[ToME 2.3.5(CVS) Character Sheet] Name : Poia Age 78 STR! 40 Sex : Female Height 56 INT! 22 Race : Zombie RohanKnight Weight 69 WIS! 35 Class : Swordmaster Social Class 4 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit 123 Level 50 Hit Points 1507/ 1507 + To Melee Damage 100 Experience 26713092 Spell Points 135/ 135 + To Ranged Hit 72 Max Exp 27040127 Sanity 705/ 705 + To Ranged Damage 12 Exp to Adv. ***** AC 35+86 Gold 1474211 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Excellent Blows/Round: 13 Bows/Throw : Legendary[15]Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 26d5+1300 Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 16 (800') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently on level 103 of Angband. You have defeated 8780 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You have completed 66 princess quests. You have completed 32 lost sword quests. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : ..32............ Add Int : 2..2............ Add Wis : 2..23...5....... Add Dex : .4.23.....4..5.. Add Con : ..32............ Add Chr : ..32....5....5.. Add Stea. : ...23..3........ Add Sear. : ..3.....5..4.... Add Infra : ....3......4.... Add Tun.. : ...........4..3. Add Speed : .4.233.......5.+ Add Blows : 2............... Chaotic : .............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............+.. Slay Demon: +............... Slay Drag.: +............... Poison Brd: .............+.. Acid Brand: .............+.. Sust Str : .......+........ Sust Int : ...+..++........ Sust Wis : ...+..+++....... Sust Dex : ....+...+....... Sust Con : ................ Sust Chr : ...+...++....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ...++.....+..... Hold Life : ...+.+.+.......+ Imm Acid : .+....*++.+..... Imm Elec : .+....**+....... Imm Fire : .+*...++........ Imm Cold : .+.*..+........+ Res Pois : ....+..........+ Res Fear : ...............+ Res Light : ....++.+........ Res Dark : .....+..+....... Res Blind : ...+............ Res Conf : +...++++........ Res Sound : ......+......... Res Shard : .......+........ Res Neth : +............... Res Nexus : +...+.++........ Res Chaos : +...++++........ Res Disen : +...+.+++....... Aura Elec : .......+........ Lite : ........++...... See Invis : +.++.+.........+ Digestion : ...............+ Activate : ..++.+..+++..... Blessed : +............... Fly : ..+............. Climb : ...........+.... Orc.ESP : .....+.......... TLord.ESP : ..+............. Full ESP : ...+......+..... Skills (points left: 76) - Combat 40.160 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Barehand-combat 04.700 [0.500] . Antimagic 50.000 [0.550] - Sneakiness 05.860 [0.900] . Stealth 02.400 [0.500] . Disarming 04.500 [0.900] - Magic 01.300 [0.400] . Magic-Device 00.000 [1.150] - Spirituality 07.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 03.500 [0.500] . Summoning 01.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 04.700 [0.500] . Mimicry 04.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {@w0} It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Angband. k) The Amulet of Olirin (+3) {100% off} It increases your wisdom, dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to poison, light, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. n) The Thunderlord Coat of Diryar [9,+15] It sustains your intelligence and wisdom. It provides immunity to acid and electricity. It provides resistance to fire, cold, sound, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 88 of Angband. o) The Cloak 'Sulumar' [1,+10] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence, wisdom and charisma. It provides immunity to electricity. It provides resistance to life draining, acid, fire, light, confusion, shards, nexus, chaos and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 85 of Angband. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. z) (nothing) {) The Bolt 'Taramor' (1d5) (+3,+6) (+5 to speed) It increases your dexterity, charisma and speed by 5. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 84 of Angband. |) a Magical Mattock (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 35 of Mordor. [Character Inventory] a) Jor's Buckler of Missile Attraction {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 91 of Mount Doom. b) 6 Sprigs of Athelas {!k} c) a Potion of Healing d) a Potion of *Healing* e) 6 Potions of Enlightenment {!k} f) 16 Scrolls of Teleportation g) 12 Scrolls of Word of Recall h) 5 Scrolls of *Identify* i) 6 Scrolls of *Remove Curse* j) 19 Scrolls of Satisfy Hunger k) 8 Scrolls of *Destruction* l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword of the Dawn (E:47548, L:30) (3d5) (+44,+31) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 5. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness and shards. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 76 of Angband. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) o) The Dark Sword 'Mormegil' (E:278502, L:45) (6d7) (+36,+20) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, speed and attack speed by 5. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It sustains your constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, shards, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. p) The Dark Sword called 'woo' (3d7) (+2,+10) (+5) {!k} It generates an antimagic field. It increases your strength and charisma by 5. It does extra damage from acid and frost. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) a Glaive of Westernesse (2d6) (+10,+12) (+1) {nazgul} It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Snotling Captain on level 55 of Mordor. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) [Home Inventory - Gondolin ] a) a Potion of *Healing* b) a Scroll of Genocide c) The Ring of Hadancar (+7) {100% off} It increases your constitution, stealth and speed by 7. It sustains your strength, intelligence and wisdom. It provides resistance to dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Partial Plate Armour 'Ladrunar' (-3 to accuracy) [22,+14] It provides immunity to cold. It provides resistance to electricity, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. h) The Rhino Hide Armour 'Nathil' (-1 to accuracy) [8,+8] It sustains your strength. It provides immunity to acid and fire. It provides resistance to sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 84 of Angband. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 38 of Mordor. k) The Small Metal Shield 'Dimant' [3,+14] It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. l) The Large Metal Shield of Ekkain [5,+14] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to acid, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 85 of Mount Doom. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. n) a Pair of Soft Leather Boots of Speed [2,+10] (+10) It increases your speed by 10. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 84 of Angband. p) The Dagger 'Alastina' (1d4) (+10,+10) (+1 attack) It provides light (radius 1) forever. It increases your dexterity and attack speed by 1. It does extra damage from acid, electricity and frost. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 80 of Angband. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. [Home Inventory - Lothlorien ] a) 9 Potions of Cure Insanity {!k} b) 99 Potions of Water Curing {quest} c) The Ring of Nimbarwen (+7) {100% off} It increases your speed by 7. It sustains your intelligence. It provides resistance to fire, blindness and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. e) The Amulet 'Coiona' (+2 to stealth) {100% off} It increases your dexterity, stealth and infravision by 2. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, light and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Double Chain Mail of Eithmor (-2 to accuracy) [16,+1] It sustains your dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, light , nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) a Fur Cloak of Air [3,+6] {!k} It allows you to breathe without air. You found it lying in a vault on level 35 of Mordor. h) The Large Leather Shield 'Vanallin' [4,+16] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity. It provides resistance to fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. i) a Large Leather Shield of Reflection [4,+6] j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. k) a Pair of Hard Leather Boots of Speed [3,+6] (+10) {!k} It increases your speed by 10. It was given to you as a reward. l) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 60 of Mordor. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. o) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 59 of Mordor. t) The Broad Sword 'Forim' (2d5) (+10,+7) (+1 attack) It increases your charisma and attack speed by 1. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Long Sword of Aman (2d5) (+11,+10) [+3] (+1) It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Ogre on level 35 of Mordor. v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. w) The Flamberge 'Namar' (3d7) (+15,+21) (+3) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor.