[ToME 2.1.1(CVS) Character Dump] Name : Zizzo XXV Age 11 STR: 8 Sex : Male Height 47 Int: 15 16 Race : Yeek Hermit Weight 38 Wis: 5 6 Class : Sorceror Social Class 1 DEX: 10 Body : Player CON: 13 God : Nobody CHR: 10 + To Melee Hit -11 Level 31 Max Hit Points 42 + To Melee Damage -10 Experience 78664 Cur Hit Points -1 + To Ranged Hit -7 Max Exp 78664 Max SP (Mana) 309 + To Ranged Damage 13 Exp to Adv. 112500 Cur SP (Mana) 309 AC 7+25 Gold 67949 // You have to understand -- for a Yeek Hermit Sorceror, this is near // godlike... ;) :-} (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Very Bad Searching : Poor Shots/Round: 2 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 1d4-10 Stealth : Excellent Magic Device: Excellent Infra-Vision: 50 feet Tactic: coward Explor: brisk (Character Background) You are one of five children of a brown Yeek. You are the black sheep of the family. You have blue eyes, straight black hair, and a fair complexion. You have an annoying habit of making strange "zizz" noises, hence your nickname. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 28 (1400') Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by an Acid hound on level 28 of Mirkwood. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You have ESP. You are unlucky. You are carrying a permanent light. You are resistant to fire. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Corruption list: Skills (points left: 31) . Sneakiness 01.000 [0.900] - Magic 39.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 36.600 [0.600] . Sorcery 36.200 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.500] // Fumblefingers quest reward. Utterly useless, but my other choices were // Weaponmastery, Archery and Trapping... :-/ You saved 9 princesses. You have defeated 2881 enemies. [Fates] You may meet a Giant grey rat on level 14. You are fated to meet a Fire hound on level 1. You are fated to meet a Giant spider on level 3. You are fated to meet a 2-headed hydra on level 33. // I think the game was just mocking me here... :-/ [Character Equipment] a) a Mage Staff [Identify] (1d4) (+6,+7) It can be wielded two-handed. It has a spell stored inside. d) The Long Bow 'Agduingil' (x3) (+10,+13) (+4 to speed) // Got this the level before I died. The +4 is to DEX, CON, CHA and speed. // What is it they say? Those whom the gods would destroy...? :-/ e) a Ring of Free Action f) a Ring of Spell [Recall] k) an Amulet of Spell [Noxious Cloud] m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) a Robe [2,+2] o) (nothing) p) (nothing) s) a Dwarven Iron Helm [5,+8] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. // Got this near the bottom of the Barrow Downs. My STR was 5 then, so // this was a huge chunk of my carrying capacity, but the CON bonus was // just too tempting... u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Book of Beginner Cantrips {@m1@b1@G1!d!k!v!s} b) a Spellbook of Disarm {@m2@b2@g2!d!k!v!s} c) The Shrunken Head of Nightmares d) a Mushroom of Restoring e) 4 Potions of Cure Critical Wounds f) a Scroll of Phase Door {@r1!d!k!v!s} g) a Rod Tip of Sleep Monster (25 Mana to cast) h) 3 Rod Tips of Frost Bolts (35 Mana to cast) i) a Wand of Dig[1|1] (6 charges) {@a4} j) a Ring of Sound Resistance k) a Cloak of Electricity [1,+10] l) a Dagger (1d4) (+4,+4) m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) 28 Mithril Shots of Flame (3d4) (+10,+11) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Rage (heal 4d8 & wounds @3+d3) It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) 17 Mushrooms of Cure Serious Wounds {100% off} c) a Ring of Invisibility {Smeagol BDw 3} d) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) b) a Spellbook of Dig c) a Spellbook of Fireflash d) a Spellbook of Identify {@m2@b2@G2!d!k!v!s} e) a Spellbook of Recall {75% off} f) a Spellbook of Noxious Cloud {@m3@b3@G3!d!k!v!s} g) 3 Potions of Healing h) a Potion of Life i) a Potion of Restore Mana j) a Potion of Curing k) a Ring of Slow Digestion It slows your metabolism. You bought it from the Magic shop. l) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. m) a Ring of Confusion Resistance n) a Ring of Spell [Identify] o) a Ring of Spell p) an Amulet of Spell q) an Amulet of Spell r) an Amulet of Spell s) an Amulet of Spell t) an Amulet of Spell u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.