[ToME 2.4.0 (ah, git) Character Sheet] Name : Schlitzor II. Foo Bar Age 72 STR: 37 Sex : Male Height 50 INT: 9 Race : Skeleton RohanKnight Weight 70 WIS: 18 Class : Unbeliever Social Class 1 DEX: 20 Body : Player CON: 26 God : Nobody CHR: 14 + To Melee Hit 32 Level 33 Hit Points -60/ 464 + To Melee Damage 53 Experience 618670 Spell Points 17/ 17 + To Ranged Hit 30 Max Exp 618670 Sanity 219/ 219 + To Ranged Damage 4 Exp to Adv. 728750 AC 43+79 Gold 158178 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Bad Blows/Round: 6 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 18d7+318 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: furious Explor: very fast (Character Background) You are one of several children of a Serf. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 31 (1550') Barrow-Downs: Level 9 (450') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 48 (2400') Your body was a Player. You have defeated 5239 enemies. You have completed 21 princess quests. You have completed seven lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by a Nycadaemon on level 48 of The Sacred Land Of Mountains. You can breath fire. You can drain life from a foe. You can drive yourself into a berserk frenzy. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...3.....3...... Add Wis : ...3............ Add Dex : .........3...... Add Con : ....1....3...... Add Sear. : .....4.......... Add Infra : ...3............ Add Tun.. : ..............6. Add Speed : ...3...........+ Sust Str : ...++..+.+...... Sust Int : ................ Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : ........++...... Res Elec : ................ Res Fire : ...+............ Res Cold : ....+....+.....+ Res Pois : ...............+ Res Fear : .......+.+.....+ Res Light : ..........+..... Res Dark : ....+....+...... Res Blind : ....+........... Res Conf : ...+..++........ Res Sound : ......+......... Res Shard : ....+.+........+ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ...+..++........ Res Disen : .+....+......... Aura Fire : ...............+ Levitate : ....+........... Lite : ..........+....+ See Invis : ...............+ Digestion : ....+....+...... Xtra Might: .+.............. Activate : .....++...+..... Fly : ......+......... Full ESP : ....+........... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Skills (points left: 0) - Combat 38.600 [0.800] - Weaponmastery 43.111 [1.050] . Sword-mastery 10.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 20.100 [0.600] . Antimagic 32.850 [0.650] - Sneakiness 04.150 [0.900] . Stealth -09.000 [0.400] . Disarming 35.700 [0.900] . Spirituality 01.300 [0.400] - Monster-lore 06.500 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Dark Sword (3d7) (+1,+1) {@w0} It generates an antimagic field. d) a Long Bow of Extra Might (x4) (+9,+4) It provides resistance to disenchantment. It fires missiles with extra might. It was given to you as a reward. e) a Ring of Damage (+19) f) The Ring of Etilacir (+3) It increases your strength, wisdom, infravision and speed by 3. It makes you invisible. It sustains your strength. It provides resistance to fire, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. k) The Amulet of Amarador (+1) It increases your constitution by 1. It sustains your strength and wisdom. It provides resistance to cold, dark, blindness and shards. It allows you to levitate. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+17] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Mouse Fur of Arasaed [1,+0] It sustains your strength. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) a Large Metal Shield of Resist Acid [5,+7] It provides resistance to acid. It cannot be harmed by acid. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) 12 Arrows (1d4) (+4,+2) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. [Character Inventory] a) 16 Potions of Cure Critical Wounds b) 7 Scrolls of Teleportation c) 5 Scrolls of Word of Recall d) 17 Scrolls of Identify e) a Fireproof Scroll of Reset Recall f) 41 Scrolls of Magic Mapping g) 11 Scrolls of Trap Detection h) 18 Scrolls of Satisfy Hunger i) a Scroll of Dispel Undead j) a Ring of Slaying (+6,+12) k) The Anchor of Space-Time l) a Chain Mail of Resist Lightning (-2 to accuracy) [14,+5] m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) n) The Long Sword of Barinur (2d5) (-1,+5) (+3 attacks) {@w0} It increases your attack speed by 3. It is very sharp and can cut your foes. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. o) 20 Sheaf Arrows of Acid (1d5) (+8,+7) p) 17 Arrows of Frost (1d4) (+7,+3) q) 29 Arrows of Slay Evil (1d4) (+9,+7) r) 98 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Bigby's Big Book of Brutality It can be activated for cure confusion every 100 turns. You found it in the remains of a Dark elven priest on level 17 of The Old Forest. b) 3 Flasks of oil c) 2 Potions of Cure Serious Insanity d) 4 Potions of Healing e) 7 Scrolls of *Identify* f) 4 Scrolls of *Remove Curse* g) 2 Rings of Fire Resistance h) a Ring of Fear Resistance i) a Ring of Nether Resistance j) a Ring of Sound Resistance k) a Ring of Flying l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) an Awl-Pike of Westernesse (1d8) (+13,+12) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Uruk Archer on level 46 of The Sacred Land Of Mountains. n) a Lead-Filled Mace of Aman (3d4) (+9,+7) [+2] (+2) It can be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of a Great crystal drake on level 47 of The Sacred Land Of Mountains. o) 4 Empty Bottles [Home Inventory - Minas Anor ] a) 5 Scrolls of *Identify* b) 2 Scrolls of *Remove Curse* c) a Dark Sword (3d7) (+6,+4) d) 10 Arrows of Slay Demon (1d4) (+2,+7) e) 25 Arrows (exploding) (1d4) (+3,+4) [Home Inventory - Lothlorien ] a) 3 Potions of Cure Light Insanity b) a Potion of Cure Serious Insanity c) a Potion of Healing d) 2 Potions of Curing e) 16 Scrolls of *Identify* f) 6 Scrolls of *Remove Curse* g) 2 Scrolls of Protection from Evil h) a Ring of Free Action i) a Ring of Light and Darkness Resistance j) a Ring of Sound Resistance k) 2 Rings of Confusion Resistance l) a Ring of Invisibility m) a Ring of Flying n) The Double Ring Mail of Ephebrim (-2 to accuracy) [15,+11] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, light, sound, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 25 of Mirkwood. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 45 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Hard Leather Cap of Turthmog [2,+0] {cursed} It sustains your intelligence. It provides resistance to confusion. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.