : Legendary[25]Magic Device: Bad Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in pebbles, created by a corrupted apprentice. Since then you have given life to hundreds of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Recall Depth: Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') You have done something experimental. Your body is a Player. You are disguised as a Vapour. You are currently on level 102 of Angband. You have defeated 1568 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefghmnopuz{|@ Add Str : ..3.23.2.4...6. Add Int : ...523..2...... Add Wis : ...523..2...... Add Dex : .2..23.2..4.... Add Con : .23.23...4..... Add Chr : ..3.23..2...... Add Stea. : ....2...2...... Add Sear. : ..3..........6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : ...523322...0.. Add Blows : ...5........... Slay Anim.: ............+.. Slay Evil : ............+.. Slay Und. : +...........+.. Slay Demon: +...........+.. Slay Orc : ............++. Slay Troll: ............++. Slay Giant: ............++. Slay Drag.: +...........++. Kill Drag.: ............+.. Poison Brd: ............+.. Acid Brand: ............++. Elec Brand: +...........+.. Fire Brand: ............+.. Cold Brand: ............+.. Sust Str : ...+.+......... Sust Int : ....+.......... Sust Wis : ...++.......... Sust Dex : .....+......... Sust Con : .....+......... Sust Chr : ....+.......... Invisible : ........+...... Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : .+.+++...++.... Hold Life : ....+++........ Imm Acid : .......++*+..+. Imm Elec : +....*.+....... Imm Fire : .+*....++...... Imm Cold : +...*..++...... Res Pois : .....+......... Res Fear : .......+......+ Res Light : ......+........ Res Dark : ......+......+. Res Blind : ....+.......... Res Conf : ......++++..... Res Sound : .......+.+..... Res Shard : .......+....... Res Neth : +.............. Res Nexus : ............... Res Chaos : ......+.++..... Res Disen : .....+.......+. Aura Fire : +.............. Levitate : .....+......... Lite : +.............. See Invis : ..+++++...+.... Digestion : +....+......... Regen : .....+......... Xtra Might: .+............. Activate : +.+.+++.+.+..+. Blessed : +.............. Fly : ..++........... Sentient : +.............. Climb : .............+. Orc.ESP : ......+..+...+. Dragon.ESP: .+............. TLord.ESP : ..+............ Good.ESP : +.............. Full ESP : ....+.......... Skills (points left: 6) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.500 [0.600] . Antimagic 50.000 [0.550] - Sneakiness 06.940 [0.900] . Stealth 42.600 [0.400] . Disarming 02.500 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] . Necromancy 00.000 [0.200] - Spirituality 08.500 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Dethanc' (E:101051, L:33) (1d4) (+36,+20) {@w0} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides resistance to electricity, cold and nether. It allows you to sense the presence of good beings. It slows your metabolism. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Halls of Mandos. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. e) The Ring of Flare (+3) {Flare} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring 'Tirith' (+5) {100% off} It increases your intelligence, wisdom, speed and attack speed by 5. It sustains your strength and wisdom. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mouth of Sauron on level 88 of Mount Doom. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Halls of Mandos. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. [Character Inventory] a) 21 Morphic Oils of Wolf {!k} b) a Potion of *Healing* {!k} c) 6 Potions of Enlightenment {!k} d) 15 Scrolls of Word of Recall {!k} e) 59 Scrolls of Identify {!k} f) 13 Scrolls of *Identify* {100% off} g) 15 Scrolls of Remove Curse {!k} h) 33 Scrolls of Satisfy Hunger {!k} i) 12 Scrolls of *Destruction* {!k} j) 5 Scrolls of Genocide {!k} k) a Scroll of Mass Genocide {!k} l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It provides resistance to dark. It cannot be harmed by fire. It was given to you as a reward. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} p) a Two-Handed Sword of Westernesse (3d6) (+13,+13) (+2) {Nazgul} It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 50 of Cirith Ungol. q) The Dark Sword 'Mormegil' (E:308117, L:38) (6d7) (+35,+21) [-20] (+5 to speed) It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire and frost. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It makes you invisible. It sustains your constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, shards, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Halls of Mandos. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Morphic Oil of Vapour b) a Morphic Oil of Spider c) a Morphic Oil of Mumak d) a Morphic Oil of Serpent e) a Potion of Healing f) a Potion of Life {!k} g) The Ring of Tilwil (+7) {100% off} It increases your intelligence, dexterity, charisma and speed by 7. It sustains your constitution. It provides resistance to dark, confusion, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Mandos. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 62 of Dol Guldur. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Dol Guldur. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Halls of Mandos. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. [Home Inventory - Lothlorien ] a) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Dol Guldur. b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Mandos. c) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Cirith Ungol. e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.