[ToME 2.2.0(CVS) Character Dump] Name : Grondor Age 45 STR: 18/*** Sex : Male Height 102 INT: 18/*** Race : Half-Ogre Weight 181 WIS: 18/120 Class : Sorceror Social Class 13 DEX: 18/80 Body : Player CON: 18/*** God : Nobody CHR: 18/90 + To Melee Hit -29 Level 50 Max Hit Points 601 + To Melee Damage -35 Experience 31883469 Cur Hit Points 601 + To Ranged Hit 10 Max Exp 31883469 Max SP (Mana) 1277 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 1245 AC 25+111 Gold 1269256 (Miscellaneous Abilities) Fighting : Very Bad Perception : Legendary[7] Blows/Round: 7 Bows/Throw : Fair Searching : Legendary[2] Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 7d4-245 Stealth : Excellent Magic Device: Legendary[15]Infra-Vision: 150 feet Tactic: coward Explor: fast (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have green eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 66 (3300') The Old Forest: Level 23 (1150') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien . You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...............+ Sust Int : ....+........... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ....+...+.+..... Hold Life : ................ Imm Acid : ......++*.....+. Res Elec : ......+......... Imm Fire : ..*...*+........ Res Cold : ......++........ Res Pois : ...+............ Res Fear : .......+........ Res Lite : ..........+..... Res Dark : ..............++ Res Blind : ...+++...+...... Res Conf : ....+........... Res Sound : ...+....+....... Res Shard : ...+.....+...... Res Neth : ........+....... Res Nexus : ...+..+......... Res Chaos : ...+....+....... Res Disen : ..............+. Aura Fire : ......+......... Easy Know : ...+............ Hide Type : ..+..+.+++.+.... Show Mods : +............... Insta Art : ..+..+.......... Lite : ..........+..... See Invis : ..+..+.......... Digestion : ....+........... Ign Acid : ..++++++++++..+. Ign Elec : ..++++++++++..+. Ign Fire : ..++++++++++..+. Ign Cold : ..++++++++++..+. Activate : ..+..+.+..+...+. Aggravate : .....+.......... Fly : ..+...+......... Orc.ESP : ........++....+. Troll.ESP : .........+...... Evil.ESP : .........+...... TLord.ESP : ..+...+......... Full ESP : .....+.......... Orc.ESP : ........++....+. Troll.ESP : .........+...... Evil.ESP : .........+...... TLord.ESP : ..+...+......... Full ESP : .....+.......... Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Skills (points left: 0) - Combat 01.700 [0.500] . Barehand-combat 01.000 [0.300] - Sneakiness 09.100 [0.900] . Stealth 03.200 [0.500] . Trapping 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 36.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 04.200 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 23.550 [0.550] . Prayer 00.000 [0.500] . Monster-lore 03.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 95 princesses. You saved Arda and became a famed King. You have defeated 14543 enemies. [Fates] You may find a Rune [Knowledge] on level 1. You may meet a White icky thing on level 15. You may find a Potion of Clumsiness on level 1. You may find a Scroll of Rumour on level 1. You may meet a Giant brown bat on level 1. You may meet a Young multi-hued dragon on level 50. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-20,-23)(100%) (+5) d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 56 of The Sacred Land Of Mountains. f) The Ring of Nievathil (+3 attacks) It increases your attack speed and ability to score critical hits by 3. It provides resistance to poison, blindness, sound, shards , nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Palantir of Orthanc (+2) {!t!t!d!d} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Hard Leather Cap of Thranduil [2,+8] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. z) (nothing) {) (nothing) |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!d!k!k@m8} It cannot be harmed by fire. You found it in the remains of an Archlich on level 64 of Mordor. b) a Fireproof Tome of the Eternal Flame {!k!k!d!d} c) a Fireproof Tome of the Blowing Wind {!d!d!k!k} d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave {!d!d!k!k} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 61 of The Sacred Land Of Mountains. f) a Fireproof Tome of Translocation {!k!k!d!d@mf} g) a Fireproof Tome of the Tree {!k!k!d!d} h) a Fireproof Tome of Knowledge {!k!k!d!d@m2} i) a Fireproof Tome of the Time {!d!d!k!k} j) a Fireproof Tome of Meta Spells {!k!k!d!d} k) a Fireproof Tome of the Mind l) 3 Books of Beginner Cantrips {@m1} m) The Tome of Grondor {!d!d!s@m5} n) a Fireproof Spellbook of Essence of Speed {@m4} It cannot be harmed by fire. You bought it from the Magic shop. o) 23 Potions of Healing p) 8 Potions of *Healing* q) a Potion of Restore Mana r) an Adamantite Rod of Quickness of Home Summoning (200/200) s) an Adamantite Rod of Capacity of Healing (190/400) t) 3 Rod Tips of Healing (120 Mana to cast) u) The Ring of Mindelme (+8) It increases your strength, searching and speed by 8. It makes you invisible. It sustains your strength. It provides resistance to acid, electricity, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Rod Tip of Door/Stair Location (10 Mana to cast) c) a Rod Tip of Recall (80 Mana to cast) d) a Ring of Shard Resistance e) The Hard Studded Leather of Daianwent (-1) [7,+4] {cursed} It sustains your dexterity and charisma. It prevents teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Gondolin ] a) a Potion of Cure Light Insanity b) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides immunity to paralysis. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Ring of Speed (+5) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 75 of Angband. f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) a Shadow Cloak of Protection [6,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. i) a Heavy Crossbow of Extra Might (x7) (+11,+18) It provides resistance to sound. It fires missiles with extra might. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) a Mage Staff of Power (1d4) (-13,-14) (+10) [Home Inventory - Minas Anor ] a) a Potion of Life b) a Golden Rod of Nothing (125/125) c) a Golden Rod of Nothing (125/125) d) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Ring of See Invisible f) The Ring 'Gurufin' (+2) It increases your intelligence, dexterity, charisma and searching by 2. It sustains your intelligence and charisma. It provides resistance to electricity, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 39 of Mordor. g) a Ring of Flying h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 42 of Mordor. i) The White Dragon Scale Mail of Elimaret (-2) [30,+30] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides immunity to fire and cold. It provides resistance to life draining and cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 66 of Mordor. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Potion of Cure Insanity b) 99 Potions of Water Curing c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant on level 32 of Mirkwood. d) The Ring of Power of Adunaphel the Quiet (+4 to searching) It increases your constitution and searching by 4. It makes you invisible. It provides resistance to acid, cold, poison, light and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 63 of The Sacred Land Of Mountains. e) a Ring of Intelligence (+4) f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 56 of The Sacred Land Of Mountains. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 56 of The Sacred Land Of Mountains. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of The Sacred Land Of Mountains. j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) a Robe of Permanence [2,+23] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of The Sacred Land Of Mountains. l) an Elven Thunderlord Coat [9,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. m) The Cloak of Carastir [1,+12] (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, fire and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. n) a Cloak of Air [1,+6] It allows you to breathe without air. You found it in the remains of a Snotling Shaman on level 33 of Mirkwood. o) a Wolf Pelt of Aman [1,+32] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. p) The Dragon Shield of Palan [8,+21] It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to acid, confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Submerged Ruins. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]