[Angband 3.1.2v2 Character Dump] Name Destuda Self RB CB EB Best Sex Female Age 53 STR: 12 +1 +5 +5 18/50 Race Dunadan Height 80 INT! 18/100 +2 -2 +0 18/100 Class Warrior Weight 211 Wis: 17 +2 -2 +3 18/20 18/10 Title Commando Social Known DEX: 18/87 +2 +2 +3 18/157 HP -18/455 Maximize Y CON: 17 +3 +2 +2 18/60 SP 0/0 CHR: 18/22 +2 -1 +6 18/92 Level 33 Armor [42,+119] Saving Throw 59% Cur Exp 484551 Fight (+12,+6) Stealth Fair Max Exp 484551 Melee (+23,+18) Fighting Legendary Adv Exp 495000 Shoot (+12,+0) Shooting Heroic MaxDepth 2100' (L42) Blows 6/turn Disarming 76% Game Turns 5082000 Shots 0/turn Magic Device 49 Player Turns 484612 Infra 0 ft Perception 1 in 35 Active Turns 208982 Speed Normal Searching 17% Gold 352664 Burden 172.0 lbs You are one of several children of a Serf. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and an average complexion. rAcid:+......++.... rConf:.........+... rElec:........+.... Sound:............. rFire:*.....+++.... Shard:............. rCold:.......++.... Nexus:...........+. rPois:............. Nethr:............. rFear:+...........+ Chaos:............. rLite:........+.... Disen:............. rDark:........+.... S.Dig:....+........ rBlnd:........+.... Feath:...........+. Light:............. Aggrv:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:.......+..+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Gorlim, Betrayer of Barahir hits you. > Gorlim, Betrayer of Barahir misses you. > You hit Gorlim, Betrayer of Barahir. > You miss Gorlim, Betrayer of Barahir. > You hit Gorlim, Betrayer of Barahir. > Gorlim, Betrayer of Barahir casts a mana bolt. > You breathe fire. > Gorlim, Betrayer of Barahir grunts with pain. > Gorlim, Betrayer of Barahir casts a water bolt. > You have been stunned. > You hit Gorlim, Betrayer of Barahir. > You miss Gorlim, Betrayer of Barahir. > You hit Gorlim, Betrayer of Barahir. > Gorlim, Betrayer of Barahir casts a mana bolt. > You die. Killed by Gorlim, Betrayer of Barahir. [Character Equipment] a) The Main Gauche of Azaghal (2d5) (+11,+12) *Slays* dragons. Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6 blows/round. Average damage/hit: 49.7 vs. dragons, and 24.8 vs. others. b) (nothing) c) a Ring of Strength (+3) +3 strength. Sustains strength. d) a Ring of Protection [+16] e) an Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 22 to 40 turns to recharge at your current speed. Your chance of success is 92.9% Radius 3 light. g) Red Dragon Scale Mail (-2) [30,+18] (charging) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Thingol [1,+18] (+3) +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying t he wand or staff on failure. Takes 140 turns to recharge at your current speed. Your chance of success is 92.9% i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Iron Shod Boots of Stability [3,+10] Provides resistance to nexus. Feather Falling. [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 10 Rations of Food b) 4 Potions of Cure Critical Wounds c) 7 Potions of Speed d) a Potion of Dragon Breath e) 14 Scrolls of Phase Door f) a Scroll of Teleportation g) 19 Scrolls of Identify h) 9 Scrolls of Word of Recall i) 3 Rods of Trap Location (1 charging) j) 3 Rods of Curing Cannot be harmed by electricity. k) a Wand of Cold Balls (0 charges) Cannot be harmed by cold. l) a Wand of Fire Balls (3 charges) Cannot be harmed by fire. m) 3 Staves of Teleportation (19 charges) n) a Staff of Identify (1 charge) o) a Steel Helm of Seeing [6,+9] (+4 searching) +20% to searching. Provides resistance to blindness. Grants the ability to see invisible things. p) a Pair of Steel Shod Boots of Free Action [6,+9] Prevents paralysis. q) a Rapier of *Slay Evil* (1d6) (+6,+6) (+2) +2 wisdom. Slays evil creatures. Blessed by the gods. Speeds regeneration. Combat info: 6 blows/round. Average damage/hit: 19.6 vs. evil creatures, and 15.9 vs. others. r) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2) +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 5 blows/round. With an additional 6 strength and 0 dex you would get 6 blows Average damage/hit: 38.5 vs. orcs, 