[ToME 2.1.2 Character Dump] Name : Nydaymar Age 17 STR: 18/*** Sex : Male Height 81 INT: 18/*** Race : Maia Weight 178 WIS: 18/*** Class : Sorceror Social Class 94 DEX: 18/210 Body : Player CON: 18/*** God : Nobody CHR: 18/*** + To Melee Hit 34 Level 50 Max Hit Points 624 + To Melee Damage 24 Experience 8610332 Cur Hit Points 310 + To Ranged Hit 39 Max Exp 8610332 Max SP (Mana) 1873 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1277 AC 70+186 Gold 12468228 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 6 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 6d4+144 Stealth : Bad Magic Device: Legendary[35]Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are a notable follower of Varda. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 103 (5150') Barrow-Downs: Level 8 (400') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') Death fate: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. It now is 45 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can turn ordinary items to gold. You can wreck the world around you. You aggravate monsters. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 32.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.500] You felt under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 3 princesses. You became a new force of darkness and enslaved all free people. You have defeated 2939 enemies. [Fates] You are fated to die on level 19. [Character Equipment] a) The Mage Staff of Oniach (1d4) (+10,+7) [+3](100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 67 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Adamantite Plate Mail of Annuinol (-4) [40,+12] It sustains your wisdom. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to acid, cold, poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 98 of Angband. o) a Shadow Cloak of Protection [6,+20] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 98 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . u) a Set of Cesti of Agility [5,+12] (+4) It increases your dexterity by 4. You found it in the remains of a Barbazu on level 100 of Angband. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Black Market. z) (nothing) {) (nothing) |) The Pick of Losse (1d3) (+4,+3) (+2 attacks) It increases your intelligence, charisma, ability to tunnel and attack speed by 2. It does extra damage from acid. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. c) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. d) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 59 of Dol Guldur. e) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of a Death quasit on level 67 of Angband. f) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Black Market. g) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. h) a Spellbook of Identify i) The Tome of Collected Weird Magic It can be activated for mass genocide every 1000 turns. You found it in the remains of an Emperor wight in the town of Bree . j) 17 Potions of Cure Serious Insanity k) 4 Potions of *Healing* l) a Potion of Invulnerability m) 33 Scrolls of *Identify* n) a Mithril Rod of the Istari of Enlightenment (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) a Staff of Probability Travel[4|25] (2 charges) p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. q) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 64 of Dol Guldur. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. s) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) The Ring of Ammoth [+10] (+3) It can be activated for ball of acid and resist acid if it is being worn. It increases your intelligence and constitution by 3. It sustains your constitution. It provides resistance to acid and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. c) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . d) The Golden Crown of Anglion [0,+11] It sustains your dexterity. It provides resistance to life draining, acid, electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. e) The Jewel Encrusted Crown of Agolomar [0,+12] It sustains your strength and dexterity. It provides resistance to life draining, fire, cold, poison, light, dark, confusion, sound, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Priest in the town of Gondolin . h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) j) a Broad Sword of Westernesse (2d5) (+16,+18) (+1) k) The Horn of Helm (+2) It can be activated for sound ball (300) every 400 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 67 of Angband. [Home Inventory - Minas Anor ] a) The Ring of Power of Ren the Unclean (+3 attacks) It increases your intelligence and attack speed by 3. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to cold, light, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 98 of Angband. b) The Ring of Power of Uvatha the Horseman (+2) It increases your wisdom and constitution by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Ji Indur Dawndeath (+1 to stealth) It increases your intelligence, charisma and stealth by 1. It makes you invisible. It sustains your strength and intelligence. It provides resistance to poison and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 98 of Angband. d) The Ring 'Lenedhel' [+9] (+2 to speed) It can be activated for ball of acid and resist acid if it is being worn. It increases your infravision and speed by 2. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 98 of Angband. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 57 of Dol Guldur. f) an Amulet of Infravision (+2) g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 98 of Angband. i) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 67 of Angband. k) a Set of Cesti of Power (+4,+4) [5,+11] (+1) It increases your strength by 1. It provides resistance to dark. You found it in the remains of a Vrock on level 99 of Angband. l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 98 of Angband. [Home Inventory - Lothlorien ] a) a Book of Teleportation b) Baalzebub's All-seeing Servant It can be activated for summon pet. You found it lying on the ground on level 57 of Dol Guldur. c) The Gem of Ghosts It can be activated for summon pet. You found it in the remains of a Death quasit on level 64 of Dol Guldur. d) Heward's Excellent Experimental Earmuffs It can be activated for aggravate. You found it lying on the ground on level 68 of Dol Guldur. e) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your attack speed by 2. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire, sound and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 68 of Dol Guldur. f) The Ring of Andainwe (+1 attack) It increases your wisdom, constitution, infravision and attack speed by 1. It sustains your wisdom and constitution. It provides resistance to light, shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 66 of Dol Guldur. g) The Ring of Firyamir (+7,+6) (+2) It increases your intelligence by 2. It sustains your dexterity and constitution. It provides resistance to blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 67 of Angband. h) an Indestructible Ring of Critical Hits (+6% of critical hits) It increases your ability to score critical hits by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Dol Guldur. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 65 of Dol Guldur. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 59 of Dol Guldur. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 59 of Dol Guldur. l) Black Dragon Scale Mail (-2) [30,+13] m) Law Dragon Scale Mail (-2) [30,+16] It can be activated for breathe sound/shards (230) every 90+d60 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 57 of Dol Guldur. o) The Large Leather Shield of Elunel [4,+13] It sustains your intelligence and dexterity. It provides immunity to fire. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 57 of Dol Guldur. p) The Golden Crown 'Vindir' [0,+14] It sustains your intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 66 of Dol Guldur. q) a Golden Crown of Serenity [0,+9] It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid. You found it in the remains of a Mature multi-hued dragon on level 59 of Dol Guldur. r) a Dwarven Steel Helm of Serenity [6,+9] (+1 to infravision) It increases your constitution and infravision by 1. It makes you completely fearless. It provides resistance to fire, confusion and sound. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Mature green dragon on level 64 of Dol Guldur.