[Angband 3.3.2 Character Dump] Name Belin Self RB CB EB Best Sex Male Age 23 STR: 12 -1 +2 +0 13 Race Kobold Height 35 INT: 10 -1 +2 +0 11 Class Ranger Weight 69 WIS: 14 +0 +0 +0 14 Title Runner Social Pariah DEX: 14 +2 +1 +0 17 HP -2/21 Maximize Y CON: 14 +2 +1 +0 17 SP 0/0 CHR: 13 -2 +1 +0 12 Level 2 Armor [0,+1] Saving Throw 31% Cur Exp 16 Fight (+2,+0) Stealth Excellent Max Exp 16 Melee (+2,+0) Fighting Fair Adv Exp 36 Shoot (+2,+0) Shooting Excellent MaxDepth 100' (L2) Blows 1.1/turn Disarming 39% Game Turns 4536 Shots 1/turn Magic Device 40 Standard Turns 284 Infra 50 ft Perception 1 in 19 Resting Turns 0 Speed Normal Searching 39% Gold 66 Burden 39.8 lbs You come from a litter of 5 pups. Your father was a fungus farmer, and your mother was a prisoner of war. You have brown eyes, an olive green hide, and small, sharp teeth. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............+ Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > There is a wall in the way! > You enter a maze of down staircases. > This seems a tame, sheltered place. > Illegal command for target mode! > You hit the White harpy. > The White harpy claws you. > The White harpy bites you. > You hit the White harpy. > The White harpy claws you. > The White harpy bites you. > You hit the White harpy. > You have slain the White harpy. > Welcome to level 2. > The Wild cat claws you. > You die. Killed by a Wild cat. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +5 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 2.9. b) a Short Bow (x2) (+0,+0) An inheritance from your family. c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4617 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Quiver] n) 17 Arrows (1d4) (+0,+0) An inheritance from your family. Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] An inheritance from your family. b) 5 Rations of Food An inheritance from your family. c) 3 Mushrooms of Clear Mind Found lying on the floor at 50 feet (level 1). d) a Potion of Boldness Found lying on the floor at 50 feet (level 1). e) 3 Potions of Cure Light Wounds Found lying on the floor at 50 feet (level 1). f) a Scroll of Word of Recall An inheritance from your family. g) 3 Wooden Torches (5000 turns) An inheritance from your family. Radius 2 light, reduced when running out of fuel. h) a Pick (1d3) (+0,+0) <+2> Bought from a store. +2 tunneling. Combat info: 1.0 blows/round. With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 2.2. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4489 100' 2 Reached level 2 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)