38.5 vs. trolls, and 25.5 vs. others. s) a Lucerne Hammer (Blessed) (2d5) (+12,+2) (+1) +1 wisdom. Blessed by the gods. Speeds regeneration. Combat info: 5 blows/round. With an additional 5 strength and 0 dex you would get 6 blows Average damage/hit: 14.7. t) a War Hammer of Slay Animal (3d3) (+12,+8) Slays animals. Combat info: 5 blows/round. With an additional 5 strength and 0 dex you would get 6 blows Average damage/hit: 27.5 vs. animals, and 21.1 vs. others. u) a Short Bow of Accuracy (x2) (+21,+5) v) 21 Iron Shots of Slay Undead (1d4) (+9,+6) Slays undead. [Home Inventory] a) 18 Staves of Identify (236 charges) b) a Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. d) Leather Scale Mail of Elvenkind [10,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, chaos. Cannot be harmed by acid, electricity, fire, cold. e) The Cloak 'Holcolleth' [1,+4] (+3) +3 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. Takes 110 turns to recharge at your current speed. Your chance of success is 92.9% f) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. g) a Small Metal Shield of Elvenkind [4,+16] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. h) The Leather Shield of the Haradrim (+5,+5) [4,+15] (+1) +1 strength, constitution, attack speed, shooting speed. Provides resistance to poison, fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Aggravates creatures nearby. When activated, it puts you in a berserker rage for d50+50 turns. Takes 100 turns to recharge at your current speed. Your chance of success is 87.9% i) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 4 turns to recharge at your current speed. Your chance of success is 92.2% Radius 1 light. j) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+0] (+3) {cursed} Cursed. +3 intelligence, dexterity, stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it teleports you randomly up to 10 squares away. Takes 40 turns to recharge at your current speed. Your chance of success is 92.2% k) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Branded with frost. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a frost bolt with damage 6d8. Takes 16 to 30 turns to recharge at your current speed. Your chance of success is 93.4% Combat info: 6 blows/round. Average damage/hit: 34.1 vs. creatures not resistant to cold, and 23.7 vs. others. l) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6 blows/round. Average damage/hit: 33.3 vs. animals, 37 vs. creatures not resistant to cold, and 29.7 vs. others. Radius 1 light. m) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2) +2 dexterity, attack speed. Slays animals, evil creatures, undead. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 7 blows/round. With an additional 6 strength and 0 dex you would get 8 blows Average damage/hit: 30.7 vs. animals, 30.7 vs. evil creatures, 37.1 vs. undead, and 24.3 vs. others. n) a Broad Sword of Gondolin (2d5) (+10,+15) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 41.8 vs. demons, 41.8 vs. orcs, 41.8 vs. trolls, 41.8 vs. dragons, and 28.8 vs. others. Radius 1 light. o) The Halberd 'Osondir' (3d5) (+16,+12) (+3) +3 strength, wisdom, charisma. Slays undead, giants. Branded with flames. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 5 blows/round. With an additional 4 strength and 0 dex you would get 6 blows Average damage/hit: 50.2 vs. undead, 50.2 vs. giants, 50.2 vs. creatures not resistant to fire, and 30.8 vs. others. p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When aimed, it drains up to 120 hit points of life from a target c reature. Takes 80 turns to recharge at your current speed. Your chance of success is 90.7% Combat info: 4 blows/round. With an additional 1 strength and 0 dex you would get 5 blows Average damage/hit: 39.9 vs. dragons, and 24.7 vs. others. q) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] Branded with flames. Provides immunity to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire ball with damage 72. Takes 40 turns to recharge at your current speed. Your chance of success is 90.7% Combat info: 5 blows/round. Average damage/hit: 47.2 vs. creatures not resistant to fire, and 32 vs. others. r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+4) +4 intelligence. Slays animals. Branded with flames. