[Angband 2.9.6 alpha Character Dump] Name Gwaynil Self RB CB EB Best Sex Female Age 47 STR! 18/100 +2 +5 +6 18/230 Race Dwarf Height 47 INT! 18/100 -3 -2 +4 18/90 Class Warrior Weight 120 WIS! 18/100 +2 -2 +0 18/100 Title Lord Status 37 DEX! 18/100 -2 +2 +6 18/160 HP 1132/1132 Maximize Y CON! 18/100 +2 +2 +12 18/260 SP 0/0 Preserve Y CHR! 18/100 -3 -1 +0 18/60 Level 50 Armor [35,+118] Saving Throw Heroic Cur Exp 11869455 Fight (+25,+23) Stealth Good Max Exp 11869455 Melee (+40,+51) Fighting Legendary Adv Exp ******** Shoot (+31,+20) Shooting Legendary Blows 6/turn Disarming Superb Gold 4041793 Shots 1/turn Magic Device Superb Perception Poor Burden 185.5 lbs Infra 90 ft Searching Fair You are one of two children of a Dwarven Miner. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Character Equipment] a) The Blade of Chaos of Arendor (7d5) (+15,+28) (+3) It affects your strength. It affects your constitution. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It does extra damage from acid. It sustains your strength. It sustains your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to chaos. It allows you to see invisible monsters. It aggravates nearby creatures. b) The Long Bow of Cutur (x3) (+6,+20) (+4) {Floor 2000' Speed, Res_Shard} It affects your infravision. It affects your speed. It provides resistance to acid. It provides resistance to sound. It provides resistance to shards. c) The Ring of Ungrith (+1) It affects your dexterity. It sustains your dexterity. It provides resistance to confusion. It provides resistance to chaos. d) a Jet Ring of Speed (+14) e) The Jewel of Nathlumen (+3) (charging) {@w9} It can be activated for restore life levels every 150 turns if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to cold. It provides resistance to shards. It induces feather falling. It provides permanent light. It speeds your regenerative powers. f) The Arkenstone of Ariatar {@w9} It can be activated for detection every 30+d30 turns if it is being worn. It provides immunity to cold. It provides resistance to disenchantment. g) The Full Plate Armour of Orlarnon (-3) [25,+26] (+3) It can be activated for heal (1000) every 444 turns if it is being worn. It affects your constitution. It affects your stealth. It sustains your strength. It sustains your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It gives telepathic powers. It allows you to see invisible monsters. h) a Cloak of Aman [1,+31] (+1 to stealth) It provides resistance to dark. i) The Large Leather Shield 'Elurestir' [4,+20] (+2) It affects your intelligence. It provides resistance to fire. It slows your metabolism. j) a Golden Crown of Might [0,+6] (+3) k) The Set of Gauntlets of Nareri (+2,+3) [2,+22] (+2) It can be activated for haste self (20+d20 turns) every 100+d100 turns if it is being worn. It affects your intelligence. It affects your dexterity. It sustains your intelligence. It provides resistance to blindness. It induces feather falling. It provides immunity to paralysis. l) a Pair of Hard Leather Boots of Speed [3,+2] (+8) [Character Inventory] a) 24 Rations of Food b) 6 Violet Speckled Potions of Healing c) a Scroll titled "khohyd yergha" of Teleportation {!r} d) 3 Lead-Plated Rods of Perception e) 5 Brass Rods of Recall {@z0!z} f) a Silver Rod of Enlightenment {@z2} g) 13 Magnesium Rods of Teleport Other h) 3 Aluminum-Plated Rods of Disarming i) a Copper-Plated Rod of Drain Life j) 5 Steel-Plated Rods of Acid Balls k) a Hawthorn Staff of Teleportation (8 charges) {!u, 25% off} l) a Pewter Amulet of Trickery (+3) m) The Jewel Encrusted Crown of Elebrim [0,+12] (+2) It can be activated for starlight (10d8) every 100 turns if it is being worn. It affects your wisdom. It sustains your wisdom. It provides immunity to electricity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to shards. It allows you to see invisible monsters. It provides resistance to life draining. n) The Hard Leather Cap of Nique [2,+12] (+2) It affects your stealth. It provides resistance to shards. It gives telepathic powers. o) a Ball-and-Chain (Defender) (2d4) (+14,+18) [+3] (+2 to stealth) It might have hidden powers. p) 22 Seeker Arrows of Holy Might (4d4) (+18,+21) {@f1} q) 20 Silver Arrows of Acid (3d4) (+12,+12) {@f0} [Home Inventory] a) 21 Scrolls titled "skifu manfid" of *Identify* {10% off} b) 2 Jet Rings of Speed (+12) c) The Ring of Noloth (+2) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It affects your wisdom. It affects your constitution. It affects your infravision. It sustains your wisdom. It sustains your dexterity. It provides resistance to dark. It provides resistance to shards. It provides immunity to paralysis. d) The Amulet of Hudain (charging) {@w9} It can be activated for protection from evil every 225+d225 turns if it is being worn. It provides resistance to nexus. e) The Amulet of Gaste (+2) It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your strength. It affects your constitution. It affects your infravision. It affects your speed. It sustains your wisdom. It sustains your charisma. It provides resistance to fire. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nether. f) The Elfstone 'Lianglot' It can be activated for heal (500) every 200 turns if it is being worn. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It speeds your regenerative powers. g) The Star 'Sildirda' (+3) {@w9} It can be activated for magic mapping every 50+d50 turns if it is being worn. It affects your dexterity. h) The Metal Brigandine Armour of Nienwe (-3) [19,+17] It provides resistance to acid. It provides resistance to poison. It gives telepathic powers. It provides resistance to life draining. i) Metal Lamellar Armour of Elvenkind (-3) [23,+17] (+2 to stealth) It provides resistance to poison. j) The Robe 'Avaird' [2,+9] (+2) {Imm Elec} It affects your strength. It affects your wisdom. It affects your stealth. It provides resistance to acid. It provides immunity to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It provides resistance to life draining. k) The Hard Studded Leather 'Estollon' (-1) [7,+14] (+3) It affects your constitution. It affects your stealth. It affects your infravision. It sustains your constitution. It provides resistance to cold. l) The Leather Scale Mail of Alena (-1) [11,+18] (+4) {Khim 1550'} It affects your wisdom. It affects your constitution. It sustains your wisdom. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to sound. It provides resistance to chaos. It slows your metabolism. It provides permanent light. It provides resistance to life draining. It aggravates nearby creatures. m) The Shadow Cloak of Darama [6,+16] (+3) It can be activated for phase door every 2 turns if it is being worn. It affects your stealth. It provides immunity to cold. It provides resistance to light. It provides resistance to confusion. n) The Set of Leather Gloves of Orlath (+1,+2) [1,+11] (+3) It can be activated for magic missile (2d6) every 2 turns if it is being worn. It affects your dexterity. It provides resistance to light. o) The Set of Cesti 'Carod' (+9,+8) [5,+11] (+4) It affects your strength. It affects your intelligence. It affects your stealth. It sustains your strength. It sustains your intelligence. It provides immunity to paralysis. p) The Pair of Hard Leather Boots of Brion [3,+27] (+6) It can be activated for confuse monster every 15 turns if it is being worn. It affects your speed. It provides resistance to acid. It slows your metabolism. It allows you to see invisible monsters. q) The Short Sword of Hathlos (1d7) (+3,+5) (+5) It affects your speed. It does extra damage from electricity. It sustains your constitution. It provides resistance to electricity. It provides resistance to fire. r) The Broad Sword 'Avandim' (2d5) (+2,+10) [+4] (+2) It can be activated for drain life (120) every 40 turns if it is being worn. It affects your intelligence. It affects your charisma. It strikes at demons with holy wrath. It is especially deadly against orcs. It does extra damage from fire. It sustains your intelligence. It sustains your charisma. It provides resistance to cold. It provides resistance to chaos. It induces feather falling. It allows you to see invisible monsters. s) The Blade of Chaos of Winuroldo (6d5) (+5,+8) (+2) It affects your wisdom. It is especially deadly against natural creatures. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against dragons. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It provides resistance to sound. It provides resistance to chaos. It aggravates nearby creatures. It has been blessed by the gods. t) The Awl-Pike of Arena (1d8) (+6,+10) (+1) It affects your dexterity. It provides resistance to fire. It provides resistance to confusion. It provides resistance to chaos. It slows your metabolism. It allows you to see invisible monsters. u) a Two-Handed Flail of Westernesse (3d6) (+11,+11) (+2) v) The Short Bow of Urgelorme (x2) (+8,+8) (+3) {!* Aqc 1650'} It affects your intelligence. It affects your shooting speed. It sustains your intelligence. It provides resistance to life draining. w) The Long Bow of Cireth (x3) (+8,+3) (+1) It can be activated for identify every 10 turns if it is being worn. It affects your shooting power. It provides resistance to light. It provides resistance to blindness. It provides resistance to disenchantment. It provides immunity to paralysis. x) The Heavy Crossbow of Falar (x4) (+10,+9) (+3) (charging) It can be activated for genocide every 500 turns if it is being worn. It affects your shooting power. It sustains your constitution. It provides resistance to confusion. It provides resistance to shards. It induces feather falling. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)