[DaJAngband v1.4.0 Character Dump] Name MrCookingham Self RB CB EB Best Sex Male Age 57 STR: 15 +1 -1 +0 15 Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20 Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6 Title Potionmaker Status 1 DEX: 15 -1 +0 +0 14 HP -1/165 Score 2013 CON: 14 +2 -1 +0 15 SP 37/39 CHR: 14 -3 -1 +0 10 Level 22 Armor [14,+26] Saving Throw 54 Cur Exp 12068 Fight (+0,+4) Fighting 88 Max Exp 12068 Melee (+6,+5) Shooting 70 Adv Exp 12936 Shoot (+2,+2) Throwing 86 MaxDepth L13 (650') Blows 1/turn Disarming 47 Day 12, 8:31:08 Shots 1/turn Magic Device 65 Gold 25108 Stealth 1 Alertness 22 Burden 146.4 lbs Energy 70% Searching 33 You've forgotten who your parents are. You are a hated outcast. Acid:....+........ Blind:............. Elec:........+.... Confu:............. Fire:......+...... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:+............ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:..+.......... ThrwM:............. HLife:............. :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > The pillar mimmic misses you. > The pillar mimmic claws you. > Target Selected. > You failed to use the rod properly. > The pillar mimmic claws you. > The pillar mimmic misses you. > The pillar mimmic claws you. <2x> > The pillar mimmic resists a lot. > The pillar mimmic claws you. <3x> > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The pillar mimmic claws you. > *** LOW HITPOINT WARNING! *** > The pillar mimmic claws you. > You die. [Character Equipment] a) a war hammer of *Slay Animal* (3d3) (+6,+1) (+2 to alertness) It increases your alertness by 10. It slays animals and creatures of light. It provides resistance to charming. It sustains your charisma. It increases likelihood of critical hits and is evil and hates good. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 19.8 against animals, 28.2 against creatures of light, and 11.4 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. It was found on the floor on level 12. b) a sling (ML2) (+2,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. c) a Star Ruby Ring of Free Action It grants you immunity to paralysis. d) a Garnet Ring of Sustain Intellect It sustains your intelligence and wisdom. e) a Smooth Stone Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a brass lantern (35:15) It usually provides light of radius 2. It cannot be harmed by fire. g) a robe of Resist Fire [2,+7] It provides resistance to fire. It cannot be harmed by fire. It was found on the floor on level 1. h) a cloak [1,+5] i) a large leather shield of Resist Lightning (-1) [4,-1] It provides resistance to electricity. It cannot be harmed by lightning. It was dropped by Bill Ferny, agent of Saruman on level 8. j) a metal cap [3,+5] k) a set of leather gloves [1,+0] l) a pair of hard leather boots [3,+7] [Character Equipment -- Quiver] n) 12 rounded pebbles of Slay Undead (1d2) (+3,+2) It slays undead. Fired from your current missile launcher, this missile will inflict an average damage of 28.8 against undead, and 9.6 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 50. It was dropped by a(n) scruffy looking hobbit on level 11. o) a ceremonial mace of Throwing and Returning (2d4) (+6,+8) It is balanced for throwing and can't be used for melee and (usually) returns to your hand when thrown. This weapon can be thrown for an average damage of 18.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 20. It was dropped by a(n) kobold shaman on level 11. [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k} It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k} d) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k} e) 2 Books of Alchemy [Chemical Combat] It cannot be harmed by the elements. f) 6 rations of food g) 3 flasks of oil {@v6} It is branded with fire. h) a Blue Potion of See Invisible i) 2 Oily Yellow Potions of Speed {@q7} j) 16 Grey Potions of Cure Critical Wounds {@q1} k) 2 Cyan Potions of Healing l) a Scroll titled "ungra aut vus" of Teleportation {@r9 !*} m) 4 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*} n) a Scroll titled "labo dirmovis" of Identify {@r2} o) a Bronze-Plated Rod of Cold Balls (charging) p) 7 Wyrm Fang Wands of Light (56 charges) q) 3 Amphisbaena Tail Wands of Magic Missile (24 charges) r) 2 Dogwood Staffs of Teleportation (1d5) (+0,+0) (9 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.5. Your chance of scoring a critical hit with this weapon is 1 in 42. s) 2 Poplar Staffs of Identify (1d5) (+0,+0) (12 charges) {@u1} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.5. Your chance of scoring a critical hit with this weapon is 1 in 39. t) 2 Cottonwood Staffs of Detect Invisible (1d5) (+0,+0) (9 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.5. Your chance of scoring a critical hit with this weapon is 1 in 42. u) a rapier (Blessed) (1d5) (+7,+5) [1,+5] (+2) It increases your wisdom by 2. It is blessed by the gods, slows your metabolism, is good and hates evil, and conflicts with something that you're wearing or wielding. It senses the presence of undead. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 10.2. Your chance of scoring a critical hit with this weapon is 1 in 33. It was found in a vault on level 13. v) a shovel (1d2) (+5,+3) (+1) It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.1 (add +0.7 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 32. [Home Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Spotted Mushroom of Health c) 6 Oily Yellow Potions of Speed {@q7} d) 9 Grey Potions of Cure Critical Wounds {@q1} e) 5 Cyan Potions of Healing f) 25 bolts (1d5) (+2,+6) g) 32 arrows (1d4) (+1,+2) MrCookingham the Hobglib Alchemist Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 15:59:22 | 50 | 5 | Reached level 5 | 3, 00:13:55 | Town | 9 | Killed Harry Goatleaf | 3, 10:03:08 | 100 | 9 | Killed Grip, Farmer Maggot's dog | 3, 10:18:40 | 100 | 9 | Killed Wolf, Farmer Maggot's dog | 3, 10:28:01 | 100 | 9 | Killed Fang, Farmer Maggot's dog | 3, 12:51:46 | 100 | 10 | Reached level 10 | 4, 11:35:38 | 250 | 12 | Killed Lotho Sackville-Baggins | 4, 22:56:46 | 300 | 13 | Killed Ted Sandyman, the Miller | 5, 18:42:32 | 350 | 15 | Reached level 15 | 6, 01:42:27 | 400 | 15 | Killed Wormtongue, Agent of Saruman | 6, 01:43:17 | 400 | 15 | Killed Bill Ferny, agent of Saruman | 7, 09:44:24 | 400 | 16 | Killed Mughash the Kobold Lord | 9, 18:54:15 | 550 | 20 | Reached level 20 |10, 18:28:29 | 600 | 20 | Killed Radbug of Cirith Ungol |10, 22:30:09 | 600 | 21 | Killed The Great Goblin ============================================================ |12, 08:31:08 | 650 | 22 | Killed by a pillar mimmic. |12, 08:31:08 | 650 | 22 | Killed on 05/03/2012 at 11:33 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)