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. Average damage/hit: 38.5 vs. animals, 43.9 vs. creatures not resistant to fire, and 33.1 vs. others. s) a Heavy Crossbow of Extra Might (x5) (+11,+17) (+1) +1 shooting power. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 10195 50' 2 Reached level 2 16623 100' 3 Reached level 3 20345 150' 4 Reached level 4 26886 150' 5 Reached level 5 32819 150' 5 Killed Grip, Farmer Maggot's dog 33569 150' 6 Reached level 6 68644 200' 7 Reached level 7 75751 200' 8 Reached level 8 89696 200' 8 Killed Fang, Farmer Maggot's dog 96458 200' 9 Reached level 9 118510 250' 10 Reached level 10 148113 350' 11 Reached level 11 162999 350' 12 Reached level 12 197620 400' 13 Reached level 13 227166 400' 13 Killed Wormtongue, Agent of Saruman 227166 400' 14 Reached level 14 227206 400' 14 Found The Rapier 'Forasgil' 238780 450' 14 Killed Bullroarer the Hobbit 268073 500' 14 Killed Grishnakh, the Hill Orc 268073 500' 15 Reached level 15 314343 500' 16 Reached level 16 315573 500' 16 Killed Lagduf, the Snaga 348859 550' 17 Reached level 17 385503 550' 18 Reached level 18 427273 650' 18 Killed Golfimbul, the Hill Orc Chief 427958 650' 19 Reached level 19 471522 650' 20 Reached level 20 502131 750' 21 Reached level 21 554391 800' 21 Killed Ulfast, Son of Ulfang 555223 800' 22 Reached level 22 607940 0' 22 Killed Farmer Maggot 609520 850' 23 Reached level 23 617621 850' 23 Killed Mughash the Kobold Lord 623719 850' 23 Killed Ufthak of Cirith Ungol 633108 850' 23 Killed Boldor, King of the Yeeks 652963 850' 24 Reached level 24 676820 850' 24 Killed Nar, the Dwarf 709567 900' 24 Killed Orfax, Son of Boldor 711194 900' 24 Found The Phial of Galadriel 727779 950' 25 Reached level 25 797550 1000' 26 Reached level 26 825033 1050' 26 Killed Gorbag, the Orc Captain 903535 1150' 27 Reached level 27 932006 1200' 27 Killed Shagrat, the Orc Captain 1030352 1300' 28 Reached level 28 1032976 1300' 28 Found The Set of Leather Gloves 'Cambeleg' 1052092 1300' 28 Found The Morning Star 'Firestar' 1096664 1400' 28 Killed Brodda, the Easterling 1105916 1400' 28 Killed Ulwarth, Son of Ulfang 1139706 1400' 28 Found The Main Gauche of Azaghal 1154316 1400' 28 Killed Khim, Son of Mim 1154397 1400' 28 Found The Cloak 'Holcolleth' 1160433 1400' 28 Killed Ibun, Son of Mim 1183844 1400' 29 Reached level 29 1196547 1450' 29 Killed Sangahyando of Umbar 1223086 1500' 29 Found The Beaked Axe of Theoden 1258058 1500' 29 Killed Mim, Betrayer of Turin 1284860 1500' 29 Found The Set of Leather Gloves 'Cammithrim' 1299412 1500' 29 Killed Lugdush, the Uruk 1299462 1500' 29 Found The Cloak of Thingol 1299523 1500' 30 Reached level 30 1513843 1600' 31 Reached level 31 1526035 1600' 31 Killed Bert the Stone Troll 1526169 1600' 31 Killed Angamaite of Umbar 1551204 1600' 31 Found The Metal Cap of Thengel 1561988 1600' 31 Killed Ugluk, the Uruk 1604002 1650' 31 Found The Soft Leather Armour 'Hithlomir' 1624834 1650' 31 Killed Lokkak, the Ogre Chieftain 1675647 1600' 31 Found The Dagger 'Nimthanc' 1700500 1650' 31 Killed Smeagol 1737808 1700' 32 Reached level 32 1765167 1750' 32 Found The Leather Shield of the Haradrim 1766690 1750' 32 Killed Tom the Stone Troll 1787673 1750' 32 Found The Scimitar 'Haradekket' 1849495 1850' 32 Found The Quarterstaff 'Nar-i-vagil' 1912443 1900' 32 Killed Azog, King of the Uruk-Hai 1914602 1900' 32 Found The Pair of Leather Boots of Wormtongue 3005350 1950' 32 Found The Halberd 'Osondir' 3026401 1950' 32 Found The Cloak of Thorongil 3027345 1950' 32 Killed Beorn, the Shape-Changer 3630343 2000' 33 Reached level 33 3656205 2000' 33 Killed Bolg, Son of Azog 4915492 2000' 33 Killed Uvatha the Horseman 4971006 2000' 32 Killed The Queen Ant 5009662 2050' 33 Found The Leather Shield of Celegorm 5024170 2050' 33 Found The Long Sword 'Elvagil' 5055639 2100' 33 Killed Lorgan, Chief of the Easterlings [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)